1. Introduction
1.1 Report Guidance
1.2 Market Segmentation
2. Executive Summary
2.1 Key Market Insights
2.2 Market Attractiveness
3. Research Methodology
3.1 Secondary Research
3.2 Primary Research
- 3.2.1 Data Triangulation and Validation
4. North America Immersive Entertainment Market Landscape
4.1 Overview
4.3 Ecosystem Analysis
- 4.3.1 List of Vendors in the Value Chain
5. North America Immersive Entertainment Market – Key Market Dynamics
5.1 Market Drivers
5.2 Market Restraints
5.3 Market Opportunities
5.4 Future Trends
5.5 Impact of Drivers and Restraints
6. North America Immersive Entertainment Market Regional Analysis
6.2 North America Immersive Entertainment Market Revenue 2021-2031 (US$ Million)
6.3 North America Immersive Entertainment Market Forecast Analysis
7. North America Immersive Entertainment Market Analysis – by Component
7.1 Hardware
- 7.1.1 Overview
- 7.1.2 Hardware: North America Immersive Entertainment Market – Revenue and Forecast, 2021-2031 (US$ Million)
7.2 Software & Services
- 7.2.1 Overview
- 7.2.2 Software & Services: North America Immersive Entertainment Market – Revenue and Forecast, 2021-2031 (US$ Million)
8. North America Immersive Entertainment Market Analysis – by Technology
8.1 Virtual Reality
- 8.1.1 Overview
- 8.1.2 Virtual Reality: North America Immersive Entertainment Market – Revenue and Forecast, 2021-2031 (US$ Million)
8.2 Augmented Reality
- 8.2.1 Overview
- 8.2.2 Augmented Reality: North America Immersive Entertainment Market – Revenue and Forecast, 2021-2031 (US$ Million)
8.3 Mixed Reality
- 8.3.1 Overview
- 8.3.2 Mixed Reality: North America Immersive Entertainment Market – Revenue and Forecast, 2021-2031 (US$ Million)
9. North America Immersive Entertainment Market Analysis – by End User
9.1 Media & Entertainment
- 9.1.1 Overview
- 9.1.2 Media & Entertainment: North America Immersive Entertainment Market – Revenue and Forecast, 2021-2031 (US$ Million)
9.2 Gaming
- 9.2.1 Overview
- 9.2.2 Gaming: North America Immersive Entertainment Market – Revenue and Forecast, 2021-2031 (US$ Million)
9.3 Design & Architecture
- 9.3.1 Overview
- 9.3.2 Design & Architecture: North America Immersive Entertainment Market – Revenue and Forecast, 2021-2031 (US$ Million)
9.4 Retail
- 9.4.1 Overview
- 9.4.2 Retail: North America Immersive Entertainment Market – Revenue and Forecast, 2021-2031 (US$ Million)
9.5 Education
- 9.5.1 Overview
- 9.5.2 Education: North America Immersive Entertainment Market – Revenue and Forecast, 2021-2031 (US$ Million)
10. North America Immersive Entertainment Market – North America Analysis
10.1 Overview
10.2 North America
- 10.2.1 North America Immersive Entertainment Market Breakdown, by Key
Country, 2024 and 2031 (%)
- 10.2.1.1 North America Immersive Entertainment Market – Revenue and
Forecast Analysis – by Country
- 10.2.1.1 US:
North America Immersive Entertainment Market – Revenue and Forecast to 2031 (US$ Million)
- 10.2.1.1.1 US: North America Immersive Entertainment Market Breakdown, by Component
- 10.2.1.1.2 US: North America Immersive Entertainment Market Breakdown, by Technology
- 10.2.1.1.3 US: North America Immersive Entertainment Market Breakdown, by End User
- 10.2.1.2 Canada:
North America Immersive Entertainment Market – Revenue and Forecast to 2031 (US$ Million)
- 10.2.1.2.1 Canada: North America Immersive Entertainment Market Breakdown, by Component
- 10.2.1.2.2 Canada: North America Immersive Entertainment Market Breakdown, by Technology
- 10.2.1.2.3 Canada: North America Immersive Entertainment Market Breakdown, by End User
- 10.2.1.3 Mexico :
North America Immersive Entertainment Market – Revenue and Forecast to 2031 (US$ Million)
- 10.2.1.3.1 Mexico : North America Immersive Entertainment Market Breakdown, by Component
- 10.2.1.3.2 Mexico : North America Immersive Entertainment Market Breakdown, by Technology
- 10.2.1.3.3 Mexico : North America Immersive Entertainment Market Breakdown, by End User
11. Competitive Landscape
11.1 Heat Map Analysis
11.2 Company Positioning and Concentration
12. Industry Landscape
12.1 Overview
12.2 Market Initiative
12.3 Partnerships and Collaborations
12.4 Other Developments
13. Company Profiles
13.1 Microsoft Corp.
- 13.1.1 Key Facts
- 13.1.2 Business Description
- 13.1.3 Products and Services
- 13.1.4 Financial Overview
- 13.1.5 SWOT Analysis
- 13.1.6 Key Developments
13.2 Qualcomm Inc.
- 13.2.1 Key Facts
- 13.2.2 Business Description
- 13.2.3 Products and Services
- 13.2.4 Financial Overview
- 13.2.5 SWOT Analysis
- 13.2.6 Key Developments
13.3 Google LLC.
- 13.3.1 Key Facts
- 13.3.2 Business Description
- 13.3.3 Products and Services
- 13.3.4 Financial Overview
- 13.3.5 SWOT Analysis
- 13.3.6 Key Developments
13.4 Sony Group Corp.
- 13.4.1 Key Facts
- 13.4.2 Business Description
- 13.4.3 Products and Services
- 13.4.4 Financial Overview
- 13.4.5 SWOT Analysis
- 13.4.6 Key Developments
13.5 Infosys Ltd.
- 13.5.1 Key Facts
- 13.5.2 Business Description
- 13.5.3 Products and Services
- 13.5.4 Financial Overview
- 13.5.5 SWOT Analysis
- 13.5.6 Key Developments
13.6 HTC Corp.
- 13.6.1 Key Facts
- 13.6.2 Business Description
- 13.6.3 Products and Services
- 13.6.4 Financial Overview
- 13.6.5 SWOT Analysis
- 13.6.6 Key Developments
13.7 Samsung Electronics Co Ltd.
- 13.7.1 Key Facts
- 13.7.2 Business Description
- 13.7.3 Products and Services
- 13.7.4 Financial Overview
- 13.7.5 SWOT Analysis
- 13.7.6 Key Developments
13.8 Apple Inc.
- 13.8.1 Key Facts
- 13.8.2 Business Description
- 13.8.3 Products and Services
- 13.8.4 Financial Overview
- 13.8.5 SWOT Analysis
- 13.8.6 Key Developments
13.9 Magic Leap, Inc.
- 13.9.1 Key Facts
- 13.9.2 Business Description
- 13.9.3 Products and Services
- 13.9.4 Financial Overview
- 13.9.5 SWOT Analysis
- 13.9.6 Key Developments
13.10 Salesforce Inc.
- 13.10.1 Key Facts
- 13.10.2 Business Description
- 13.10.3 Products and Services
- 13.10.4 Financial Overview
- 13.10.5 SWOT Analysis
- 13.10.6 Key Developments
14. Appendix
14.1 About Business Market Insights
14.2 List of Abbreviations