South & Central America Location-based Entertainment Market
Historic Data:    |   Base Year: 2023   |   Forecast Period: 2024-2031
Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)    

No. of Pages: 95    |    Report Code: BMIRE00027639    |    Category: Technology, Media and Telecommunications

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South & Central America Location-based Entertainment Market

1.           Introduction

1.1         Study Scope

1.2         The Insight Partners Research Report Guidance

1.3         Market Segmentation

2.           Key Takeaways

3.        Research Methodology

3.1         Coverage

3.2         Secondary Research

3.3         Primary Research

4.           South & Central America Location-Based Entertainment Market Landscape

4.1         Market Overview

4.2         PEST Analysis

4.2.1        SAM

4.3         Ecosystem Analysis

4.4         Expert Opinions

5.           South & Central America Location-Based Entertainment Market – Key Market Dynamics

5.1         Market Drivers

5.1.1        Rising Popularity of 360-Degree VR-Based Games

5.1.2        Mix of AR and VR Technology with 3-D Projection Mapping

5.2         Market Restraints

5.2.1        Health Risks Associated with Extensive Usage of Virtual Reality Headsets

5.3         Market Opportunities

5.3.1        Development and Integration of Advanced Technologies and Tools

5.3.2        Use of VR Headsets for Indoor Games

5.4         Future Trends

5.4.1        Advent of Next-Generation Laser Tags

5.5         Impact Analysis of Drivers and Restraints

6.           South & Central America Location-Based Entertainment Market –Market Analysis

6.1         South & Central America Location-Based Entertainment Market Overview

6.2         South & Central America Location-Based Entertainment Market Revenue Forecast and Analysis

7.           South & Central America Location-Based Entertainment Market Analysis – By Component

7.1         Overview

7.2         South & Central America Location-Based Entertainment Market, By Component(2021 and 2028)

7.3         Hardware

7.3.1        Overview

7.3.2        Hardware: South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

7.4         Software

7.4.1        Overview

7.4.2        Software: South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

8.           South & Central America Location-Based Entertainment Market Analysis – By Technology

8.1         Overview

8.2         South & Central America Location-Based Entertainment Market, By Technology (2021 and 2028)

8.3         2D

8.3.1        Overview

8.3.2        2D: South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

8.4         3D

8.4.1        Overview

8.4.2        3D: South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

9.           South & Central America Location-Based Entertainment Market Analysis – By End Use

9.1         Overview

9.2         South & Central America Location-Based Entertainment Market, By End Use (2021 and 2028)

9.3         Amusement Park

9.3.1        Overview

9.3.2        Amusement Park: South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

9.4         Arcade Studio

9.4.1        Overview

9.4.2        Arcade Studio: South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

9.5         Film Studio

9.5.1        Overview

9.5.2        Film Studio: South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

10.        South & Central America Location-Based Entertainment Market – Country Analysis

10.1      South & Central America Location-Based Entertainment Market

10.1.1     South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

10.1.2     South & Central America Location-Based Entertainment Market- by Key Country

10.1.2.1       Brazil: South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

10.1.2.1.1       Brazil: South & Central America Location-Based Entertainment Market- By Component

10.1.2.1.2       Brazil: South & Central America Location-Based Entertainment Market- By Technology

10.1.2.1.3       Brazil: South & Central America Location-Based Entertainment Market- By End Use

10.1.2.2       Argentina: South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

10.1.2.2.1       Argentina: South & Central America Location-Based Entertainment Market- By Component

10.1.2.2.2       Argentina: South & Central America Location-Based Entertainment Market- By Technology

10.1.2.2.3       Argentina: South & Central America Location-Based Entertainment Market- By End Use

10.1.2.3       Rest of South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

10.1.2.3.1       Rest of South & Central America Location-Based Entertainment Market- By Component

10.1.2.3.2       Rest of South & Central America Location-Based Entertainment Market- By Technology

10.1.2.3.3       Rest of South & Central America Location-Based Entertainment Market- By End Use

11.        Industry Landscape

11.1      Overview

11.2      Business Planning and Strategy

11.3      Merger and Acquisition

11.4      Expansion & Collaboration

11.5      Product News

12.        Company Profiles

12.1      HQSoftware

12.1.1     Key Facts

12.1.2     Business Description

12.1.3     Products and Services

12.1.4     Financial Overview

12.1.5     SWOT Analysis

12.1.6     Key Developments

12.2      IMAX CORPORATION

12.2.1     Key Facts

12.2.2     Business Description

12.2.3     Products and Services

12.2.4     Financial Overview

12.2.5     SWOT Analysis

12.2.6     Key Developments

12.3      Neurogaming LTD

12.3.1     Key Facts

12.3.2     Business Description

12.3.3     Products and Services

12.3.4     Financial Overview

12.3.5     SWOT Analysis

12.3.6     Key Developments

12.4      SpringboardVR

12.4.1     Key Facts

12.4.2     Business Description

12.4.3     Products and Services

12.4.4     Financial Overview

12.4.5     SWOT Analysis

12.4.6     Key Developments

12.5      Samsung Electronics Co., Ltd.

12.5.1     Key Facts

12.5.2     Business Description

12.5.3     Products and Services

12.5.4     Financial Overview

12.5.5     SWOT Analysis

12.5.6     Key Developments

12.6      Vicon Motion Systems Ltd

12.6.1     Key Facts

12.6.2     Business Description

12.6.3     Products and Services

12.6.4     Financial Overview

12.6.5     SWOT Analysis

12.6.6     Key Developments

13.        Appendix

13.1      About The Insight Partners

13.2      Word Index

 

 

LIST OF TABLES

Table 1.             South & Central America Location-Based Entertainment Market Revenue and Forecast to 2028 (US$ Million)

Table 2.             South & Central America Location-Based Entertainment Market- By Component – Revenue and Forecast to 2028 (US$ Million)

Table 3.             South & Central America Location-Based Entertainment Market- By Technology – Revenue and Forecast to 2028 (US$ Million)

Table 4.             South & Central America Location-Based Entertainment Market- By End Use – Revenue and Forecast to 2028 (US$ Million)

Table 5.             Brazil: South & Central America Location-Based Entertainment Market- By Component –Revenue and Forecast to 2028 (US$ Million)

Table 6.             Brazil: South & Central America Location-Based Entertainment Market- By Technology –Revenue and Forecast to 2028 (US$ Million)

Table 7.             Brazil: South & Central America Location-Based Entertainment Market- By End Use –Revenue and Forecast to 2028 (US$ Million)

Table 8.             Argentina: South & Central America Location-Based Entertainment Market- By Component –Revenue and Forecast to 2028 (US$ Million)

Table 9.             Argentina: South & Central America Location-Based Entertainment Market- By Technology –Revenue and Forecast to 2028 (US$ Million)

Table 10.          Argentina: South & Central America Location-Based Entertainment Market- By End Use –Revenue and Forecast to 2028 (US$ Million)

Table 11.          Rest of South & Central America Location-Based Entertainment Market- By Component–Revenue and Forecast to 2028 (US$ Million)

Table 12.          Rest of South & Central America Location-Based Entertainment Market- By Technology –Revenue and Forecast to 2028 (US$ Million)

Table 13.          Rest of South & Central America Location-Based Entertainment Market- By End Use –Revenue and Forecast to 2028 (US$ Million)

Table 14.          List of Abbreviation

 

 

LIST OF FIGURES

Figure 1.           South & Central America Location-Based Entertainment Market Segmentation

Figure 2.           South & Central America Location-Based Entertainment Market Segmentation – By Country

Figure 3.           South & Central America Location-Based Entertainment Market Overview

Figure 4.           South & Central America Location-Based Entertainment Market, By Component

Figure 5.           South & Central America Location-Based Entertainment Market, By Country

Figure 6.           SAM – PEST Analysis

Figure 7.           South & Central America Location-Based Entertainment Market- Ecosystem Analysis

Figure 8.           South & Central America Location-Based Entertainment Market Impact Analysis of Drivers and Restraints

Figure 9.           South & Central America Location-Based Entertainment Market Revenue Forecast and Analysis (US$ Million)

Figure 10.        South & Central America Location-Based Entertainment Market Revenue Share, By Component (2021 and 2028)

Figure 11.        Hardware: South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 12.        Software: South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 13.        South & Central America Location-Based Entertainment Market Revenue Share, By Technology (2021 and 2028)

Figure 14.        2D: South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 15.        3D: South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 16.        South & Central America Location-Based Entertainment Market Revenue Share, By End Use (2021 and 2028)

Figure 17.        Amusement Park: South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 18.        Arcade Studio: South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 19.        Film Studio: South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 20.        South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 21.        South & Central America Location-Based Entertainment Market Revenue Share, By Key Country (2021 and 2028)

Figure 22.        Brazil: South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 23.        Argentina: South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 24.          Rest of South & Central America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

The List of Companies - South & Central America Location-based Entertainment Market

  1. HQSoftware                                                                                                                      
  2. IMAX CORPORATION                                                                                                    
  3. Neurogaming Ltd                                                                                                            
  4. SpringboardVR                                                                                                                 
  5. Samsung Electronics Co., Ltd.       
  6. Vicon Motion Systems Ltd