中东和非洲沉浸式娱乐市场预测至 2031 年 - 区域分析 - 按组件(硬件和软件及服务)、技术(虚拟现实 (VR)、增强现实 (AR)、混合现实 (MR) 等)和最终用户(媒体和娱乐、游戏、设计和建筑、零售、教育等)

BMIRE00031005 | Pages: 105 | Technology, Media and Telecommunications | Nov 2024 | Type: Regional | Status: Published
2023 年中东和非洲沉浸式娱乐市场价值为 52.772 亿美元,预计到 2031 年将达到 255.9617 亿美元;预计 2023 年至 2031 年的复合年增长率为 21.8%。

人工智能技术的普及推动了中东和非洲沉浸式娱乐市场的发展

在过去几年中,技术进步使 VR 和沉浸式娱乐更接近完全逼真和沉浸式的体验。应用人工智能来提高 VR 和沉浸式娱乐功能是这一进步的主要力量之一。人工智能是教育机器人分析和解释数据以做出预测和判断的过程。它可以在 VR 和沉浸式娱乐的背景下采取多种不同的形式,例如提高虚拟设置的真实感或在用户和虚拟物品之间产生逼真的互动。人工智能能够创造逼真而动态的景观,这是技术改变虚拟现实和沉浸式娱乐的最重要方式之一。这在游戏行业尤为重要,因为玩家期待逼真而迷人的场景,这些场景会对他们的选择和行动做出反应。人工智能还可以通过结合机器学习和计算机视觉来提高虚拟现实和沉浸式娱乐中虚拟角色的真实感,这可以教会计算机让虚拟人物逼真地移动和动画。虚拟现实和沉浸式娱乐的创作和使用已经受到人工智能的显著影响,在未来几年,这种影响可能会增加。人工智能通过提高虚拟环境的真实感、促进用户和虚拟对象之间更好的互动以及自动化内容创作,为开发更具沉浸感和吸引力的用户体验做出了贡献。

越来越多地采用 AL 和 ML 等尖端技术,支持企业获得实时客户互动。2023 年 3 月,Infinite Reality 宣布推出一套人工智能功能,为沉浸式活动、娱乐和零售体验提供定制建议。所有 Infinite Reality 体验和产品的新功能将使用户能够与虚拟销售人员进行实时互动,销售人员可以快速直观地了解品牌的产品和服务以及消费者的偏好。因此,预计在预测期内,人工智能技术的日益普及将成为沉浸式娱乐市场的一个主要趋势。

中东和非洲沉浸式娱乐市场概览

中东和非洲沉浸式娱乐市场分为南非、沙特阿拉伯、阿联酋和中东和非洲其他地区。沉浸式技术在媒体和娱乐、游戏、设计和建筑、教育和零售等各个行业的广泛应用是推动中东和非洲市场增长的主要动力。中东和非洲国家,尤其是沙特阿拉伯、埃及和阿联酋的游戏人口正在迅速增加。年轻、精通技术的观众对 VR 等新奇游戏体验持开放态度。

此外,游戏和娱乐领域越来越多地采用技术,最终推动了沉浸式娱乐市场的增长,刺激了培训和教育、医疗保健应用以及建筑和设计行业对沉浸式技术的需求。此外,中东和非洲有各种游戏开发商致力于为企业和品牌开发游戏。这些品牌可能致力于开发用于教育或娱乐目的的游戏。因此,所有这些因素都推动了中东和非洲沉浸式娱乐市场的增长。

中东和非洲沉浸式娱乐市场收入及预测至 2031 年(百万美元)

中东和非洲沉浸式娱乐市场细分

中东和非洲沉浸式娱乐市场分为组件、技术、最终用户和国家。

根据组件,中东和非洲沉浸式娱乐市场分为硬件和软件与服务。 2023 年,硬件部分占据了更大的市场份额。

按技术划分,中东和非洲沉浸式娱乐市场分为虚拟现实 (VR)、增强现实 (AR)、混合现实 (MR) 等。虚拟现实 (VR) 部分在 2023 年占据了最大的市场份额。

就最终用户而言,中东和非洲沉浸式娱乐市场分为媒体和娱乐、游戏、设计和建筑、零售、教育等。游戏部分在 2023 年占据了最大的市场份额。

按国家划分,中东和非洲沉浸式娱乐市场分为阿联酋、沙特阿拉伯、南非和中东及非洲其他地区。 2023 年,阿联酋占据了中东和非洲沉浸式娱乐市场的主导份额。

微软公司、高通公司、谷歌有限责任公司、索尼集团公司、印孚瑟斯公司、宏达国际公司、三星电子有限公司、苹果公司和 Salesforce Inc 是中东和非洲沉浸式娱乐市场的一些领先公司。

TABLE OF CONTENTS

 

1. Introduction

1.1 The Insight Partners Research Report Guidance

1.2 Market Segmentation

2. Executive Summary

2.1 Key Insights

2.2 Market Attractiveness

3. Research Methodology

3.1 Secondary Research

3.2 Primary Research

3.2.1 Hypothesis formulation:

3.2.2 Macro-economic factor analysis:

3.2.3 Developing base number:

3.2.4 Data Triangulation:

3.2.5 Country level data:

4. Middle East & Africa Immersive Entertainment Market Landscape

4.1 Overview

4.2 PEST Analysis

4.3 Ecosystem Analysis

4.3.1 List of Vendors in the Value Chain

5. Middle East & Africa Immersive Entertainment Market - Key Market Dynamics

5.1 Market Drivers

5.1.1 Widespread Application of Immersive Technologies Across Entertainment Industry

5.1.2 Increasing Adoption of Digital Transformation Model Among Organizations

5.1.3 Growing Spending on Live Events Worldwide

5.2 Market Restraints

5.2.1 High Cost Associated with Immersive Entertainment Solutions

5.3 Market Opportunities

5.3.1 Advancements in Entertainment Industry

5.3.2 Emergence of Immersive Entertainment in Automotive Industry

5.4 Future Trends

5.4.1 Increasing Adoption of Artificial Intelligence Technology

5.5 Impact of Drivers and Restraints:

6. Immersive Entertainment Market - Middle East & Africa Analysis

6.1 Middle East & Africa Immersive Entertainment Market Overview

6.2 Immersive Entertainment Market Forecast Analysis

7. Middle East & Africa Immersive Entertainment Market Analysis - by Component

7.1 Hardware

7.1.1 Overview

7.1.2 Hardware: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

7.2 Software and Services

7.2.1 Overview

7.2.2 Software and Services: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

8. Middle East & Africa Immersive Entertainment Market Analysis - by Technology

8.1 Virtual Reality (VR)

8.1.1 Overview

8.1.2 Virtual Reality (VR): Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

8.2 Augmented Reality (AR)

8.2.1 Overview

8.2.2 Augmented Reality (AR): Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

8.3 Mixed Reality (MR)

8.3.1 Overview

8.3.2 Mixed Reality (MR): Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

8.4 Others

8.4.1 Overview

8.4.2 Others: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

9. Middle East & Africa Immersive Entertainment Market Analysis - by End User

9.1 Media and Entertainment

9.1.1 Overview

9.1.2 Media and Entertainment: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

9.2 Gaming

9.2.1 Overview

9.2.2 Gaming: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

9.3 Design and Architecture

9.3.1 Overview

9.3.2 Design and Architecture: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

9.4 Retail

9.4.1 Overview

9.4.2 Retail: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

9.5 Education

9.5.1 Overview

9.5.2 Education: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

9.6 Others

9.6.1 Overview

9.6.2 Others: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

10. Middle East & Africa Immersive Entertainment Market - Country Analysis

10.1 Middle East & Africa Market Overview

10.1.1 Middle East & Africa: Immersive Entertainment Market Breakdown, by Key Countries, 2023 and 2031 (%)

10.1.1.1 Middle East & Africa: Immersive Entertainment Market - Revenue and Forecast Analysis - by Country

10.1.1.2 United Arab Emirates: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

10.1.1.2.1 United Arab Emirates: Immersive Entertainment Market Breakdown, by Component

10.1.1.2.2 United Arab Emirates: Immersive Entertainment Market Breakdown, by Technology

10.1.1.2.3 United Arab Emirates: Immersive Entertainment Market Breakdown, by End User

10.1.1.3 Saudi Arabia: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

10.1.1.3.1 Saudi Arabia: Immersive Entertainment Market Breakdown, by Component

10.1.1.3.2 Saudi Arabia: Immersive Entertainment Market Breakdown, by Technology

10.1.1.3.3 Saudi Arabia: Immersive Entertainment Market Breakdown, by End User

10.1.1.4 South Africa: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

10.1.1.4.1 South Africa: Immersive Entertainment Market Breakdown, by Component

10.1.1.4.2 South Africa: Immersive Entertainment Market Breakdown, by Technology

10.1.1.4.3 South Africa: Immersive Entertainment Market Breakdown, by End User

10.1.1.5 Rest of Middle East & Africa: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

10.1.1.5.1 Rest of Middle East & Africa: Immersive Entertainment Market Breakdown, by Component

10.1.1.5.2 Rest of Middle East & Africa: Immersive Entertainment Market Breakdown, by Technology

10.1.1.5.3 Rest of Middle East & Africa: Immersive Entertainment Market Breakdown, by End User

11. Competitive Landscape

11.1 Heat Map Analysis by Key Players

11.2 Company Positioning & Concentration

12. Industry Landscape

12.1 Overview

12.2 Market Initiative

12.3 Product Development

12.4 Mergers & Acquisitions

13. Company Profiles

13.1 Microsoft Corp

13.1.1 Key Facts

13.1.2 Business Description

13.1.3 Products and Services

13.1.4 Financial Overview

13.1.5 SWOT Analysis

13.1.6 Key Developments

13.2 Qualcomm Inc

13.2.1 Key Facts

13.2.2 Business Description

13.2.3 Products and Services

13.2.4 Financial Overview

13.2.5 SWOT Analysis

13.2.6 Key Developments

13.3 Google LLC

13.3.1 Key Facts

13.3.2 Business Description

13.3.3 Products and Services

13.3.4 Financial Overview

13.3.5 SWOT Analysis

13.3.6 Key Developments

13.4 Sony Group Corp

13.4.1 Key Facts

13.4.2 Business Description

13.4.3 Products and Services

13.4.4 Financial Overview

13.4.5 SWOT Analysis

13.4.6 Key Developments

13.5 Infosys Ltd

13.5.1 Key Facts

13.5.2 Business Description

13.5.3 Products and Services

13.5.4 Financial Overview

13.5.5 SWOT Analysis

13.5.6 Key Developments

13.6 HTC Corp

13.6.1 Key Facts

13.6.2 Business Description

13.6.3 Products and Services

13.6.4 Financial Overview

13.6.5 SWOT Analysis

13.6.6 Key Developments

13.7 Samsung Electronics Co Ltd

13.7.1 Key Facts

13.7.2 Business Description

13.7.3 Products and Services

13.7.4 Financial Overview

13.7.5 SWOT Analysis

13.7.6 Key Developments

13.8 Apple Inc

13.8.1 Key Facts

13.8.2 Business Description

13.8.3 Products and Services

13.8.4 Financial Overview

13.8.5 SWOT Analysis

13.8.6 Key Developments

13.9 Salesforce Inc

13.9.1 Key Facts

13.9.2 Business Description

13.9.3 Products and Services

13.9.4 Financial Overview

13.9.5 SWOT Analysis

13.9.6 Key Developments

14. Appendix

14.1 Word Index

14.2 About The Insight Partners

 

 

List of Tables

Table 1. Middle East & Africa Immersive Entertainment Market Segmentation

Table 2. List of Vendors

Table 3. Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

Table 4. Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million) - by Component

Table 5. Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million) - by Technology

Table 6. Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million) - by End User

Table 7. Middle East & Africa: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million) - by Country

Table 8. United Arab Emirates: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million) - by Component

Table 9. United Arab Emirates: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million) - by Technology

Table 10. United Arab Emirates: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million) - by End User

Table 11. Saudi Arabia: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million) - by Component

Table 12. Saudi Arabia: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million) - by Technology

Table 13. Saudi Arabia: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million) - by End User

Table 14. South Africa: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million) - by Component

Table 15. South Africa: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million) - by Technology

Table 16. South Africa: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million) - by End User

Table 17. Rest of Middle East & Africa: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million) - by Component

Table 18. Rest of Middle East & Africa: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million) - by Technology

Table 19. Rest of Middle East & Africa: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million) - by End User

Table 20. List of Abbreviation

 

 

List of Figures

Figure 1. Middle East & Africa Immersive Entertainment Market Segmentation, by Country

Figure 2. PEST Analysis

Figure 3. Immersive Entertainment Market - Key Market Dynamics

Figure 4. Impact Analysis of Drivers and Restraints

Figure 5. Immersive Entertainment Market Revenue (US$ Million), 2021-2031

Figure 6. Immersive Entertainment Market Share (%) - by Component (2023 and 2031)

Figure 7. Hardware: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

Figure 8. Software and Services: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

Figure 9. Immersive Entertainment Market Share (%) - by Technology (2023 and 2031)

Figure 10. Virtual Reality (VR): Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

Figure 11. Augmented Reality (AR): Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

Figure 12. Mixed Reality (MR): Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

Figure 13. Others: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

Figure 14. Immersive Entertainment Market Share (%) - by End User (2023 and 2031)

Figure 15. Media and Entertainment: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

Figure 16. Gaming: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

Figure 17. Design and Architecture: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

Figure 18. Retail: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

Figure 19. Education: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

Figure 20. Others: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

Figure 21. Middle East & Africa Immersive Entertainment Market, by Key Countries - Revenue (2023) (US$ Million)

Figure 22. Middle East & Africa: Immersive Entertainment Market Breakdown, by Key Countries, 2023 and 2031 (%)

Figure 23. United Arab Emirates: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

Figure 24. Saudi Arabia: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

Figure 25. South Africa: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

Figure 26. Rest of Middle East & Africa: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

Figure 27. Heat Map Analysis by Key Players

Figure 28. Company Positioning & Concentration

  1. Microsoft Corp.
  2. Qualcomm Inc.
  3. Google LLC.
  4. Sony Group Corp.
  5. Infosys Ltd.
  6. HTC Corp.
  7. Samsung Electronics Co Ltd.
  8. Apple Inc.
  9. Salesforce Inc.
  • Save and reduce time carrying out entry-level research by identifying the growth, size, leading players, and segments in the Middle East & Africa immersive entertainment market.
  • Highlights key business priorities in order to assist companies to realign their business strategies.
  • The key findings and recommendations highlight crucial progressive industry trends in the Middle East & Africa immersive entertainment market, thereby allowing players across the value chain to develop effective long-term strategies.
  • Develop/modify business expansion plans by using substantial growth offering developed and emerging markets.
  • Scrutinize in-depth Middle East & Africa market trends and outlook coupled with the factors driving the Middle East & Africa immersive entertainment market, as well as those hindering it.
  • Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to client products, segmentation, pricing, and distribution.
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