Europe Healthcare Gamification Market
Historic Data:    |   Base Year: 2023   |   Forecast Period: 2024-2031
Forecast to 2027 - COVID-19 Impact and Regional Analysis By Game Type (Casual Games, Serious Games, and Exercise Games), Application (Fitness Management, Medical Training, Physical Therapy, and Others) and End User (Enterprise-Based Users and Consumer-Based Users)

No. of Pages: 106    |    Report Code: TIPRE00022632    |    Category: Technology, Media and Telecommunications

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Europe Healthcare Gamification Market

1.           Introduction

1.1         Scope of the Study

1.2         The Insight Partners Research Report Guidance

1.3         Market Segmentation

1.3.1        Europe Healthcare Gamification Market – By Game Type

1.3.2        Europe Healthcare Gamification Market – By Application

1.3.3        Europe Healthcare Gamification Market – By End User

1.3.4        Europe Healthcare Gamification Market – By Country

2.           Healthcare Gamification Market – Key Takeaways

3.           Research Methodology

3.1         Coverage

3.2         Secondary Research

3.3         Primary Research

4.           Europe Healthcare Gamification– Market Landscape

4.1         Overview

4.2         PEST Analysis

4.2.1        Europe - PEST Analysis

4.3         Expert Opinions

5.           Europe Healthcare Gamification Market – Key Industry Dynamics

5.1         Market Drivers

5.1.1        Increasing Adoption of Gamification in Healthcare

5.1.2        Rise in Number of Technology Launches

5.2         Market Restraints

5.2.1        Difficulties in Long-Term User Engagement

5.3         Market Opportunities

5.3.1        Emergence of Health Consumerism

5.4         Future Trends

5.4.1        Rising Market Consolidation

5.5         Impact Analysis of Drivers and Restraints

6.           Healthcare Gamification Market – Regional Analysis

6.1         Europe Healthcare Gamification Market Revenue Forecast and Analysis

7.           Healthcare Gamification Market Analysis – Game Type

7.1         Overview

7.2         Healthcare Gamification Market Revenue Share, Game Type (2019 and 2027)

7.3         Casual Games

7.3.1        Overview

7.3.2        Casual Games: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

7.4         Exercise Games

7.4.1        Overview

7.4.2        Exercise Games: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

7.5         Serious Games

7.5.1        Overview

7.5.2        Serious Games: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

8.           Healthcare Gamification Market Analysis – By Application

8.1         Overview

8.2         Healthcare Gamification Market Revenue Share, by Application (2019 and 2027)

8.3         Fitness Management

8.3.1        Overview

8.3.2        Fitness Management: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

8.4         Medical Training

8.4.1        Overview

8.4.2        Medical Training: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

8.5         Physical Therapy

8.5.1        Overview

8.5.2        Physical Therapy: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

8.6         Others

8.6.1        Overview

8.6.2        Others: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

9.           Healthcare Gamification Market Analysis – By End User

9.1         Overview

9.2         Healthcare Gamification Market Share, by End User, 2019 and 2027, (%)

9.3         Enterprise-Based Users

9.3.1        Overview

9.3.2        Enterprise-Based Users: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

9.4         Consumer-Based Users

9.4.1        Overview

9.4.2        Consumer-Based Users: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

10.        Healthcare Gamification Market – Europe Analysis

10.1      Europe: Healthcare Gamification Market

10.1.1     Overview

10.1.2     Europe: Healthcare Gamification Market, by Country, 2019 & 2027 (%)

10.1.3     Germany: Healthcare Gamification Market – Revenue and Forecast to 2027 (USD Million)

10.1.3.1       Germany: Healthcare Gamification Market – Revenue and Forecast to 2027 (USD Million)

10.1.3.2       Germany: Healthcare Gamification Market, by Game Type, 2018–2027 (USD Million)

10.1.3.3       Germany: Healthcare Gamification Market, by Application, 2018–2027 (USD Million)

10.1.3.4       Germany: Healthcare Gamification Market, by End User, 2018–2027 (USD Million)

10.1.4     UK: Healthcare Gamification Market – Revenue and Forecast to 2027 (USD Million)

10.1.4.1       UK: Healthcare Gamification Market – Revenue and Forecast to 2027 (USD Million)

10.1.4.2       UK: Healthcare Gamification Market, by Game Type, 2018–2027 (USD Million)

10.1.4.3       UK: Healthcare Gamification Market, by Application, 2018–2027 (USD Million)

10.1.4.4       UK: Medical Devices Market, by End User, 2018–2027 (USD Million)

10.1.5     France: Healthcare Gamification Market – Revenue and Forecast to 2027 (USD Million)

10.1.5.1       France: Healthcare Gamification Market – Revenue and Forecast to 2027 (USD Million)

10.1.5.2       France: Healthcare Gamification Market, by Game Type, 2018–2027 (USD Million)

10.1.5.3       France: Healthcare Gamification Market, by Application, 2018–2027 (USD Million)

10.1.5.4       France: Medical Devices Market, by End User, 2018–2027 (USD Million)

10.1.6     Spain: Healthcare Gamification Market – Revenue and Forecast to 2027 (USD Million)

10.1.6.1       Spain: Healthcare Gamification Market – Revenue and Forecast to 2027 (USD Million)

10.1.6.2       Spain: Healthcare Gamification Market, by Game Type, 2018–2027 (USD Million)

10.1.6.3       Spain: Healthcare Gamification Market, by Application, 2018–2027 (USD Million)

10.1.6.4       Spain: Medical Devices Market, by End User, 2018–2027 (USD Million)

10.1.7     Italy: Healthcare Gamification Market – Revenue and Forecast to 2027 (USD Million)

10.1.7.1       Italy: Healthcare Gamification Market – Revenue and Forecast to 2027 (USD Million)

10.1.7.2       Italy: Healthcare Gamification Market, by Game Type, 2018–2027 (USD Million)

10.1.7.3       Italy: Healthcare Gamification Market, by Application, 2018–2027 (USD Million)

10.1.7.4       Italy: Healthcare Gamification Market, by End User, 2018–2027 (USD Million)

10.1.8     Rest of Europe: Healthcare Gamification Market – Revenue and Forecast to 2027 (USD Million)

10.1.8.1       Rest of Europe: Healthcare Gamification Market – Revenue and Forecast to 2027 (USD Million)

10.1.8.2       Rest of Europe: Healthcare Gamification Market, by Game Type, 2018–2027 (USD Million)

10.1.8.3       Rest of Europe: Healthcare Gamification Market, by Application, 2018–2027 (USD Million)

10.1.8.4       Rest of Europe: Medical Devices Market, by End User, 2018–2027 (USD Million)

11.        Impact of COVID-19 Pandemic on Europe Healthcare Gamification Market

11.1      Europe (EU): Impact Assessment of COVID-19 Pandemic

12.        Industry Landscape

12.1      Overview

12.2      Organic Developments

12.2.1     Overview

12.3      Inorganic Developments

12.3.1     Overview

13.        Company Profile

13.1      BUNCHBALL

13.1.1     Key Facts

13.1.2     Business Description

13.1.3     Products and Services

13.1.4     Financial Overview

13.1.5     SWOT Analysis

13.1.6     Key Developments

13.2      Fitbit, Inc

13.2.1     Key Facts

13.2.2     Business Description

13.2.3     Products and Services

13.2.4     Financial Overview

13.2.5     SWOT Analysis

13.2.6     Key Developments

13.3      Nike, Inc.

13.3.1     Key Facts

13.3.2     Business Description

13.3.3     Products and Services

13.3.4     Financial Overview

13.3.5     SWOT Analysis

13.3.6     Key Developments

13.4      mySugr

13.4.1     Key Facts

13.4.2     Business Description

13.4.3     Products and Services

13.4.4     Financial Overview

13.4.5     SWOT Analysis

13.4.6     Key Developments

13.5      Ayogo Health Inc.

13.5.1     Key Facts

13.5.2     Business Description

13.5.3     Products and Services

13.5.4     Financial Overview

13.5.5     SWOT Analysis

13.5.6     Key Developments

14.        Appendix

14.1      About the Insight Partners

14.2      Glossary of Terms

LIST OF TABLES

Table 1.             Germany Healthcare Gamification Market, by Game Type – Revenue and Forecast to 2027 (USD Million)

Table 2.             Germany Healthcare Gamification Market, by Application – Revenue and Forecast to 2027 (USD Million)

Table 3.             Germany Healthcare Gamification Market, by End User – Revenue and Forecast to 2027 (USD Million)

Table 4.             UK Healthcare Gamification Market, by Game Type – Revenue and Forecast to 2027 (USD Million)

Table 5.             UK Healthcare Gamification Market, by Application – Revenue and Forecast to 2027 (USD Million)

Table 6.             UK Medical Devices Market, by End User – Revenue and Forecast to 2027 (USD Million)

Table 7.             France Healthcare Gamification Market, by Game Type – Revenue and Forecast to 2027 (USD Million)

Table 8.             France Healthcare Gamification Market, by Application – Revenue and Forecast to 2027 (USD Million)

Table 9.             France Medical Devices Market, by End User – Revenue and Forecast to 2027 (USD Million)

Table 10.          Spain Healthcare Gamification Market, by Game Type – Revenue and Forecast to 2027 (USD Million)

Table 11.          Spain Healthcare Gamification Market, by Application – Revenue and Forecast to 2027 (USD Million)

Table 12.          Spain Medical Devices Market, by End User – Revenue and Forecast to 2027 (USD Million)

Table 13.          Italy Healthcare Gamification Market, by Game Type – Revenue and Forecast to 2027 (USD Million)

Table 14.          Italy Healthcare Gamification Market, by Application – Revenue and Forecast to 2027 (USD Million)

Table 15.          Italy Healthcare Gamification Market, by End User – Revenue and Forecast to 2027 (USD Million)

Table 16.          Rest of Europe Healthcare Gamification Market, by Game Type – Revenue and Forecast to 2027 (USD Million)

Table 17.          Rest of Europe Healthcare Gamification Market, by Application – Revenue and Forecast to 2027 (USD Million)

Table 18.          Rest of Europe Medical Devices Market, by End User – Revenue and Forecast to 2027 (USD Million)

Table 19.          Organic Developments Done by Companies

Table 20.          Inorganic Developments Done by Companies

Table 21.          Glossary of Terms, Healthcare Gamification Market

LIST OF FIGURES

Figure 1.           Healthcare gamification Market Segmentation

Figure 2.           Healthcare Gamification Market, By Country

Figure 3.           Europe Healthcare Gamification Market Overview

Figure 4.           Casual Games Segment Held Largest Share of Game Type Segment in Healthcare Gamification Market

Figure 5.           Europe Healthcare Gamification Market- Leading Country Markets (USD Million)

Figure 6.           Europe - PEST Analysis

Figure 7.           Healthcare Gamification Market Impact Analysis of Driver and Restraint

Figure 8.           Europe Healthcare Gamification Market – Revenue Forecast and Analysis – 2019- 2027

Figure 9.           Healthcare Gamification Market Revenue Share, Game Type (2019 and 2027)

Figure 10.        Casual Games: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

Figure 11.        Exercise Games: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

Figure 12.        Serious Games: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

Figure 13.        Healthcare Gamification Market Revenue Share, by Application (2019 and 2027)

Figure 14.        Fitness Management: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

Figure 15.        Medical Training: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

Figure 16.        Physical Therapy: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

Figure 17.        Others: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

Figure 18.        Healthcare Gamification Market Share, by End User, 2019 and 2027 (%)

Figure 19.        Enterprise-Based Users: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

Figure 20.        Consumer-Based Users: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

Figure 21.        Europe: Healthcare Gamification Market, by Key Country – Revenue (2019) (USD Million)

Figure 22.        Europe: Healthcare Gamification Market, by Country, 2019 & 2027 (%)

Figure 23.        Germany: Healthcare Gamification Market – Revenue and Forecast to 2027 (USD Million)

Figure 24.        UK: Healthcare Gamification Market – Revenue and Forecast to 2027 (USD Million)

Figure 25.        France: Healthcare Gamification Market – Revenue and Forecast to 2027 (USD Million)

Figure 26.        Spain: Healthcare Gamification Market – Revenue and Forecast to 2027 (USD Million)

Figure 27.        Italy: Healthcare Gamification Market – Revenue and Forecast to 2027 (USD Million)

Figure 28.        Rest of Europe: Healthcare Gamification Market – Revenue and Forecast to 2027 (USD Million)

Figure 29.        Impact of COVID-19 Pandemic in Europe Country Markets

 

 

The List of Companies - Europe Healthcare Gamification Market

  • BUNCHBALL
  • Ayogo Health Inc.
  • Fitbit, Inc
  • Nike, Inc.
  • mySugr