North America Virtual Reality and Augmented Reality in Retail Market

Historic Data: 2019-2020   |   Base Year: 2021   |   Forecast Period: 2022-2028

Analysis By Type (AR and VR) and Application (Online Retail and Offline Retail)

No. of Pages: 115
Report Code: TIPRE00024741
Category: Electronics and Semiconductor
North America Virtual Reality and Augmented Reality in Retail Market

1. Introduction

1.1 Report Guidance
1.2 Market Segmentation

2. Executive Summary

2.1 Key Market Insights
2.2 Market Attractiveness

3. Research Methodology

3.1 Secondary Research
3.2 Primary Research
  • 3.2.1 Data Triangulation and Validation

4. North America Virtual Reality and Augmented Reality in Retail Market Landscape

4.1 Overview
4.3 Ecosystem Analysis
  • 4.3.1 List of Vendors in the Value Chain

5. North America Virtual Reality and Augmented Reality in Retail Market – Key Market Dynamics

5.1 Market Drivers
5.2 Market Restraints
5.3 Market Opportunities
5.4 Future Trends
5.5 Impact of Drivers and Restraints

6. North America Virtual Reality and Augmented Reality in Retail Market Regional Analysis

6.2 North America Virtual Reality and Augmented Reality in Retail Market Revenue 2019-2028 (US$ Million)
6.3 North America Virtual Reality and Augmented Reality in Retail Market Forecast Analysis

7. North America Virtual Reality and Augmented Reality in Retail Market Analysis – by Type

7.1 AR and VR
  • 7.1.1 Overview
  • 7.1.2 AR and VR: North America Virtual Reality and Augmented Reality in Retail Market – Revenue and Forecast, 2019-2028 (US$ Million)

8. North America Virtual Reality and Augmented Reality in Retail Market Analysis – by Application

8.1 Online Retail and Offline Retail
  • 8.1.1 Overview
  • 8.1.2 Online Retail and Offline Retail : North America Virtual Reality and Augmented Reality in Retail Market – Revenue and Forecast, 2019-2028 (US$ Million)

9. North America Virtual Reality and Augmented Reality in Retail Market – North America Analysis

9.1 Overview

9.2 North America
  • 9.2.1 North America Virtual Reality and Augmented Reality in Retail Market Breakdown, by Key Country, 2022 and 2028 (%)
  • 9.2.1.1 North America Virtual Reality and Augmented Reality in Retail Market – Revenue and Forecast Analysis – by Country
  • 9.2.1.1 US: North America Virtual Reality and Augmented Reality in Retail Market – Revenue and Forecast to 2028 (US$ Million)
    • 9.2.1.1.1 US: North America Virtual Reality and Augmented Reality in Retail Market Breakdown, by Type
    • 9.2.1.1.2 US: North America Virtual Reality and Augmented Reality in Retail Market Breakdown, by Application
  • 9.2.1.2 Canada: North America Virtual Reality and Augmented Reality in Retail Market – Revenue and Forecast to 2028 (US$ Million)
    • 9.2.1.2.1 Canada: North America Virtual Reality and Augmented Reality in Retail Market Breakdown, by Type
    • 9.2.1.2.2 Canada: North America Virtual Reality and Augmented Reality in Retail Market Breakdown, by Application
  • 9.2.1.3 Mexico : North America Virtual Reality and Augmented Reality in Retail Market – Revenue and Forecast to 2028 (US$ Million)
    • 9.2.1.3.1 Mexico : North America Virtual Reality and Augmented Reality in Retail Market Breakdown, by Type
    • 9.2.1.3.2 Mexico : North America Virtual Reality and Augmented Reality in Retail Market Breakdown, by Application

10. Competitive Landscape

10.1 Heat Map Analysis
10.2 Company Positioning and Concentration

11. Industry Landscape

11.1 Overview
11.2 Market Initiative
11.3 Partnerships and Collaborations
11.4 Other Developments

12. Company Profiles

12.1 Epson America, Inc.
  • 12.1.1 Key Facts
  • 12.1.2 Business Description
  • 12.1.3 Products and Services
  • 12.1.4 Financial Overview
  • 12.1.5 SWOT Analysis
  • 12.1.6 Key Developments
12.2 Google LLC
  • 12.2.1 Key Facts
  • 12.2.2 Business Description
  • 12.2.3 Products and Services
  • 12.2.4 Financial Overview
  • 12.2.5 SWOT Analysis
  • 12.2.6 Key Developments
12.3 Infosys Ltd.
  • 12.3.1 Key Facts
  • 12.3.2 Business Description
  • 12.3.3 Products and Services
  • 12.3.4 Financial Overview
  • 12.3.5 SWOT Analysis
  • 12.3.6 Key Developments
12.4 Intel Corporation
  • 12.4.1 Key Facts
  • 12.4.2 Business Description
  • 12.4.3 Products and Services
  • 12.4.4 Financial Overview
  • 12.4.5 SWOT Analysis
  • 12.4.6 Key Developments
12.5 Marxent
  • 12.5.1 Key Facts
  • 12.5.2 Business Description
  • 12.5.3 Products and Services
  • 12.5.4 Financial Overview
  • 12.5.5 SWOT Analysis
  • 12.5.6 Key Developments
12.6 Microsoft Corporation
  • 12.6.1 Key Facts
  • 12.6.2 Business Description
  • 12.6.3 Products and Services
  • 12.6.4 Financial Overview
  • 12.6.5 SWOT Analysis
  • 12.6.6 Key Developments
12.7 PTC Inc.
  • 12.7.1 Key Facts
  • 12.7.2 Business Description
  • 12.7.3 Products and Services
  • 12.7.4 Financial Overview
  • 12.7.5 SWOT Analysis
  • 12.7.6 Key Developments
12.8 Qualcomm Technologies, Inc.
  • 12.8.1 Key Facts
  • 12.8.2 Business Description
  • 12.8.3 Products and Services
  • 12.8.4 Financial Overview
  • 12.8.5 SWOT Analysis
  • 12.8.6 Key Developments
12.9 Samsung Electronics Co., Ltd.
  • 12.9.1 Key Facts
  • 12.9.2 Business Description
  • 12.9.3 Products and Services
  • 12.9.4 Financial Overview
  • 12.9.5 SWOT Analysis
  • 12.9.6 Key Developments

13. Appendix

13.1 About Business Market Insights
13.2 List of Abbreviations

The List of Companies - North America Virtual Reality and Augmented Reality in Retail Market

  • Epson America, Inc.
  • Google LLC
  • Infosys Ltd.
  • Intel Corporation
  • Marxent
  • Microsoft Corporation
  • PTC Inc.
  • Qualcomm Technologies, Inc.
  • Samsung Electronics Co., Ltd.
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