2030년까지의 유럽 가상현실 퍼즐 게임 시장 전망 - 지역 분석 - 연령대별(18~34세, 35세 이상, 13~17세, 12세 이하), 플레이어 유형(싱글 플레이어 및 멀티 플레이어), 최종 사용자(개인 및 전문가)
퍼즐 게임의 인기 증가가 유럽 가상 현실 퍼즐 게임 시장을 주도합니다
모든 연령대의 사람들이 퍼즐 게임을 즐깁니다. 전통적인 지그소 퍼즐에서 최신 VR 경험에 이르기까지 이러한 게임은 사람들의 마음을 사로잡고 수 시간 동안 즐거움을 제공했습니다. 퍼즐 게임이 인기 있는 주된 이유 중 하나는 그들이 제공하는 도전입니다. 사람들은 문제를 해결하고 도전을 극복하려는 본질적인 충동을 가지고 있습니다. 퍼즐 게임은 플레이어가 문제 해결 기술과 지적 능력을 연습할 수 있는 체계적인 환경을 제공합니다. 퍼즐 게임은 개인이 인지 능력과 정신적 민첩성을 개발하는 데 도움이 될 수 있습니다. 그들은 플레이어의 비판적 사고, 문제 해결 및 의사 결정 능력을 향상시킵니다.
또한, 기술의 발전은 퍼즐 게임의 세계를 혁신했습니다. VR은 몰입형 게임 플레이 경험을 위한 새로운 차원과 가능성을 열었습니다. 퍼즐 게임은 가상 현실로 인해 몰입감과 사실성이 향상되었습니다. 플레이어는 3차원에서 퍼즐과 상호 작용하고 이전에 상상했던 방식으로 퍼즐에 참여할 수 있습니다. 이러한 존재감과 참여의 증가는 전반적인 게임 경험을 개선하고 퍼즐을 매력적으로 만듭니다. 따라서 개인 사이에서 퍼즐 게임의 인기가 증가함에 따라 가상 현실 퍼즐 게임 시장의 성장이 촉진됩니다.
유럽 가상 현실 퍼즐 게임 시장 개요
유럽 가상 현실 퍼즐 게임 시장은 독일, 프랑스, 이탈리아, 영국, 러시아 및 기타 유럽으로 세분화됩니다. 유럽은 VR의 경쟁적이고 강력한 허브입니다. 경쟁 우위는 VR 연구의 오랜 전통과 창의성 및 문화적 다양성에 의해 형성됩니다. 유럽의 VR 생태계는 애플리케이션, 콘텐츠 및 기술을 만드는 VR 회사에 의해 유지되며 ParisTech(FR) 및 Munich Technical University(DE)와 같은 고도로 전문화된 연구 허브의 지원을 받습니다. 유럽은 VR 소프트웨어와 특수 애플리케이션의 R&D 센터이기도 합니다.
게임은 유럽 문화에서 확고한 자리를 차지했으며, 2022년에는 무려 53%의 인구가 비디오 게임을 즐겼습니다. 게이머의 수는 1억 2,650만 명에 달해 이 산업의 광범위한 매력을 더욱 강조했습니다. 국제 무역 관리국(ITA)에 따르면, 독일의 게임 시장은 지속적으로 성장하고 있습니다. 2022년 시장 규모는 1,109억 달러에 달해 2021년 대비 1% 증가했습니다. 가장 큰 성장 동인은 온라인 서비스와 게임 내 구매로, 각각 20%와 1% 증가했습니다. 따라서 게임과 VR 기술에 대한 막대한 강조는 유럽에서 VR 퍼즐 게임 개발을 위한 수익성 있는 기회를 만들어낼 것입니다. 또한 이 지역에는 여러 VR 퍼즐 게이머 개발자가 있습니다. 예를 들어, Ravensburger는 퍼즐을 제공합니다. 또한 유럽 전역의 다양한 플레이어가 VR 퍼즐 플랫포머를 개발하고 있습니다. 2023년 1월, Vertigo Games는 Meta Quest 2에서 전 세계적으로 이용 가능한 VR 퍼즐 플랫포머 어드벤처 PathCraft를 출시했습니다. 따라서 유럽에 시장 참여자가 있는 것은 이 지역의 가상 현실 퍼즐 게임 시장 성장을 촉진합니다.
유럽 가상 현실 퍼즐 게임 시장 수익 및 2030년까지의 예측(백만 달러)
유럽 가상 현실 퍼즐 게임 시장 세분화
유럽 가상 현실 퍼즐 게임 시장은 연령, 플레이어 유형, 최종 사용자 및 국가로 분류됩니다.
연령을 기준으로 유럽 가상 현실 퍼즐 게임 시장은 18~34세, 35세 이상, 13~17세, 최대 12세로 세분화됩니다. 18~34세 세그먼트는 2022년에 가장 큰 시장 점유율을 차지했습니다.
플레이어 유형 측면에서 유럽 가상 현실 퍼즐 게임 시장은 싱글 플레이어와 멀티 플레이어로 세분화됩니다. 싱글 플레이어 세그먼트는 2022년에 더 큰 시장 점유율을 차지했습니다.
최종 사용자를 기준으로 유럽 가상 현실 퍼즐 게임 시장은 개인과 전문가로 세분화됩니다. 개인 세그먼트는 2022년에 더 큰 시장 점유율을 차지했습니다.
국가별로 유럽 가상 현실 퍼즐 게임 시장은 독일, 영국, 프랑스, 이탈리아, 러시아 및 기타 유럽으로 세분화됩니다. 독일은 2022년에 유럽 가상 현실 퍼즐 게임 시장 점유율을 지배했습니다.
HTC Corp, Taito Corp, Ubisoft Entertainment SA 및 Vertigo Studios BV는 유럽 가상 현실 퍼즐 게임 시장에서 운영되는 주요 회사입니다.
TABLE OF CONTENTS
1. Introduction
1.1 The Insight Partners Research Report Guidance
1.2 Market Segmentation
2. Executive Summary
2.1 Key Insights
2.2 Market Attractiveness
3. Research Methodology
3.1 Coverage
3.2 Secondary Research
3.3 Primary Research
3.3.1 Hypothesis Formulation:
3.3.2 Developing Base Number:
3.3.3 Data Triangulation:
3.3.4 Country Level Data:
3.4 Key Sources and Factors Considered During the Market Analysis
3.4.1 Key Secondary Sources:
3.4.2 Key Factors Considered:
4. Europe Virtual Reality Puzzle Games Market Landscape
4.1 Overview
4.2 Ecosystem Analysis
4.2.1 List of Vendors in the Value Chain
4.3 Premium Insights
4.3.1 Analysis of Advancement in VR Tech in Gaming
4.3.2 Analysis of Boardgame Experience and Multiplayer Experience in VR Gaming
4.3.2.1 Boardgame Experience in VR Gaming
4.3.2.2 Multiplayer Experience in VR Gaming
4.3.2.2.1 Key Pain Points In Multiplayer Gaming Experience:
5. Europe Virtual Reality Puzzle Games Market - Key Market Dynamics
5.1 Market Drivers
5.1.1 Unique Game Play Mechanism and Immersive Experience
5.1.2 Increased Popularity of Puzzle Games
5.1.3 Rising Disposable Income of Consumers
5.2 Market Restraints
5.2.1 VR Risks for Kids and Teens
5.2.2 Availability of Shooter, Action, and Adventure Games
5.3 Market Opportunities
5.3.1 Growing Importance of VR Puzzles for Educational Purposes
5.3.2 Launch of 5G Technology.
5.4 Future Trends
5.4.1 Mobile and Cloud VR Puzzle Gaming
5.4.2 Metaverse in VR Puzzle Gaming
5.5 Impact of Drivers and Restraints:
6. Virtual Reality Puzzle Games Market - Europe Analysis
6.1 Europe Virtual Reality Puzzle Games Market Revenue (US$ Million), 2020-2030
6.2 Europe Virtual Reality Puzzle Games Market Forecast Analysis
7. Europe Virtual Reality Puzzle Games Market Analysis - by Age
7.1 18 to 34 Years
7.1.1 Overview
7.1.2 18 to 34 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
7.2 Above 35 Years
7.2.1 Overview
7.2.2 Above 35 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
7.3 13 to 17 Years
7.3.1 Overview
7.3.2 13 to 17 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
7.4 Upto 12 Years
7.4.1 Overview
7.4.2 Upto 12 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
8. Europe Virtual Reality Puzzle Games Market Analysis - by Player Type
8.1 Single Player
8.1.1 Overview
8.1.2 Single Player: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
8.2 Multi Player
8.2.1 Overview
8.2.2 Multi Player: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
9. Europe Virtual Reality Puzzle Games Market Analysis - by End Users
9.1 Individuals
9.1.1 Overview
9.1.2 Individuals: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
9.2 Professionals
9.2.1 Overview
9.2.2 Professionals: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
10. Europe Virtual Reality Puzzle Games Market - Country Analysis
10.1 Europe Virtual Reality Puzzle Games Market
10.1.1 Europe Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Country
10.1.1.1 Europe Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Country
10.1.1.2 Germany: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
10.1.1.2.1 Germany: Europe Virtual Reality Puzzle Games Market Breakdown, by Age
10.1.1.2.2 Germany: Europe Virtual Reality Puzzle Games Market Breakdown, by Player Type
10.1.1.2.3 Germany: Europe Virtual Reality Puzzle Games Market Breakdown, by End Users
10.1.1.3 United Kingdom: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
10.1.1.3.1 United Kingdom: Europe Virtual Reality Puzzle Games Market Breakdown, by Age
10.1.1.3.2 United Kingdom: Europe Virtual Reality Puzzle Games Market Breakdown, by Player Type
10.1.1.3.3 United Kingdom: Europe Virtual Reality Puzzle Games Market Breakdown, by End Users
10.1.1.4 France: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
10.1.1.4.1 France: Europe Virtual Reality Puzzle Games Market Breakdown, by Age
10.1.1.4.2 France: Europe Virtual Reality Puzzle Games Market Breakdown, by Player Type
10.1.1.4.3 France: Europe Virtual Reality Puzzle Games Market Breakdown, by End Users
10.1.1.5 Italy: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
10.1.1.5.1 Italy: Europe Virtual Reality Puzzle Games Market Breakdown, by Age
10.1.1.5.2 Italy: Europe Virtual Reality Puzzle Games Market Breakdown, by Player Type
10.1.1.5.3 Italy: Europe Virtual Reality Puzzle Games Market Breakdown, by End Users
10.1.1.6 Russia: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
10.1.1.6.1 Russia: Europe Virtual Reality Puzzle Games Market Breakdown, by Age
10.1.1.6.2 Russia: Europe Virtual Reality Puzzle Games Market Breakdown, by Player Type
10.1.1.6.3 Russia: Europe Virtual Reality Puzzle Games Market Breakdown, by End Users
10.1.1.7 Rest of Europe: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
10.1.1.7.1 Rest of Europe: Europe Virtual Reality Puzzle Games Market Breakdown, by Age
10.1.1.7.2 Rest of Europe: Europe Virtual Reality Puzzle Games Market Breakdown, by Player Type
10.1.1.7.3 Rest of Europe: Europe Virtual Reality Puzzle Games Market Breakdown, by End Users
11. Competitive Landscape
11.1 Heat Map Analysis by Key Players
11.2 Company Positioning & Concentration
11.3 Company Share Analysis of VR Gaming Market
11.4 Sales Range of The Number of VR headsets (2023)
12. Industry Landscape
12.1 Overview
12.2 Market Initiative
12.3 Product Development
12.4 Mergers & Acquisitions
13. Company Profiles
13.1 Ubisoft Entertainment SA
13.1.1 Key Facts
13.1.2 Business Description
13.1.3 Products and Services
13.1.4 Financial Overview
13.1.5 SWOT Analysis
13.1.6 Key Developments
13.2 Taito Corp
13.2.1 Key Facts
13.2.2 Business Description
13.2.3 Products and Services
13.2.4 Financial Overview
13.2.5 SWOT Analysis
13.2.6 Key Developments
13.3 Vertigo Studios BV
13.3.1 Key Facts
13.3.2 Business Description
13.3.3 Products and Services
13.3.4 Financial Overview
13.3.5 SWOT Analysis
13.3.6 Key Developments
13.4 HTC Corp
13.4.1 Key Facts
13.4.2 Business Description
13.4.3 Products and Services
13.4.4 Financial Overview
13.4.5 SWOT Analysis
13.4.6 Key Developments
14. Appendix
14.1 Word Index
14.2 About The Insight Partners
LIST OF TABLES
Table 1. Europe Virtual Reality Puzzle Games Market Segmentation
Table 2. List of Vendors
Table 3. Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
Table 4. Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Age
Table 5. Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Player Type
Table 6. Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by End Users
Table 7. Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Country
Table 8. Germany: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
Table 9. Germany: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
Table 10. Germany: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
Table 11. United Kingdom: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
Table 12. United Kingdom: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
Table 13. United Kingdom: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
Table 14. France: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
Table 15. France: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
Table 16. France: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
Table 17. Italy: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
Table 18. Italy: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
Table 19. Italy: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
Table 20. Russia: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
Table 21. Russia: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
Table 22. Russia: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
Table 23. Rest of Europe: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
Table 24. Rest of Europe: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
Table 25. Rest of Europe: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
Table 26. Company Positioning & Concentration
Table 27. List of Abbreviation
LIST OF FIGURES
Figure 1. Europe Virtual Reality Puzzle Games Market Segmentation, by Country
Figure 2. Europe Virtual Reality Puzzle Games Market - Key Market Dynamics
Figure 3. Impact Analysis of Drivers and Restraints
Figure 4. Europe Virtual Reality Puzzle Games Market Revenue (US$ Million), 2020-2030
Figure 5. Europe Virtual Reality Puzzle Games Market Share (%) - by Age (2022 and 2030)
Figure 6. 18 to 34 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
Figure 7. Above 35 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
Figure 8. 13 to 17 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
Figure 9. Upto 12 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
Figure 10. Europe Virtual Reality Puzzle Games Market Share (%) - by Player Type (2022 and 2030)
Figure 11. Single Player: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
Figure 12. Multi Player: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
Figure 13. Europe Virtual Reality Puzzle Games Market Share (%) - by End Users (2022 and 2030)
Figure 14. Individuals: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
Figure 15. Professionals: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
Figure 16. Europe Virtual Reality Puzzle Games Market, by Key Country - Revenue (2022) (US$ Million)
Figure 17. Europe Virtual Reality Puzzle Games Market Breakdown, by Key Countries, 2022 and 2030 (%)
Figure 18. Germany: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
Figure 19. United Kingdom: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
Figure 20. France: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
Figure 21. Italy: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
Figure 22. Russia: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
Figure 23. Rest of Europe: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
Figure 24. Heat Map Analysis by Key Players
- HTC Corp
- Taito Corp
- Ubisoft Entertainment SA
- Vertigo Studios BV
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