The location-based entertainment market in Middle East & Africa is expected to grow from US$ 44.40 million in 2022 to US$ 68.95 million by 2028. It is estimated to grow at a CAGR of 7.6% from 2022 to 2028.
Use of VR Headsets for Indoor Games
Currently, sporting events are embracing immersive experiences and entering the game industry. Large sporting organizations and events have already begun to invest in virtual and augmented reality to improve sports and events. For instance, during the COVID-19 lockdowns, many people and businesses were using virtual and augmented reality to organize virtual yet immersive meetings and activities beyond the typical video meetings. The major technology firms are already striving to create headgear that do not require cords and allow for HD visual viewing. Manufactures like Sony, Samsung Electronics Co., Ltd. and many more are creating 8k and significantly more powerful processors for virtual reality headsets. With an unmatched, potent engagement platform that connects players in-home, VR gameplay with their social, competitive, and premium experiences at out-of-home entertainment venues like family entertainment centres, in order to accommodate the new standard in location-based entertainment, VRStudies Sports redraws the lines dividing virtual reality games.
Market Overview
The Middle East & Africa is segmented into South Africa, Saudi Arabia, the UAE, and the Rest of the Middle East & Africa. Dubai is one of the prominent cities in the region to which the tourists are primarily attracted. Due to this, the country is focused on building more tourism infrastructures. The country has the world's largest indoor virtual reality (VR) park, which is a major tourist attraction. Further, prominent Middle East & Africa location-based entertainment market players such as Zero Latency are present in major countries of the region, such as Saudi Arabia and the UAE. Any strategic development implemented by such companies contributes to the region's Middle East & Africa location-based entertainment market. In February 2020, Saudi Entertainment Ventures (SEVEN) decided to contribute to Saudi Vision 2030. This Public Investment Fund (PIF)-established company is set to invest in developing several entertainment destinations in Riyadh, Saudi Arabia.
Further, the companies operating in the Middle East & Africa location-based entertainment market continuously focus on growth strategies. Due to this, the companies achieve several awards and recognitions. For instance, in June 2022, SPREE Interactive was awarded the "Best in Location-Based" for its AR and VR at Augmented World Expo 2022.
Moreover, several associations related to location-based entertainment are present in the region. For instance, the Virtual Reality South Africa Association (VRSA) is a South African association established to promote augmented reality and virtual reality companies in the region. Such associations are expected to increase the development of location-based entertainment in the region.
Middle East & Africa Location-based Entertainment Market Segmentation
The Middle East & Africa location-based entertainment market is segmented into component, technology, end-use, and country.
HQSoftware; Neurogaming Ltd; SpringboardVR; Samsung ElectronicsCo., Ltd.; and Vicon Motion Systems Ltd are the leading companies operating in the location-based entertainment market in the region.
| Report Attribute | Details |
|---|---|
| Market size in 2022 | US$ 44.40 Million |
| Market Size by 2028 | US$ 68.95 Million |
| CAGR (2022 - 2028) | 7.6% |
| Historical Data | 2020-2021 |
| Forecast period | 2023-2028 |
| Segments Covered |
By Component
|
| Regions and Countries Covered |
Middle East and Africa
|
| Market leaders and key company profiles |
|
The Middle East & Africa Location-based Entertainment Market is valued at US$ 44.40 Million in 2022, it is projected to reach US$ 68.95 Million by 2028.
As per our report Middle East & Africa Location-based Entertainment Market, the market size is valued at US$ 44.40 Million in 2022, projecting it to reach US$ 68.95 Million by 2028. This translates to a CAGR of approximately 7.6% during the forecast period.
The Middle East & Africa Location-based Entertainment Market report typically cover these key segments-
The historic period, base year, and forecast period can vary slightly depending on the specific market research report. However, for the Middle East & Africa Location-based Entertainment Market report:
The Middle East & Africa Location-based Entertainment Market is populated by several key players, each contributing to its growth and innovation. Some of the major players include:
The Middle East & Africa Location-based Entertainment Market report is valuable for diverse stakeholders, including:
Essentially, anyone involved in or considering involvement in the Middle East & Africa Location-based Entertainment Market value chain can benefit from the information contained in a comprehensive market report.
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