
No. of Pages: 105 | Report Code: BMIRE00027638 | Category: Technology, Media and Telecommunications
No. of Pages: 105 | Report Code: BMIRE00027638 | Category: Technology, Media and Telecommunications
1.1 Study Scope
1.2 The Insight Partners Research Report Guidance
1.3 Market Segmentation
3.1 Coverage
3.2 Secondary Research
3.3 Primary Research
4.1 Market Overview
4.2 PEST Analysis
4.2.1 North America
4.3 Ecosystem Analysis
4.4 Expert Opinions
5.1 Market Drivers
5.1.1 Rising Popularity of 360-Degree VR-Based Games
5.1.2 Mix of AR and VR Technology with 3-D Projection Mapping
5.2 Market Restraints
5.2.1 Health Risks Associated with Extensive Usage of Virtual Reality Headsets
5.3 Market Opportunities
5.3.1 Development and Integration of Advanced Technologies and Tools
5.3.2 Use of VR Headsets for Indoor Games
5.4 Future Trends
5.4.1 Advent of Next-Generation Laser Tags
5.5 Impact Analysis of Drivers and Restraints
6.1 North America Location-Based Entertainment Market Overview
6.2 North America Location-Based Entertainment Market Revenue Forecast and Analysis
7.1 Overview
7.2 North America Location-Based Entertainment Market, By Component (2021 and 2028)
7.3 Hardware
7.3.1 Overview
7.3.2 Hardware: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
7.4 Software
7.4.1 Overview
7.4.2 Software: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
8.1 Overview
8.2 North America Location-Based Entertainment Market, By Technology (2021 and 2028)
8.3 2D
8.3.1 Overview
8.3.2 2D: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
8.4 3D
8.4.1 Overview
8.4.2 3D: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
9.1 Overview
9.2 North America Location-Based Entertainment Market, By End-Use (2021 and 2028)
9.3 Amusement Park
9.3.1 Overview
9.3.2 Amusement Park: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
9.4 Arcade Studio
9.4.1 Overview
9.4.2 Arcade Studio: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
9.5 Film Studio
9.5.1 Overview
9.5.2 Film Studio: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
10.1 North America Location-Based Entertainment Market
10.1.1 North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
10.1.2 North America Location-Based Entertainment Market- by Key Country
10.1.2.1 US: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
10.1.2.1.1 US: North America Location-Based Entertainment Market- By Component
10.1.2.1.2 US: North America Location-Based Entertainment Market- By Technology
10.1.2.1.3 US: North America Location-Based Entertainment Market- By End-Use
10.1.2.2 Canada: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
10.1.2.2.1 Canada: North America Location-Based Entertainment Market- By Component
10.1.2.2.2 Canada: North America Location-Based Entertainment Market- By Technology
10.1.2.2.3 Canada: North America Location-Based Entertainment Market- By End-Use
10.1.2.3 Mexico: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
10.1.2.3.1 Mexico: North America Location-Based Entertainment Market- By Component
10.1.2.3.2 Mexico: North America Location-Based Entertainment Market- By Technology
10.1.2.3.3 Mexico: North America Location-Based Entertainment Market- By End-Use
11.1 Overview
11.2 Business Planning and Strategy
11.3 Merger and Acquisition
11.4 Expansion & Collaboration
11.5 Product News
12.1 BidOn Games Studio
12.1.1 Key Facts
12.1.2 Business Description
12.1.3 Products and Services
12.1.4 Financial Overview
12.1.5 SWOT Analysis
12.1.6 Key Developments
12.2 Dimension
12.2.1 Key Facts
12.2.2 Business Description
12.2.3 Products and Services
12.2.4 Financial Overview
12.2.5 SWOT Analysis
12.2.6 Key Developments
12.3 HQSoftware
12.3.1 Key Facts
12.3.2 Business Description
12.3.3 Products and Services
12.3.4 Financial Overview
12.3.5 SWOT Analysis
12.3.6 Key Developments
12.4 IMAX CORPORATION
12.4.1 Key Facts
12.4.2 Business Description
12.4.3 Products and Services
12.4.4 Financial Overview
12.4.5 SWOT Analysis
12.4.6 Key Developments
12.5 Neurogaming LTD
12.5.1 Key Facts
12.5.2 Business Description
12.5.3 Products and Services
12.5.4 Financial Overview
12.5.5 SWOT Analysis
12.5.6 Key Developments
12.6 SpringboardVR
12.6.1 Key Facts
12.6.2 Business Description
12.6.3 Products and Services
12.6.4 Financial Overview
12.6.5 SWOT Analysis
12.6.6 Key Developments
12.7 Samsung Electronics Co., Ltd.
12.7.1 Key Facts
12.7.2 Business Description
12.7.3 Products and Services
12.7.4 Financial Overview
12.7.5 SWOT Analysis
12.7.6 Key Developments
12.8 Vicon Motion Systems Ltd
12.8.1 Key Facts
12.8.2 Business Description
12.8.3 Products and Services
12.8.4 Financial Overview
12.8.5 SWOT Analysis
12.8.6 Key Developments
12.9 VRstudios, Inc.
12.9.1 Key Facts
12.9.2 Business Description
12.9.3 Products and Services
12.9.4 Financial Overview
12.9.5 SWOT Analysis
12.9.6 Key Developments
13.1 About The Insight Partners
13.2 Word Index
Table 1. North America Location-Based Entertainment Market Revenue and Forecast to 2028 (US$ Million)
Table 2. North America Location-Based Entertainment Market- By Component – Revenue and Forecast to 2028 (US$ Million)
Table 3. North America Location-Based Entertainment Market- By Technology– Revenue and Forecast to 2028 (US$ Million)
Table 4. North America Location-Based Entertainment Market- By End-Use – Revenue and Forecast to 2028 (US$ Million)
Table 5. US: North America Location-Based Entertainment Market- By Component –Revenue and Forecast to 2028 (US$ Million)
Table 6. US: North America Location-Based Entertainment Market- By Technology –Revenue and Forecast to 2028 (US$ Million)
Table 7. US: North America Location-Based Entertainment Market- By End-Use –Revenue and Forecast to 2028 (US$ Million)
Table 8. Canada: North America Location-Based Entertainment Market- By Component –Revenue and Forecast to 2028 (US$ Million)
Table 9. Canada: North America Location-Based Entertainment Market- By Technology –Revenue and Forecast to 2028 (US$ Million)
Table 10. Canada: North America Location-Based Entertainment Market- By End-Use –Revenue and Forecast to 2028 (US$ Million)
Table 11. Mexico: North America Location-Based Entertainment Market- By Component –Revenue and Forecast to 2028 (US$ Million)
Table 12. Mexico: North America Location-Based Entertainment Market- By Technology –Revenue and Forecast to 2028 (US$ Million)
Table 13. Mexico: North America Location-Based Entertainment Market- By End-Use –Revenue and Forecast to 2028 (US$ Million)
Table 14. List of Abbreviation
Figure 1. North America Location-Based Entertainment Market Segmentation
Figure 2. North America Location-Based Entertainment Market Segmentation – By Country
Figure 3. North America Location-Based Entertainment Market Overview
Figure 4. North America Location-Based Entertainment Market, By Component
Figure 5. North America Location-Based Entertainment Market, By Country
Figure 6. North America – PEST Analysis
Figure 7. North America Location-Based Entertainment Market- Ecosystem Analysis
Figure 8. North America Location-Based Entertainment Market Impact Analysis of Drivers and Restraints
Figure 9. North America Location-Based Entertainment Market Revenue Forecast and Analysis (US$ Million)
Figure 10. North America Location-Based Entertainment Market Revenue Share, By Component (2021 and 2028)
Figure 11. Hardware: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 12. Software: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 13. North America Location-Based Entertainment Market Revenue Share, By Technology (2021 and 2028)
Figure 14. 2D: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 15. 3D: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 16. North America Location-Based Entertainment Market Revenue Share, By End-Use (2021 and 2028)
Figure 17. Amusement Park: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 18. Arcade Studio: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 19. Film Studio: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 20. North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 21. North America Location-Based Entertainment Market Revenue Share, by Key Country (2021 and 2028)
Figure 22. US: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 23. Canada: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 24. Mexico: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)