North America Healthcare Gamification Market
Historic Data:    |   Base Year: 2023   |   Forecast Period: 2024-2031
Forecast to 2027 - COVID-19 Impact and Regional Analysis By Game Type (Casual Games, Serious Games, and Exercise Games), Application (Fitness Management, Medical Training, Physical Therapy, and Others), and End User (Enterprise-Based Users and Consumer-Based Users)

No. of Pages: 106    |    Report Code: TIPRE00022631    |    Category: Technology, Media and Telecommunications

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North America Healthcare Gamification Market

1.           Introduction

1.1         Scope of the Study

1.2         The Insight Partners Research Report Guidance

1.3         Market Segmentation

1.3.1        North America Healthcare Gamification Market – By Game Type

1.3.2        North America Healthcare Gamification Market – By Application

1.3.3        North America Healthcare Gamification Market – By End User

1.3.4        North America Healthcare Gamification Market – By Country

2.           Healthcare Gamification Market – Key Takeaways

3.           Research Methodology

3.1         Coverage

3.2         Secondary Research

3.3         Primary Research

4.           North America Healthcare Gamification– Market Landscape

4.1         Overview

4.2         PEST Analysis

4.2.1        North America - PEST Analysis

4.3         Expert Opinions

5.           North America Healthcare Gamification Market – Key Industry Dynamics

5.1         Market Drivers

5.1.1        Increasing Adoption of Gamification in Healthcare

5.1.2        Rise in Number of Technology Launches

5.2         Market Restraints

5.2.1        Difficulties in Long-Term User Engagement

5.3         Market Opportunities

5.3.1        Emergence of Health Consumerism

5.4         Future Trends

5.4.1        Rising Market Consolidation

5.5         Impact Analysis of Drivers and Restraints

6.           Healthcare Gamification Market – North America Analysis

6.1         North America Healthcare Gamification Market Revenue Forecast and Analysis

7.           Healthcare Gamification Market Analysis – Game Type

7.1         Overview

7.2         Healthcare Gamification Market Revenue Share, Game Type (2019 and 2027)

7.3         Casual Games

7.3.1        Overview

7.3.2        Casual Games: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

7.4         Exercise Games

7.4.1        Overview

7.4.2        Exercise Games: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

7.5         Serious Games

7.5.1        Overview

7.5.2        Serious Games: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

8.           Healthcare Gamification Market Analysis – By Application

8.1         Overview

8.2         Healthcare Gamification Market Revenue Share, by Application (2019 and 2027)

8.3         Fitness Management

8.3.1        Overview

8.3.2        Fitness Management: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

8.4         Medical Training

8.4.1        Overview

8.4.2        Medical Training: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

8.5         Physical Therapy

8.5.1        Overview

8.5.2        Physical Therapy: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

8.6         Others

8.6.1        Overview

8.6.2        Others: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

9.           Healthcare Gamification Market Analysis – By End User

9.1         Overview

9.2         Healthcare Gamification Market Share, by End User, 2019 and 2027, (%)

9.3         Enterprise-Based Users

9.3.1        Overview

9.3.2        Enterprise-Based Users: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

9.4         Consumer-Based Users

9.4.1        Overview

9.4.2        Consumer-Based Users: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

10.        Healthcare Gamification Market – North America Analysis

10.1      North America: Healthcare Gamification Market

10.1.1     Overview

10.1.3     North America: Healthcare Gamification Market, by Country, 2019 & 2027 (%)

10.1.4     US: Healthcare Gamification Market – Revenue and Forecast to 2027 (USD Million)

10.1.4.1       US: Healthcare Gamification Market – Revenue and Forecast to 2027 (USD Million)

10.1.4.2       US: Healthcare Gamification Market, by Game Type, 2018–2027 (USD Million)

10.1.4.3       US: Healthcare Gamification Market, by Application, 2018–2027 (USD Million)

10.1.4.4       US: Medical Devices Market, by End User, 2018–2027 (USD Million)

10.1.5     Canada: Healthcare Gamification Market – Revenue and Forecast to 2027 (USD Million)

10.1.5.1       Canada: Healthcare Gamification Market – Revenue and Forecast to 2027 (USD Million)

10.1.5.2       Canada: Healthcare Gamification Market, by Game Type, 2018–2027 (USD Million)

10.1.5.3       Canada: Healthcare Gamification Market, by Application, 2018–2027 (USD Million)

10.1.5.4       Canada: Medical Devices Market, by End User, 2018–2027 (USD Million)

10.1.6     Mexico: Healthcare Gamification Market – Revenue and Forecast to 2027 (USD Million)

10.1.6.1       Mexico: Healthcare Gamification Market – Revenue and Forecast to 2027 (USD Million)

10.1.6.2       Mexico: Healthcare Gamification Market, by Game Type, 2018–2027 (USD Million)

10.1.6.3       Mexico: Healthcare Gamification Market, by Application, 2018–2027 (USD Million)

10.1.6.4       Mexico: Medical Devices Market, by End User, 2018–2027 (USD Million)

11.        Impact of COVID-19 Pandemic on Global Healthcare Gamification Market

11.1      North America: Impact Assessment of COVID-19 Pandemic

12.        Industry Landscape

12.1      Overview

12.2      Organic Developments

12.2.1     Overview

12.3      Inorganic Developments

12.3.1     Overview

13.        Company Profile

13.1      CogniFit

13.1.1     Key Facts

13.1.2     Business Description

13.1.3     Products and Services

13.1.4     Financial Overview

13.1.5     SWOT Analysis

13.1.6     Key Developments

13.2      MANGO HEALTH

13.2.1     Key Facts

13.2.2     Business Description

13.2.3     Products and Services

13.2.4     Financial Overview

13.2.5     SWOT Analysis

13.2.6     Key Developments

13.3      BUNCHBALL

13.3.1     Key Facts

13.3.2     Business Description

13.3.3     Products and Services

13.3.4     Financial Overview

13.3.5     SWOT Analysis

13.3.6     Key Developments

13.4      Ayogo Health Inc.

13.4.1     Key Facts

13.4.2     Business Description

13.4.3     Products and Services

13.4.4     Financial Overview

13.4.5     SWOT Analysis

13.4.6     Key Developments

13.5      Fitbit, Inc

13.5.1     Key Facts

13.5.2     Business Description

13.5.3     Products and Services

13.5.4     Financial Overview

13.5.5     SWOT Analysis

13.5.6     Key Developments

13.6      Akili Interactive Labs, Inc.

13.6.1     Key Facts

13.6.2     Business Description

13.6.3     Products and Services

13.6.4     Financial Overview

13.6.5     SWOT Analysis

13.6.6     Key Developments

13.7      Nike, Inc.

13.7.1     Key Facts

13.7.2     Business Description

13.7.3     Products and Services

13.7.4     Financial Overview

13.7.5     SWOT Analysis

13.7.6     Key Developments

13.8      Cohero Health, Inc.

13.8.1     Key Facts

13.8.2     Business Description

13.8.3     Products and Services

13.8.4     Financial Overview

13.8.5     SWOT Analysis

13.8.6     Key Developments

13.9      higi SH LLC

13.9.1     Key Facts

13.9.2     Business Description

13.9.3     Products and Services

13.9.4     Financial Overview

13.9.5     SWOT Analysis

13.9.6     Key Developments

13.10   mySugr

13.10.1  Key Facts

13.10.2  Business Description

13.10.3  Products and Services

13.10.4  Financial Overview

13.10.5  SWOT Analysis

13.10.6  Key Developments

14.        Appendix

14.1      About the Insight Partners

14.2      Glossary of Terms

LIST OF TABLES

Table 1.             US Healthcare Gamification Market, by Game Type– Revenue and Forecast to 2027 (USD Million)

Table 2.             US Healthcare Gamification Market, by Application – Revenue and Forecast to 2027 (USD Million)

Table 3.             US Medical Devices Market, by End User– Revenue and Forecast to 2027 (USD Million)

Table 4.             Canada Healthcare Gamification Market, by Game Type – Revenue and Forecast to 2027 (USD Million)

Table 5.             Canada Healthcare Gamification Market, by Application – Revenue and Forecast to 2027 (USD Million)

Table 6.             Canada Medical Devices Market, by End User – Revenue and Forecast to 2027 (USD Million)

Table 7.             Mexico Healthcare Gamification Market, by Game Type – Revenue and Forecast to 2027 (USD Million)

Table 8.             Mexico Healthcare Gamification Market, by Application – Revenue and Forecast to 2027 (USD Million)

Table 9.             MexicoMedical Devices Market, by End User – Revenue and Forecast to 2027 (USD Million)

Table 10.          Organic Developments Done by Companies

Table 11.          Inorganic Developments Done by Companies

Table 12.          Glossary of Terms, Healthcare Gamification Market

LIST OF FIGURES

Figure 1.           Healthcare gamification Market Segmentation

Figure 2.           Healthcare Gamification Market, By Country

Figure 3.           North America Healthcare Gamification Market Overview

Figure 4.           Casual Games Segment Held Largest Share of Game Type Segment in Healthcare Gamification Market

Figure 5.           North America Healthcare Gamification Market- Leading Country Markets (USD Million)

Figure 6.           North America - PEST Analysis

Figure 7.           Healthcare Gamification Market Impact Analysis of Driver and Restraint

Figure 8.           North America Healthcare Gamification Market – Revenue Forecast and Analysis – 2019- 2027

Figure 9.           Healthcare Gamification Market Revenue Share, Game Type (2019 and 2027)

Figure 10.        Casual Games: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

Figure 11.        Exercise Games: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

Figure 12.        Serious Games: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

Figure 13.        Healthcare Gamification Market Revenue Share, by Application (2019 and 2027)

Figure 14.        Fitness Management: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

Figure 15.        Medical Training: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

Figure 16.        Physical Therapy: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

Figure 17.        Others: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

Figure 18.        Healthcare Gamification Market Share, by End User, 2019 and 2027 (%)

Figure 19.        Enterprise-Based Users: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

Figure 20.        Consumer-Based Users: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

Figure 21.        North America: Healthcare Gamification Market, by Key Country – Revenue (2019) (USD Million)

Figure 22.        North America: Healthcare Gamification Market, by Country, 2019 & 2027 (%)

Figure 23.        US: Healthcare Gamification Market – Revenue and Forecast to 2027 (USD Million)

Figure 24.        Canada: Healthcare Gamification Market – Revenue and Forecast to 2027 (USD Million)

Figure 25.        Mexico: Healthcare Gamification Market – Revenue and Forecast to 2027 (USD Million)

Figure 26.        Impact of COVID-19 Pandemic in North American Country Markets

 

The List of Companies - North America Healthcare Gamification Market

  1. CogniFit
  2. MANGO HEALTH
  3. BUNCHBALL
  4. Ayogo Health Inc.
  5. Fitbit, Inc
  6. Akili Interactive Labs, Inc.
  7. Nike, Inc.
  8. Cohero Health, Inc.
  9. higi SH LLC
  10. mySugr