North America Location-based Entertainment Market
Historic Data:    |   Base Year: 2023   |   Forecast Period: 2024-2031
Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)   

No. of Pages: 105    |    Report Code: BMIRE00027638    |    Category: Technology, Media and Telecommunications

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North America Location-based Entertainment Market

1.           Introduction

1.1         Study Scope

1.2         The Insight Partners Research Report Guidance

1.3         Market Segmentation

2.           Key Takeaways

3.        Research Methodology

3.1         Coverage

3.2         Secondary Research

3.3         Primary Research

4.           North America Location-Based Entertainment Market Landscape

4.1         Market Overview

4.2         PEST Analysis

4.2.1        North America

4.3         Ecosystem Analysis

4.4         Expert Opinions

5.           North America Location-Based Entertainment Market – Key Market Dynamics

5.1         Market Drivers

5.1.1        Rising Popularity of 360-Degree VR-Based Games

5.1.2        Mix of AR and VR Technology with 3-D Projection Mapping

5.2         Market Restraints

5.2.1        Health Risks Associated with Extensive Usage of Virtual Reality Headsets

5.3         Market Opportunities

5.3.1        Development and Integration of Advanced Technologies and Tools

5.3.2        Use of VR Headsets for Indoor Games

5.4         Future Trends

5.4.1        Advent of Next-Generation Laser Tags

5.5         Impact Analysis of Drivers and Restraints

6.           North America Location-Based Entertainment Market –Market Analysis

6.1         North America Location-Based Entertainment Market Overview

6.2         North America Location-Based Entertainment Market Revenue Forecast and Analysis

7.           North America Location-Based Entertainment Market Analysis – By Component

7.1         Overview

7.2         North America Location-Based Entertainment Market, By Component (2021 and 2028)

7.3         Hardware

7.3.1        Overview

7.3.2        Hardware: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

7.4         Software

7.4.1        Overview

7.4.2        Software: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

8.           North America Location-Based Entertainment Market Analysis – By Technology

8.1         Overview

8.2         North America Location-Based Entertainment Market, By Technology (2021 and 2028)

8.3         2D

8.3.1        Overview

8.3.2        2D: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

8.4         3D

8.4.1        Overview

8.4.2        3D: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

9.           North America Location-Based Entertainment Market Analysis – By End-Use

9.1         Overview

9.2         North America Location-Based Entertainment Market, By End-Use (2021 and 2028)

9.3         Amusement Park

9.3.1        Overview

9.3.2        Amusement Park: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

9.4         Arcade Studio

9.4.1        Overview

9.4.2        Arcade Studio: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

9.5         Film Studio

9.5.1        Overview

9.5.2        Film Studio: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

10.        North America Location-Based Entertainment Market – Country Analysis

10.1      North America Location-Based Entertainment Market

10.1.1     North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

10.1.2     North America Location-Based Entertainment Market- by Key Country

10.1.2.1       US: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

10.1.2.1.1       US: North America Location-Based Entertainment Market- By Component

10.1.2.1.2       US: North America Location-Based Entertainment Market- By Technology

10.1.2.1.3       US: North America Location-Based Entertainment Market- By End-Use

10.1.2.2       Canada: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

10.1.2.2.1       Canada: North America Location-Based Entertainment Market- By Component

10.1.2.2.2       Canada: North America Location-Based Entertainment Market- By Technology

10.1.2.2.3       Canada: North America Location-Based Entertainment Market- By End-Use

10.1.2.3       Mexico: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

10.1.2.3.1       Mexico: North America Location-Based Entertainment Market- By Component

10.1.2.3.2       Mexico: North America Location-Based Entertainment Market- By Technology

10.1.2.3.3       Mexico: North America Location-Based Entertainment Market- By End-Use

11.        Industry Landscape

11.1      Overview

11.2      Business Planning and Strategy

11.3      Merger and Acquisition

11.4      Expansion & Collaboration

11.5      Product News

12.        Company Profiles

12.1      BidOn Games Studio

12.1.1     Key Facts

12.1.2     Business Description

12.1.3     Products and Services

12.1.4     Financial Overview

12.1.5     SWOT Analysis

12.1.6     Key Developments

12.2      Dimension

12.2.1     Key Facts

12.2.2     Business Description

12.2.3     Products and Services

12.2.4     Financial Overview

12.2.5     SWOT Analysis

12.2.6     Key Developments

12.3      HQSoftware

12.3.1     Key Facts

12.3.2     Business Description

12.3.3     Products and Services

12.3.4     Financial Overview

12.3.5     SWOT Analysis

12.3.6     Key Developments

12.4      IMAX CORPORATION

12.4.1     Key Facts

12.4.2     Business Description

12.4.3     Products and Services

12.4.4     Financial Overview

12.4.5     SWOT Analysis

12.4.6     Key Developments

12.5      Neurogaming LTD

12.5.1     Key Facts

12.5.2     Business Description

12.5.3     Products and Services

12.5.4     Financial Overview

12.5.5     SWOT Analysis

12.5.6     Key Developments

12.6      SpringboardVR

12.6.1     Key Facts

12.6.2     Business Description

12.6.3     Products and Services

12.6.4     Financial Overview

12.6.5     SWOT Analysis

12.6.6     Key Developments

12.7      Samsung Electronics Co., Ltd.

12.7.1     Key Facts

12.7.2     Business Description

12.7.3     Products and Services

12.7.4     Financial Overview

12.7.5     SWOT Analysis

12.7.6     Key Developments

12.8      Vicon Motion Systems Ltd

12.8.1     Key Facts

12.8.2     Business Description

12.8.3     Products and Services

12.8.4     Financial Overview

12.8.5     SWOT Analysis

12.8.6     Key Developments

12.9      VRstudios, Inc.

12.9.1     Key Facts

12.9.2     Business Description

12.9.3     Products and Services

12.9.4     Financial Overview

12.9.5     SWOT Analysis

12.9.6     Key Developments

13.        Appendix

13.1      About The Insight Partners

13.2      Word Index

 

 

LIST OF TABLES

Table 1.             North America Location-Based Entertainment Market Revenue and Forecast to 2028 (US$ Million)

Table 2.             North America Location-Based Entertainment Market- By Component – Revenue and Forecast to 2028 (US$ Million)

Table 3.             North America Location-Based Entertainment Market- By Technology– Revenue and Forecast to 2028 (US$ Million)

Table 4.             North America Location-Based Entertainment Market- By End-Use – Revenue and Forecast to 2028 (US$ Million)

Table 5.             US: North America Location-Based Entertainment Market- By Component –Revenue and Forecast to 2028 (US$ Million)

Table 6.             US: North America Location-Based Entertainment Market- By Technology –Revenue and Forecast to 2028 (US$ Million)

Table 7.             US: North America Location-Based Entertainment Market- By End-Use –Revenue and Forecast to 2028 (US$ Million)

Table 8.             Canada: North America Location-Based Entertainment Market- By Component –Revenue and Forecast to 2028 (US$ Million)

Table 9.             Canada: North America Location-Based Entertainment Market- By Technology –Revenue and Forecast to 2028 (US$ Million)

Table 10.          Canada: North America Location-Based Entertainment Market- By End-Use –Revenue and Forecast to 2028 (US$ Million)

Table 11.          Mexico: North America Location-Based Entertainment Market- By Component –Revenue and Forecast to 2028 (US$ Million)

Table 12.          Mexico: North America Location-Based Entertainment Market- By Technology –Revenue and Forecast to 2028 (US$ Million)

Table 13.          Mexico: North America Location-Based Entertainment Market- By End-Use –Revenue and Forecast to 2028 (US$ Million)

Table 14.          List of Abbreviation

 

 

LIST OF FIGURES

Figure 1.           North America Location-Based Entertainment Market Segmentation

Figure 2.           North America Location-Based Entertainment Market Segmentation – By Country

Figure 3.           North America Location-Based Entertainment Market Overview

Figure 4.           North America Location-Based Entertainment Market, By Component

Figure 5.           North America Location-Based Entertainment Market, By Country

Figure 6.           North America – PEST Analysis

Figure 7.           North America Location-Based Entertainment Market- Ecosystem Analysis

Figure 8.           North America Location-Based Entertainment Market Impact Analysis of Drivers and Restraints

Figure 9.           North America Location-Based Entertainment Market Revenue Forecast and Analysis (US$ Million)

Figure 10.        North America Location-Based Entertainment Market Revenue Share, By Component (2021 and 2028)

Figure 11.        Hardware: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 12.        Software: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 13.        North America Location-Based Entertainment Market Revenue Share, By Technology (2021 and 2028)

Figure 14.        2D: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 15.        3D: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 16.        North America Location-Based Entertainment Market Revenue Share, By End-Use (2021 and 2028)

Figure 17.        Amusement Park: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 18.        Arcade Studio: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 19.        Film Studio: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 20.        North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 21.        North America Location-Based Entertainment Market Revenue Share, by Key Country (2021 and 2028)

Figure 22.        US: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 23.        Canada: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 24.          Mexico: North America Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

The List of Companies - North America Location-based Entertainment Market

  1. BidOn Games Studio                                                                                     
  2. Dimension                                                                                                                         
  3. HQSoftware                                                                                                                      
  4. IMAX CORPORATION                                                                                    
  5. Neurogaming LTD                                                                                                           
  6. SpringboardVR                                                                                                                 
  7. Samsung Electronics Co., Ltd.                                                                                    
  8. Vicon Motion Systems Ltd                     
  9. VRstudios, Inc.