北美虚拟现实益智游戏市场预测至 2030 年 - 区域分析 - 按年龄(18 至 34 岁、35 岁以上、13 至 17 岁和 12 岁以下)、玩家类型(单人和多人)和最终用户(个人和专业人士)划分
独特的游戏机制和沉浸式体验推动北美虚拟现实益智游戏市场发展
虚拟现实 (VR) 益智游戏提供传统游戏无法提供的独特游戏动态。玩家可以用手与虚拟世界物体互动,增加了新的复杂性和沉浸感。玩 VR 游戏可以提供身临其境的参与体验,让玩家感觉自己仿佛身临其境地置身于游戏环境中。这些游戏提供了新的参与度和互动性,从而带来极其有趣和令人满意的游戏体验。消费者对沉浸式体验越来越感兴趣,而 VR 益智游戏可以提供一个独特而有趣的选择来逃避现实。
虚拟现实益智游戏市场中的几家公司提供了身临其境的体验和独特的游戏机制。例如,Fireproof Games 制作了 VR 益智游戏“The Room VR:A Dark Matter”。该游戏讲述的是调查一位受人尊敬的埃及古物学家的失踪;为此,玩家于 1908 年被调往英国考古研究所。此外,游戏的挑战在于玩家需要找到埋藏的信息。VR 游戏谜题复杂而困难,要求玩家发挥创造力和解决问题的能力才能前进。游戏玩法既有趣又令人满意,因为每个 VR 谜题都提出了独特的挑战。它有一个引人入胜的情节,吸引玩家并让他们始终保持兴趣。随着玩家的前进,游戏的隐藏谜团被揭开,他们解开了围绕一位著名埃及古物学家失踪的谜团。Vertical Robot 制作了名为 Red Matter 的益智游戏,玩家扮演一名宇航员,在冷战期间被派往一个神秘的月球设施检查一个不寻常的信号。该游戏具有引人入胜的科幻情节和利用零重力物理原理的棘手谜题。因此,与普通益智游戏相比,VR 益智游戏提供的独特游戏机制和身临其境的体验推动了虚拟现实益智游戏市场的增长。
北美虚拟现实益智游戏市场概览
北美虚拟现实益智游戏市场分为美国、加拿大和墨西哥。由于该地区早期采用技术和消费者偏好,VR 益智游戏的部署率很高。根据 Security.org 的数据,到 2024 年,23% 的美国成年人(即估计 5300 万)拥有 VR 设备。因此,对 VR 设备的偏好可能会为虚拟现实益智游戏提供商创造有利可图的机会。北美重要参与者的存在推动了该地区虚拟现实益智游戏市场的增长。Epic Games Inc.、Steam VR 和 HTC Viewport 是提供虚拟现实益智游戏的市场参与者之一。该地区的各种参与者都在开发 VR 益智游戏。 2024 年 2 月,Schell Games 发布了即将推出的 VR 益智游戏《Silent Slayer: Vault of the Vampire》的扩展游戏预告片,展示了更多吸血鬼伏击动作,让玩家对抗一系列喜怒无常的陷阱。2022 年 6 月,总部位于纽约的视频游戏制作商 Vertigo Games 宣布上传 VR,并在其 2022 年阵容中发布了两款新的 VR 游戏。Vertigo Games 还将 Mixed Realms 的类流氓第一人称战斗游戏《Hellsweeper VR》添加到 Meta Quest 2 中,并发布了 DevilCow 的 VR 益智游戏《PathCraft》。
此外,北美各地的多家玩家为 VR 益智游戏提供了平台。Meta 为 Quest 提供了 VR 的一体化游戏系统。此外,Meta 在北美举办了各种 VR 益智游戏锦标赛。 2023 年 12 月,MIXED Advent 日历中的三款 VR 游戏捆绑包,VR 益智射击游戏 We Are One、Tennis Esports 和 CookieRun,在比赛中上演。参与是通过 Advent 日历网站上的小门进行的。因此,这种情况推动了北美虚拟现实益智游戏市场的增长。
北美虚拟现实益智游戏市场收入和预测到 2030 年(百万美元)
北美虚拟现实益智游戏市场细分
北美虚拟现实益智游戏市场分为年龄、玩家类型、最终用户和国家。
根据年龄,北美虚拟现实益智游戏市场分为 18 至 34 岁、35 岁以上、13 至 17 岁和 12 岁以下。 2022 年,18 至 34 岁年龄段的玩家占据了最大的市场份额。
就玩家类型而言,北美虚拟现实益智游戏市场分为单人游戏和多人游戏。单人游戏部分在 2022 年占据了更大的市场份额。
基于最终用户,北美虚拟现实益智游戏市场分为个人和专业人士。个人部分在 2022 年占据了更大的市场份额。
按国家/地区划分,北美虚拟现实益智游戏市场分为美国、加拿大和墨西哥。2022 年,美国占据了北美虚拟现实益智游戏市场份额的主导地位。
Cloudhead Games Ltd、HTC Corp、Ludact Game Studio、Metanaut Labs Inc、Polyarc Inc、Schell Games LLC、SideQuestVR Ltd、Taito Corp、Ubisoft Entertainment SA 和 Vertigo Studios BV 是北美虚拟现实益智游戏市场的一些领先公司。
TABLE OF CONTENTS
1. Introduction
1.1 The Insight Partners Research Report Guidance
1.2 Market Segmentation
2. Executive Summary
2.1 Key Insights
2.2 Market Attractiveness
3. Research Methodology
3.1 Coverage
3.2 Secondary Research
3.3 Primary Research
3.3.1 Hypothesis Formulation:
3.3.2 Developing Base Number:
3.3.3 Data Triangulation:
3.3.4 Country Level Data:
3.4 Key Sources and Factors Considered During the Market Analysis
3.4.1 Key Secondary Sources:
3.4.2 Key Factors Considered:
4. North America Virtual Reality Puzzle Games Market Landscape
4.1 Overview
4.2 Ecosystem Analysis
4.2.1 List of Vendors in the Value Chain
4.3 Premium Insights
4.3.1 Analysis of Advancement in VR Tech in Gaming
4.3.2 Analysis of Boardgame Experience and Multiplayer Experience in VR Gaming
4.3.2.1 Boardgame Experience in VR Gaming
4.3.2.2 Multiplayer Experience in VR Gaming
4.3.2.2.1 Key Pain Points In Multiplayer Gaming Experience:
5. North America Virtual Reality Puzzle Games Market - Key Market Dynamics
5.1 Market Drivers
5.1.1 Unique Game Play Mechanism and Immersive Experience
5.1.2 Increased Popularity of Puzzle Games
5.1.3 Rising Disposable Income of Consumers
5.2 Market Restraints
5.2.1 VR Risks for Kids and Teens
5.2.2 Availability of Shooter, Action, and Adventure Games
5.3 Market Opportunities
5.3.1 Growing Importance of VR Puzzles for Educational Purposes
5.3.2 Launch of 5G Technology.
5.4 Future Trends
5.4.1 Mobile and Cloud VR Puzzle Gaming
5.4.2 Metaverse in VR Puzzle Gaming
5.5 Impact of Drivers and Restraints:
6. Virtual Reality Puzzle Games Market - North America Analysis
6.1 North America Virtual Reality Puzzle Games Market Revenue (US$ Million), 2020-2030
6.2 North America Virtual Reality Puzzle Games Market Forecast Analysis
7. North America Virtual Reality Puzzle Games Market Analysis - by Age
7.1 18 to 34 Years
7.1.1 Overview
7.1.2 18 to 34 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
7.2 Above 35 Years
7.2.1 Overview
7.2.2 Above 35 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
7.3 13 to 17 Years
7.3.1 Overview
7.3.2 13 to 17 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
7.4 Upto 12 Years
7.4.1 Overview
7.4.2 Upto 12 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
8. North America Virtual Reality Puzzle Games Market Analysis - by Player Type
8.1 Single Player
8.1.1 Overview
8.1.2 Single Player: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
8.2 Multi Player
8.2.1 Overview
8.2.2 Multi Player: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
9. North America Virtual Reality Puzzle Games Market Analysis - by End Users
9.1 Individuals
9.1.1 Overview
9.1.2 Individuals: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
9.2 Professionals
9.2.1 Overview
9.2.2 Professionals: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
10. North America Virtual Reality Puzzle Games Market - Country Analysis
10.1 North America Virtual Reality Puzzle Games Market
10.1.1 North America Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Country
10.1.1.1 North America Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Country
10.1.1.2 United States: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
10.1.1.2.1 United States: Virtual Reality Puzzle Games Market Breakdown, by Age
10.1.1.2.2 United States: Virtual Reality Puzzle Games Market Breakdown, by Player Type
10.1.1.2.3 United States: Virtual Reality Puzzle Games Market Breakdown, by End Users
10.1.1.3 Canada: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
10.1.1.3.1 Canada: Virtual Reality Puzzle Games Market Breakdown, by Age
10.1.1.3.2 Canada: Virtual Reality Puzzle Games Market Breakdown, by Player Type
10.1.1.3.3 Canada: Virtual Reality Puzzle Games Market Breakdown, by End Users
10.1.1.4 Mexico: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
10.1.1.4.1 Mexico: Virtual Reality Puzzle Games Market Breakdown, by Age
10.1.1.4.2 Mexico: Virtual Reality Puzzle Games Market Breakdown, by Player Type
10.1.1.4.3 Mexico: Virtual Reality Puzzle Games Market Breakdown, by End Users
11. Competitive Landscape
11.1 Heat Map Analysis by Key Players
11.2 Company Positioning & Concentration
11.3 Company Share Analysis of VR Gaming Market
11.4 Sales Range of The Number of VR headsets (2023)
12. Industry Landscape
12.1 Overview
12.2 Market Initiative
12.3 Product Development
12.4 Mergers & Acquisitions
13. Company Profiles
13.1 Ubisoft Entertainment SA
13.1.1 Key Facts
13.1.2 Business Description
13.1.3 Products and Services
13.1.4 Financial Overview
13.1.5 SWOT Analysis
13.1.6 Key Developments
13.2 Ludact Game Studio
13.2.1 Key Facts
13.2.2 Business Description
13.2.3 Products and Services
13.2.4 Financial Overview
13.2.5 SWOT Analysis
13.2.6 Key Developments
13.3 Cloudhead Games Ltd
13.3.1 Key Facts
13.3.2 Business Description
13.3.3 Products and Services
13.3.4 Financial Overview
13.3.5 SWOT Analysis
13.3.6 Key Developments
13.4 Taito Corp
13.4.1 Key Facts
13.4.2 Business Description
13.4.3 Products and Services
13.4.4 Financial Overview
13.4.5 SWOT Analysis
13.4.6 Key Developments
13.5 Vertigo Studios BV
13.5.1 Key Facts
13.5.2 Business Description
13.5.3 Products and Services
13.5.4 Financial Overview
13.5.5 SWOT Analysis
13.5.6 Key Developments
13.6 Polyarc Inc
13.6.1 Key Facts
13.6.2 Business Description
13.6.3 Products and Services
13.6.4 Financial Overview
13.6.5 SWOT Analysis
13.6.6 Key Developments
13.7 Schell Games LLC
13.7.1 Key Facts
13.7.2 Business Description
13.7.3 Products and Services
13.7.4 Financial Overview
13.7.5 SWOT Analysis
13.7.6 Key Developments
13.8 SideQuestVR Ltd
13.8.1 Key Facts
13.8.2 Business Description
13.8.3 Products and Services
13.8.4 Financial Overview
13.8.5 SWOT Analysis
13.8.6 Key Developments
13.9 HTC Corp
13.9.1 Key Facts
13.9.2 Business Description
13.9.3 Products and Services
13.9.4 Financial Overview
13.9.5 SWOT Analysis
13.9.6 Key Developments
13.10 Metanaut Labs Inc
13.10.1 Key Facts
13.10.2 Business Description
13.10.3 Products and Services
13.10.4 Financial Overview
13.10.5 SWOT Analysis
13.10.6 Key Developments
14. Appendix
14.1 Word Index
14.2 About The Insight Partners
LIST OF TABLES
Table 1. North America Virtual Reality Puzzle Games Market Segmentation
Table 2. List of Vendors
Table 3. North America Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
Table 4. North America Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Age
Table 5. North America Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Player Type
Table 6. North America Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by End Users
Table 7. North America Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Country
Table 8. United States: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Age
Table 9. United States: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Player Type
Table 10. United States: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by End Users
Table 11. Canada: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Age
Table 12. Canada: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Player Type
Table 13. Canada: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by End Users
Table 14. Mexico: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Age
Table 15. Mexico: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Player Type
Table 16. Mexico: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by End Users
Table 17. Company Positioning & Concentration
Table 18. List of Abbreviation
LIST OF FIGURES
Figure 1. North America Virtual Reality Puzzle Games Market Segmentation, by Country
Figure 2. Virtual Reality Puzzle Games Market - Key Market Dynamics
Figure 3. Impact Analysis of Drivers and Restraints
Figure 4. North America Virtual Reality Puzzle Games Market Revenue (US$ Million), 2020-2030
Figure 5. North America Virtual Reality Puzzle Games Market Share (%) - by Age (2022 and 2030)
Figure 6. 18 to 34 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
Figure 7. Above 35 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
Figure 8. 13 to 17 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
Figure 9. Upto 12 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
Figure 10. North America Virtual Reality Puzzle Games Market Share (%) - by Player Type (2022 and 2030)
Figure 11. Single Player: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
Figure 12. Multi Player: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
Figure 13. North America Virtual Reality Puzzle Games Market Share (%) - by End Users (2022 and 2030)
Figure 14. Individuals: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
Figure 15. Professionals: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
Figure 16. North America: Virtual Reality Puzzle Games Market, by Key Country - Revenue (2022) (US$ Million)
Figure 17. North America Virtual Reality Puzzle Games Market Breakdown, by Key Countries, 2022 and 2030 (%)
Figure 18. United States: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
Figure 19. Canada: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
Figure 20. Mexico: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
Figure 21. Heat Map Analysis by Key Players
- Cloudhead Games Ltd
- HTC Corp
- Ludact Game Studio
- Metanaut Labs Inc
- Polyarc Inc
- Schell Games LLC
- SideQuestVR Ltd
- Taito Corp
- Ubisoft Entertainment SA
- Vertigo Studios BV
- Save and reduce time carrying out entry-level research by identifying the growth, size, leading players, and segments in the North America virtual reality puzzle games market.
- Highlights key business priorities in order to assist companies to realign their business strategies.
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- Scrutinize in-depth North America market trends and outlook coupled with the factors driving the North America virtual reality puzzle games market, as well as those hindering it.
- Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to client products, segmentation, pricing, and distribution.