North America Virtual Reality Puzzle Games Market Forecast to 2030 - Regional Analysis - by Age (18 to 34 Years, Above 35 Years, 13 to 17 Years, and Upto 12 Years), Player Type (Single Player and Multi Player), and End Users (Individuals and Professionals)

BMIRE00030790 | Pages: 100 | Technology, Media and Telecommunications | Sep 2024 | Type: Regional | Status: Published

The North America virtual reality puzzle games market was valued at US$ 77.37 million in 2022 and is expected to reach US$ 156.66 million by 2030; it is estimated to register a CAGR of 9.2% from 2022 to 2030.

Unique Game Play Mechanism and Immersive Experience Fuels North America Virtual Reality Puzzle Games Market

Virtual reality (VR) puzzle games provide unique gameplay dynamics that are unavailable in traditional games. Players can interact with virtual world objects with their hands, adding a new level of complexity and immersion. Playing VR games gives an immersive and participatory experience, making players feel as if they are physically present in the game environment. These games provide a new degree of involvement and interactivity, resulting in an extremely fun and satisfying gameplay experience. Consumers are increasingly interested in immersive experiences, and VR puzzle games can give a unique and interesting option to escape reality.

Several virtual reality puzzle games market players provide an immersive experience and unique play mechanism. For instance, Fireproof Games created the VR puzzle game, 'The Room VR: A Dark Matter.' The game is about looking into the disappearance of a respected Egyptologist; for that, the players were transferred to the British Institute of Archaeology in 1908. Moreover, the game's challenge is that the players need to find buried information. VR game puzzles are complex and difficult, demanding players to exercise their creativity and problem-solving skills to advance. The gameplay is entertaining and satisfying since each VR puzzle presents a distinct challenge. It has a captivating plot that draws players in and keeps them interested throughout. The game's hidden mysteries are disclosed as players advance, and they solve the mystery encompassing the disappearance of a renowned Egyptologist. Vertical Robot created the puzzle game named Red Matter, in which players take on the role of an astronaut dispatched to a mysterious lunar facility during the Cold War to examine an unusual signal. The game features an intriguing sci-fi plot and tricky puzzles that take advantage of its zero-gravity physics. Thus, the unique gameplay mechanisms and immersive experiences that VR puzzle games provide over normal puzzle games drive the growth of the virtual reality puzzle games market.

North America Virtual Reality Puzzle Games Market Overview

The North America virtual reality puzzle games market is segmented into the US, Canada, and Mexico. The region is experiencing high deployment of VR puzzle games due to its early adoption of technologies and consumer preferences. According to Security.org, in 2024, 23% of US adults (i.e., an estimated 53 million) own a VR device. Thus, the preference for VR devices may create lucrative opportunities for virtual reality puzzle game providers. The presence of significant players in North America propels the virtual reality puzzle games market growth in the region. Epic Games Inc., Steam VR, and HTC Viewport are among the market players providing virtual reality puzzle games. Various players in the region are developing VR puzzle games. In February 2024, Schell Games launched an extended gameplay trailer for its upcoming VR puzzle Silent Slayer: Vault of the Vampire, showing off more of the vampire-ganking action that pits players against a host of temperamental traps. In June 2022, Vertigo Games, a New York-based video game producer, announced the upload of VR and released two new VR games in their 2022 lineup. Vertigo Games also added Mixed Realms' rogue-like first-person combat game Hellsweeper VR to Meta Quest 2 and released DevilCow's VR puzzle game PathCraft.

Further, several players across North America provide a platform for VR puzzle gaming. Meta provides Quest with an all-in-one gaming system for VR. Moreover, various VR puzzle gaming tournaments are held by Meta in North America. In December 2023, the bundle of three VR games in the MIXED Advent calendar, the VR puzzle shooter We Are One, Tennis Esports, and CookieRun, were played in the tournament. The participation was done Via the little door on the Advent calendar site. Thus, such instances propelled the growth of the virtual reality puzzle games market in North America.

North America Virtual Reality Puzzle Games Market Revenue and Forecast to 2030 (US$ Million)

North America Virtual Reality Puzzle Games Market Revenue and Forecast to 2030 (US$ Million)

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North America Virtual Reality Puzzle Games Market Segmentation

The North America virtual reality puzzle games market is categorized into age, player type, end users, and country.

Based on age, the North America virtual reality puzzle games market is segmented into 18 to 34 years, above 35 years, 13 to 17 years, and upto 12 years. The 18 to 34 years segment held the largest market share in 2022.

In terms of player type, the North America virtual reality puzzle games market is segmented into single player and multi player. The single player segment held a larger market share in 2022.

Based on end users, the North America virtual reality puzzle games market is segmented into individuals and professionals. The individuals segment held a larger market share in 2022.

By country, the North America virtual reality puzzle games market is segmented into the US, Canada, and Mexico. The US dominated the North America virtual reality puzzle games market share in 2022.

Cloudhead Games Ltd, HTC Corp, Ludact Game Studio, Metanaut Labs Inc, Polyarc Inc, Schell Games LLC, SideQuestVR Ltd, Taito Corp, Ubisoft Entertainment SA, and Vertigo Studios BV are some of the leading companies operating in the North America virtual reality puzzle games market.

TABLE OF CONTENTS

 

1. Introduction

1.1 The Insight Partners Research Report Guidance

1.2 Market Segmentation

2. Executive Summary

2.1 Key Insights

2.2 Market Attractiveness

3. Research Methodology

3.1 Coverage

3.2 Secondary Research

3.3 Primary Research

3.3.1 Hypothesis Formulation:

3.3.2 Developing Base Number:

3.3.3 Data Triangulation:

3.3.4 Country Level Data:

3.4 Key Sources and Factors Considered During the Market Analysis

3.4.1 Key Secondary Sources:

3.4.2 Key Factors Considered:

4. North America Virtual Reality Puzzle Games Market Landscape

4.1 Overview

4.2 Ecosystem Analysis

4.2.1 List of Vendors in the Value Chain

4.3 Premium Insights

4.3.1 Analysis of Advancement in VR Tech in Gaming

4.3.2 Analysis of Boardgame Experience and Multiplayer Experience in VR Gaming

4.3.2.1 Boardgame Experience in VR Gaming

4.3.2.2 Multiplayer Experience in VR Gaming

4.3.2.2.1 Key Pain Points In Multiplayer Gaming Experience:

5. North America Virtual Reality Puzzle Games Market - Key Market Dynamics

5.1 Market Drivers

5.1.1 Unique Game Play Mechanism and Immersive Experience

5.1.2 Increased Popularity of Puzzle Games

5.1.3 Rising Disposable Income of Consumers

5.2 Market Restraints

5.2.1 VR Risks for Kids and Teens

5.2.2 Availability of Shooter, Action, and Adventure Games

5.3 Market Opportunities

5.3.1 Growing Importance of VR Puzzles for Educational Purposes

5.3.2 Launch of 5G Technology.

5.4 Future Trends

5.4.1 Mobile and Cloud VR Puzzle Gaming

5.4.2 Metaverse in VR Puzzle Gaming

5.5 Impact of Drivers and Restraints:

6. Virtual Reality Puzzle Games Market - North America Analysis

6.1 North America Virtual Reality Puzzle Games Market Revenue (US$ Million), 2020-2030

6.2 North America Virtual Reality Puzzle Games Market Forecast Analysis

7. North America Virtual Reality Puzzle Games Market Analysis - by Age

7.1 18 to 34 Years

7.1.1 Overview

7.1.2 18 to 34 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

7.2 Above 35 Years

7.2.1 Overview

7.2.2 Above 35 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

7.3 13 to 17 Years

7.3.1 Overview

7.3.2 13 to 17 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

7.4 Upto 12 Years

7.4.1 Overview

7.4.2 Upto 12 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

8. North America Virtual Reality Puzzle Games Market Analysis - by Player Type

8.1 Single Player

8.1.1 Overview

8.1.2 Single Player: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

8.2 Multi Player

8.2.1 Overview

8.2.2 Multi Player: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

9. North America Virtual Reality Puzzle Games Market Analysis - by End Users

9.1 Individuals

9.1.1 Overview

9.1.2 Individuals: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

9.2 Professionals

9.2.1 Overview

9.2.2 Professionals: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

10. North America Virtual Reality Puzzle Games Market - Country Analysis

10.1 North America Virtual Reality Puzzle Games Market

10.1.1 North America Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Country

10.1.1.1 North America Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Country

10.1.1.2 United States: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

10.1.1.2.1 United States: Virtual Reality Puzzle Games Market Breakdown, by Age

10.1.1.2.2 United States: Virtual Reality Puzzle Games Market Breakdown, by Player Type

10.1.1.2.3 United States: Virtual Reality Puzzle Games Market Breakdown, by End Users

10.1.1.3 Canada: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

10.1.1.3.1 Canada: Virtual Reality Puzzle Games Market Breakdown, by Age

10.1.1.3.2 Canada: Virtual Reality Puzzle Games Market Breakdown, by Player Type

10.1.1.3.3 Canada: Virtual Reality Puzzle Games Market Breakdown, by End Users

10.1.1.4 Mexico: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

10.1.1.4.1 Mexico: Virtual Reality Puzzle Games Market Breakdown, by Age

10.1.1.4.2 Mexico: Virtual Reality Puzzle Games Market Breakdown, by Player Type

10.1.1.4.3 Mexico: Virtual Reality Puzzle Games Market Breakdown, by End Users

11. Competitive Landscape

11.1 Heat Map Analysis by Key Players

11.2 Company Positioning & Concentration

11.3 Company Share Analysis of VR Gaming Market

11.4 Sales Range of The Number of VR headsets (2023)

12. Industry Landscape

12.1 Overview

12.2 Market Initiative

12.3 Product Development

12.4 Mergers & Acquisitions

13. Company Profiles

13.1 Ubisoft Entertainment SA

13.1.1 Key Facts

13.1.2 Business Description

13.1.3 Products and Services

13.1.4 Financial Overview

13.1.5 SWOT Analysis

13.1.6 Key Developments

13.2 Ludact Game Studio

13.2.1 Key Facts

13.2.2 Business Description

13.2.3 Products and Services

13.2.4 Financial Overview

13.2.5 SWOT Analysis

13.2.6 Key Developments

13.3 Cloudhead Games Ltd

13.3.1 Key Facts

13.3.2 Business Description

13.3.3 Products and Services

13.3.4 Financial Overview

13.3.5 SWOT Analysis

13.3.6 Key Developments

13.4 Taito Corp

13.4.1 Key Facts

13.4.2 Business Description

13.4.3 Products and Services

13.4.4 Financial Overview

13.4.5 SWOT Analysis

13.4.6 Key Developments

13.5 Vertigo Studios BV

13.5.1 Key Facts

13.5.2 Business Description

13.5.3 Products and Services

13.5.4 Financial Overview

13.5.5 SWOT Analysis

13.5.6 Key Developments

13.6 Polyarc Inc

13.6.1 Key Facts

13.6.2 Business Description

13.6.3 Products and Services

13.6.4 Financial Overview

13.6.5 SWOT Analysis

13.6.6 Key Developments

13.7 Schell Games LLC

13.7.1 Key Facts

13.7.2 Business Description

13.7.3 Products and Services

13.7.4 Financial Overview

13.7.5 SWOT Analysis

13.7.6 Key Developments

13.8 SideQuestVR Ltd

13.8.1 Key Facts

13.8.2 Business Description

13.8.3 Products and Services

13.8.4 Financial Overview

13.8.5 SWOT Analysis

13.8.6 Key Developments

13.9 HTC Corp

13.9.1 Key Facts

13.9.2 Business Description

13.9.3 Products and Services

13.9.4 Financial Overview

13.9.5 SWOT Analysis

13.9.6 Key Developments

13.10 Metanaut Labs Inc

13.10.1 Key Facts

13.10.2 Business Description

13.10.3 Products and Services

13.10.4 Financial Overview

13.10.5 SWOT Analysis

13.10.6 Key Developments

14. Appendix

14.1 Word Index

14.2 About The Insight Partners

 

LIST OF TABLES

Table 1. North America Virtual Reality Puzzle Games Market Segmentation

Table 2. List of Vendors

Table 3. North America Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

Table 4. North America Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Age

Table 5. North America Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Player Type

Table 6. North America Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by End Users

Table 7. North America Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Country

Table 8. United States: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Age

Table 9. United States: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Player Type

Table 10. United States: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by End Users

Table 11. Canada: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Age

Table 12. Canada: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Player Type

Table 13. Canada: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by End Users

Table 14. Mexico: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Age

Table 15. Mexico: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Player Type

Table 16. Mexico: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by End Users

Table 17. Company Positioning & Concentration

Table 18. List of Abbreviation

 

LIST OF FIGURES

Figure 1. North America Virtual Reality Puzzle Games Market Segmentation, by Country

Figure 2. Virtual Reality Puzzle Games Market - Key Market Dynamics

Figure 3. Impact Analysis of Drivers and Restraints

Figure 4. North America Virtual Reality Puzzle Games Market Revenue (US$ Million), 2020-2030

Figure 5. North America Virtual Reality Puzzle Games Market Share (%) - by Age (2022 and 2030)

Figure 6. 18 to 34 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

Figure 7. Above 35 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

Figure 8. 13 to 17 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

Figure 9. Upto 12 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

Figure 10. North America Virtual Reality Puzzle Games Market Share (%) - by Player Type (2022 and 2030)

Figure 11. Single Player: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

Figure 12. Multi Player: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

Figure 13. North America Virtual Reality Puzzle Games Market Share (%) - by End Users (2022 and 2030)

Figure 14. Individuals: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

Figure 15. Professionals: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

Figure 16. North America: Virtual Reality Puzzle Games Market, by Key Country - Revenue (2022) (US$ Million)

Figure 17. North America Virtual Reality Puzzle Games Market Breakdown, by Key Countries, 2022 and 2030 (%)

Figure 18. United States: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

Figure 19. Canada: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

Figure 20. Mexico: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

Figure 21. Heat Map Analysis by Key Players

  1. Cloudhead Games Ltd
  2. HTC Corp
  3. Ludact Game Studio
  4. Metanaut Labs Inc
  5. Polyarc Inc
  6. Schell Games LLC
  7. SideQuestVR Ltd
  8. Taito Corp
  9. Ubisoft Entertainment SA
  10. Vertigo Studios BV
  • Save and reduce time carrying out entry-level research by identifying the growth, size, leading players, and segments in the North America virtual reality puzzle games market.
  • Highlights key business priorities in order to assist companies to realign their business strategies.
  • The key findings and recommendations highlight crucial progressive industry trends in the North America virtual reality puzzle games market, thereby allowing players across the value chain to develop effective long-term strategies.
  • Develop/modify business expansion plans by using substantial growth offering developed and emerging markets.
  • Scrutinize in-depth North America market trends and outlook coupled with the factors driving the North America virtual reality puzzle games market, as well as those hindering it.
  • Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to client products, segmentation, pricing, and distribution.
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