
No. of Pages: 95 | Report Code: BMIRE00027639 | Category: Technology, Media and Telecommunications
No. of Pages: 95 | Report Code: BMIRE00027639 | Category: Technology, Media and Telecommunications
1.1 Study Scope
1.2 The Insight Partners Research Report Guidance
1.3 Market Segmentation
3.1 Coverage
3.2 Secondary Research
3.3 Primary Research
4.1 Market Overview
4.2 PEST Analysis
4.2.1 SAM
4.3 Ecosystem Analysis
4.4 Expert Opinions
5.1 Market Drivers
5.1.1 Rising Popularity of 360-Degree VR-Based Games
5.1.2 Mix of AR and VR Technology with 3-D Projection Mapping
5.2 Market Restraints
5.2.1 Health Risks Associated with Extensive Usage of Virtual Reality Headsets
5.3 Market Opportunities
5.3.1 Development and Integration of Advanced Technologies and Tools
5.3.2 Use of VR Headsets for Indoor Games
5.4 Future Trends
5.4.1 Advent of Next-Generation Laser Tags
5.5 Impact Analysis of Drivers and Restraints
6.1 South & Central America Location-Based Entertainment Market Overview
6.2 South & Central America Location-Based Entertainment Market Revenue Forecast and Analysis
7.1 Overview
7.2 South & Central America Location-Based Entertainment Market, By Component(2021 and 2028)
7.3 Hardware
7.3.1 Overview
7.3.2 Hardware: South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
7.4 Software
7.4.1 Overview
7.4.2 Software: South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
8.1 Overview
8.2 South & Central America Location-Based Entertainment Market, By Technology (2021 and 2028)
8.3 2D
8.3.1 Overview
8.3.2 2D: South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
8.4 3D
8.4.1 Overview
8.4.2 3D: South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
9.1 Overview
9.2 South & Central America Location-Based Entertainment Market, By End Use (2021 and 2028)
9.3 Amusement Park
9.3.1 Overview
9.3.2 Amusement Park: South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
9.4 Arcade Studio
9.4.1 Overview
9.4.2 Arcade Studio: South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
9.5 Film Studio
9.5.1 Overview
9.5.2 Film Studio: South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
10.1 South & Central America Location-Based Entertainment Market
10.1.1 South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
10.1.2 South & Central America Location-Based Entertainment Market- by Key Country
10.1.2.1 Brazil: South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
10.1.2.1.1 Brazil: South & Central America Location-Based Entertainment Market- By Component
10.1.2.1.2 Brazil: South & Central America Location-Based Entertainment Market- By Technology
10.1.2.1.3 Brazil: South & Central America Location-Based Entertainment Market- By End Use
10.1.2.2 Argentina: South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
10.1.2.2.1 Argentina: South & Central America Location-Based Entertainment Market- By Component
10.1.2.2.2 Argentina: South & Central America Location-Based Entertainment Market- By Technology
10.1.2.2.3 Argentina: South & Central America Location-Based Entertainment Market- By End Use
10.1.2.3 Rest of South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
10.1.2.3.1 Rest of South & Central America Location-Based Entertainment Market- By Component
10.1.2.3.2 Rest of South & Central America Location-Based Entertainment Market- By Technology
10.1.2.3.3 Rest of South & Central America Location-Based Entertainment Market- By End Use
11.1 Overview
11.2 Business Planning and Strategy
11.3 Merger and Acquisition
11.4 Expansion & Collaboration
11.5 Product News
12.1 HQSoftware
12.1.1 Key Facts
12.1.2 Business Description
12.1.3 Products and Services
12.1.4 Financial Overview
12.1.5 SWOT Analysis
12.1.6 Key Developments
12.2 IMAX CORPORATION
12.2.1 Key Facts
12.2.2 Business Description
12.2.3 Products and Services
12.2.4 Financial Overview
12.2.5 SWOT Analysis
12.2.6 Key Developments
12.3 Neurogaming LTD
12.3.1 Key Facts
12.3.2 Business Description
12.3.3 Products and Services
12.3.4 Financial Overview
12.3.5 SWOT Analysis
12.3.6 Key Developments
12.4 SpringboardVR
12.4.1 Key Facts
12.4.2 Business Description
12.4.3 Products and Services
12.4.4 Financial Overview
12.4.5 SWOT Analysis
12.4.6 Key Developments
12.5 Samsung Electronics Co., Ltd.
12.5.1 Key Facts
12.5.2 Business Description
12.5.3 Products and Services
12.5.4 Financial Overview
12.5.5 SWOT Analysis
12.5.6 Key Developments
12.6 Vicon Motion Systems Ltd
12.6.1 Key Facts
12.6.2 Business Description
12.6.3 Products and Services
12.6.4 Financial Overview
12.6.5 SWOT Analysis
12.6.6 Key Developments
13.1 About The Insight Partners
13.2 Word Index
Table 1. South & Central America Location-Based Entertainment Market Revenue and Forecast to 2028 (US$ Million)
Table 2. South & Central America Location-Based Entertainment Market- By Component – Revenue and Forecast to 2028 (US$ Million)
Table 3. South & Central America Location-Based Entertainment Market- By Technology – Revenue and Forecast to 2028 (US$ Million)
Table 4. South & Central America Location-Based Entertainment Market- By End Use – Revenue and Forecast to 2028 (US$ Million)
Table 5. Brazil: South & Central America Location-Based Entertainment Market- By Component –Revenue and Forecast to 2028 (US$ Million)
Table 6. Brazil: South & Central America Location-Based Entertainment Market- By Technology –Revenue and Forecast to 2028 (US$ Million)
Table 7. Brazil: South & Central America Location-Based Entertainment Market- By End Use –Revenue and Forecast to 2028 (US$ Million)
Table 8. Argentina: South & Central America Location-Based Entertainment Market- By Component –Revenue and Forecast to 2028 (US$ Million)
Table 9. Argentina: South & Central America Location-Based Entertainment Market- By Technology –Revenue and Forecast to 2028 (US$ Million)
Table 10. Argentina: South & Central America Location-Based Entertainment Market- By End Use –Revenue and Forecast to 2028 (US$ Million)
Table 11. Rest of South & Central America Location-Based Entertainment Market- By Component–Revenue and Forecast to 2028 (US$ Million)
Table 12. Rest of South & Central America Location-Based Entertainment Market- By Technology –Revenue and Forecast to 2028 (US$ Million)
Table 13. Rest of South & Central America Location-Based Entertainment Market- By End Use –Revenue and Forecast to 2028 (US$ Million)
Table 14. List of Abbreviation
Figure 1. South & Central America Location-Based Entertainment Market Segmentation
Figure 2. South & Central America Location-Based Entertainment Market Segmentation – By Country
Figure 3. South & Central America Location-Based Entertainment Market Overview
Figure 4. South & Central America Location-Based Entertainment Market, By Component
Figure 5. South & Central America Location-Based Entertainment Market, By Country
Figure 6. SAM – PEST Analysis
Figure 7. South & Central America Location-Based Entertainment Market- Ecosystem Analysis
Figure 8. South & Central America Location-Based Entertainment Market Impact Analysis of Drivers and Restraints
Figure 9. South & Central America Location-Based Entertainment Market Revenue Forecast and Analysis (US$ Million)
Figure 10. South & Central America Location-Based Entertainment Market Revenue Share, By Component (2021 and 2028)
Figure 11. Hardware: South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 12. Software: South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 13. South & Central America Location-Based Entertainment Market Revenue Share, By Technology (2021 and 2028)
Figure 14. 2D: South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 15. 3D: South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 16. South & Central America Location-Based Entertainment Market Revenue Share, By End Use (2021 and 2028)
Figure 17. Amusement Park: South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 18. Arcade Studio: South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 19. Film Studio: South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 20. South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 21. South & Central America Location-Based Entertainment Market Revenue Share, By Key Country (2021 and 2028)
Figure 22. Brazil: South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 23. Argentina: South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 24. Rest of South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)