欧洲虚拟现实益智游戏市场预测至 2030 年 - 区域分析 - 按年龄(18 至 34 岁、35 岁以上、13 至 17 岁和 12 岁以下)、玩家类型(单人和多人)和最终用户(个人和专业人士)划分

BMIRE00030753 | Pages: 87 | Technology, Media and Telecommunications | Sep 2024 | Type: Regional | Status: Published
2022 年,欧洲虚拟现实益智游戏市场价值为 8821 万美元,预计到 2030 年将达到 1.553 亿美元;预计 2022 年至 2030 年的复合年增长率为 7.3%。

益智游戏日益普及推动欧洲虚拟现实益智游戏市场发展

各个年龄段的人都喜欢益智游戏。从传统的拼图游戏到现代的 VR 体验,这些游戏吸引了人们的注意力并提供了数小时的娱乐。益智游戏如此受欢迎的主要原因之一是它们提供的挑战。人们有解决问题和克服挑战的内在冲动。益智游戏提供了一个有组织的环境,玩家可以在其中练习他们的解决问题的技巧和智力。益智游戏可以帮助个人发展他们的认知能力和思维敏捷性。它们提高玩家的批判性思维、解决问题和决策能力。

此外,技术进步彻底改变了益智游戏的世界。VR 为沉浸式游戏体验开辟了新的维度和可能性。益智游戏受益于虚拟现实带来的沉浸感和真实感的提升。它让玩家能够以三维方式与谜题互动,并以以前想象的方式参与其中。这种增强的存在感和参与感改善了整体游戏体验,使谜题引人入胜。因此,益智游戏在个人中越来越受欢迎,推动了虚拟现实益智游戏市场的增长。

欧洲虚拟现实益智游戏市场概览

欧洲虚拟现实益智游戏市场分为德国、法国、意大利、英国、俄罗斯和欧洲其他地区。欧洲是 VR 的竞争激烈且强大的中心;其竞争优势来自 VR 研究的悠久传统以及创造力和文化多样性。欧洲的 VR 生态系统由创建应用程序、内容和技术的 VR 公司维持,并得到巴黎高科(法国)和慕尼黑工业大学(德国)等高度专业化的研究中心的支持。欧洲也是 VR 软件和专业应用程序的研发中心。

游戏已牢牢巩固了其在欧洲文化中的地位,2022 年,高达 53% 的人口喜欢玩电子游戏。游戏玩家数量达到 1.265 亿,进一步凸显了该行业的广泛吸引力。根据国际贸易管理局 (ITA) 的数据,德国的游戏市场一直在持续增长。2022 年,市场规模总计 110.9 亿美元,比 2021 年增长 1%。最大的增长动力是在线服务和游戏内购买,分别增长了 20% 和 1%。因此,对游戏和 VR 技术的高度重视将为欧洲 VR 益智游戏的发展创造有利可图的机会。此外,该地区还有几家 VR 益智游戏开发商。例如,Ravensburger 提供拼图游戏。此外,欧洲各地的各种参与者都在开发 VR 益智平台游戏。2023 年 1 月,Vertigo Games 推出了 VR 益智平台冒险游戏 PathCraft,该游戏在 Meta Quest 2 上全球可用。因此,欧洲市场参与者的存在推动了该地区虚拟现实益智游戏市场的增长。

欧洲虚拟现实益智游戏市场收入和预测到 2030 年(百万美元)

欧洲虚拟现实益智游戏市场细分

欧洲虚拟现实益智游戏市场分为年龄、玩家类型、最终用户和国家。

根据年龄,欧洲虚拟现实益智游戏市场分为 18 至 34 岁、35 岁以上、13 至 17 岁和 12 岁以下。 2022 年,18 至 34 岁年龄段的玩家占据了最大的市场份额。

就玩家类型而言,欧洲虚拟现实益智游戏市场分为单人游戏和多人游戏。单人游戏部分在 2022 年占据了更大的市场份额。

基于最终用户,欧洲虚拟现实益智游戏市场分为个人和专业人士。个人部分在 2022 年占据了更大的市场份额。

按国家/地区划分,欧洲虚拟现实益智游戏市场分为德国、英国、法国、意大利、俄罗斯和欧洲其他地区。2022 年,德国占据了欧洲虚拟现实益智游戏市场份额的主导地位。

HTC Corp、Taito Corp、Ubisoft Entertainment SA 和 Vertigo Studios BV 是欧洲虚拟现实益智游戏市场的主要公司。

TABLE OF CONTENTS

 

1. Introduction

1.1 The Insight Partners Research Report Guidance

1.2 Market Segmentation

2. Executive Summary

2.1 Key Insights

2.2 Market Attractiveness

3. Research Methodology

3.1 Coverage

3.2 Secondary Research

3.3 Primary Research

3.3.1 Hypothesis Formulation:

3.3.2 Developing Base Number:

3.3.3 Data Triangulation:

3.3.4 Country Level Data:

3.4 Key Sources and Factors Considered During the Market Analysis

3.4.1 Key Secondary Sources:

3.4.2 Key Factors Considered:

4. Europe Virtual Reality Puzzle Games Market Landscape

4.1 Overview

4.2 Ecosystem Analysis

4.2.1 List of Vendors in the Value Chain

4.3 Premium Insights

4.3.1 Analysis of Advancement in VR Tech in Gaming

4.3.2 Analysis of Boardgame Experience and Multiplayer Experience in VR Gaming

4.3.2.1 Boardgame Experience in VR Gaming

4.3.2.2 Multiplayer Experience in VR Gaming

4.3.2.2.1 Key Pain Points In Multiplayer Gaming Experience:

5. Europe Virtual Reality Puzzle Games Market - Key Market Dynamics

5.1 Market Drivers

5.1.1 Unique Game Play Mechanism and Immersive Experience

5.1.2 Increased Popularity of Puzzle Games

5.1.3 Rising Disposable Income of Consumers

5.2 Market Restraints

5.2.1 VR Risks for Kids and Teens

5.2.2 Availability of Shooter, Action, and Adventure Games

5.3 Market Opportunities

5.3.1 Growing Importance of VR Puzzles for Educational Purposes

5.3.2 Launch of 5G Technology.

5.4 Future Trends

5.4.1 Mobile and Cloud VR Puzzle Gaming

5.4.2 Metaverse in VR Puzzle Gaming

5.5 Impact of Drivers and Restraints:

6. Virtual Reality Puzzle Games Market - Europe Analysis

6.1 Europe Virtual Reality Puzzle Games Market Revenue (US$ Million), 2020-2030

6.2 Europe Virtual Reality Puzzle Games Market Forecast Analysis

7. Europe Virtual Reality Puzzle Games Market Analysis - by Age

7.1 18 to 34 Years

7.1.1 Overview

7.1.2 18 to 34 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

7.2 Above 35 Years

7.2.1 Overview

7.2.2 Above 35 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

7.3 13 to 17 Years

7.3.1 Overview

7.3.2 13 to 17 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

7.4 Upto 12 Years

7.4.1 Overview

7.4.2 Upto 12 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

8. Europe Virtual Reality Puzzle Games Market Analysis - by Player Type

8.1 Single Player

8.1.1 Overview

8.1.2 Single Player: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

8.2 Multi Player

8.2.1 Overview

8.2.2 Multi Player: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

9. Europe Virtual Reality Puzzle Games Market Analysis - by End Users

9.1 Individuals

9.1.1 Overview

9.1.2 Individuals: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

9.2 Professionals

9.2.1 Overview

9.2.2 Professionals: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

10. Europe Virtual Reality Puzzle Games Market - Country Analysis

10.1 Europe Virtual Reality Puzzle Games Market

10.1.1 Europe Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Country

10.1.1.1 Europe Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Country

10.1.1.2 Germany: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

10.1.1.2.1 Germany: Europe Virtual Reality Puzzle Games Market Breakdown, by Age

10.1.1.2.2 Germany: Europe Virtual Reality Puzzle Games Market Breakdown, by Player Type

10.1.1.2.3 Germany: Europe Virtual Reality Puzzle Games Market Breakdown, by End Users

10.1.1.3 United Kingdom: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

10.1.1.3.1 United Kingdom: Europe Virtual Reality Puzzle Games Market Breakdown, by Age

10.1.1.3.2 United Kingdom: Europe Virtual Reality Puzzle Games Market Breakdown, by Player Type

10.1.1.3.3 United Kingdom: Europe Virtual Reality Puzzle Games Market Breakdown, by End Users

10.1.1.4 France: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

10.1.1.4.1 France: Europe Virtual Reality Puzzle Games Market Breakdown, by Age

10.1.1.4.2 France: Europe Virtual Reality Puzzle Games Market Breakdown, by Player Type

10.1.1.4.3 France: Europe Virtual Reality Puzzle Games Market Breakdown, by End Users

10.1.1.5 Italy: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

10.1.1.5.1 Italy: Europe Virtual Reality Puzzle Games Market Breakdown, by Age

10.1.1.5.2 Italy: Europe Virtual Reality Puzzle Games Market Breakdown, by Player Type

10.1.1.5.3 Italy: Europe Virtual Reality Puzzle Games Market Breakdown, by End Users

10.1.1.6 Russia: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

10.1.1.6.1 Russia: Europe Virtual Reality Puzzle Games Market Breakdown, by Age

10.1.1.6.2 Russia: Europe Virtual Reality Puzzle Games Market Breakdown, by Player Type

10.1.1.6.3 Russia: Europe Virtual Reality Puzzle Games Market Breakdown, by End Users

10.1.1.7 Rest of Europe: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

10.1.1.7.1 Rest of Europe: Europe Virtual Reality Puzzle Games Market Breakdown, by Age

10.1.1.7.2 Rest of Europe: Europe Virtual Reality Puzzle Games Market Breakdown, by Player Type

10.1.1.7.3 Rest of Europe: Europe Virtual Reality Puzzle Games Market Breakdown, by End Users

11. Competitive Landscape

11.1 Heat Map Analysis by Key Players

11.2 Company Positioning & Concentration

11.3 Company Share Analysis of VR Gaming Market

11.4 Sales Range of The Number of VR headsets (2023)

12. Industry Landscape

12.1 Overview

12.2 Market Initiative

12.3 Product Development

12.4 Mergers & Acquisitions

13. Company Profiles

13.1 Ubisoft Entertainment SA

13.1.1 Key Facts

13.1.2 Business Description

13.1.3 Products and Services

13.1.4 Financial Overview

13.1.5 SWOT Analysis

13.1.6 Key Developments

13.2 Taito Corp

13.2.1 Key Facts

13.2.2 Business Description

13.2.3 Products and Services

13.2.4 Financial Overview

13.2.5 SWOT Analysis

13.2.6 Key Developments

13.3 Vertigo Studios BV

13.3.1 Key Facts

13.3.2 Business Description

13.3.3 Products and Services

13.3.4 Financial Overview

13.3.5 SWOT Analysis

13.3.6 Key Developments

13.4 HTC Corp

13.4.1 Key Facts

13.4.2 Business Description

13.4.3 Products and Services

13.4.4 Financial Overview

13.4.5 SWOT Analysis

13.4.6 Key Developments

14. Appendix

14.1 Word Index

14.2 About The Insight Partners

 

LIST OF TABLES

Table 1. Europe Virtual Reality Puzzle Games Market Segmentation

Table 2. List of Vendors

Table 3. Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

Table 4. Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Age

Table 5. Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Player Type

Table 6. Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by End Users

Table 7. Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Country

Table 8. Germany: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age

Table 9. Germany: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type

Table 10. Germany: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users

Table 11. United Kingdom: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age

Table 12. United Kingdom: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type

Table 13. United Kingdom: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users

Table 14. France: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age

Table 15. France: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type

Table 16. France: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users

Table 17. Italy: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age

Table 18. Italy: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type

Table 19. Italy: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users

Table 20. Russia: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age

Table 21. Russia: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type

Table 22. Russia: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users

Table 23. Rest of Europe: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age

Table 24. Rest of Europe: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type

Table 25. Rest of Europe: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users

Table 26. Company Positioning & Concentration

Table 27. List of Abbreviation

 

 

LIST OF FIGURES

Figure 1. Europe Virtual Reality Puzzle Games Market Segmentation, by Country

Figure 2. Europe Virtual Reality Puzzle Games Market - Key Market Dynamics

Figure 3. Impact Analysis of Drivers and Restraints

Figure 4. Europe Virtual Reality Puzzle Games Market Revenue (US$ Million), 2020-2030

Figure 5. Europe Virtual Reality Puzzle Games Market Share (%) - by Age (2022 and 2030)

Figure 6. 18 to 34 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

Figure 7. Above 35 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

Figure 8. 13 to 17 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

Figure 9. Upto 12 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

Figure 10. Europe Virtual Reality Puzzle Games Market Share (%) - by Player Type (2022 and 2030)

Figure 11. Single Player: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

Figure 12. Multi Player: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

Figure 13. Europe Virtual Reality Puzzle Games Market Share (%) - by End Users (2022 and 2030)

Figure 14. Individuals: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

Figure 15. Professionals: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

Figure 16. Europe Virtual Reality Puzzle Games Market, by Key Country - Revenue (2022) (US$ Million)

Figure 17. Europe Virtual Reality Puzzle Games Market Breakdown, by Key Countries, 2022 and 2030 (%)

Figure 18. Germany: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)

Figure 19. United Kingdom: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)

Figure 20. France: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)

Figure 21. Italy: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)

Figure 22. Russia: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)

Figure 23. Rest of Europe: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)

Figure 24. Heat Map Analysis by Key Players

  1. HTC Corp
  2. Taito Corp
  3. Ubisoft Entertainment SA
  4. Vertigo Studios BV
  • Save and reduce time carrying out entry-level research by identifying the growth, size, leading players, and segments in the Europe virtual reality puzzle games market.
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