
No. of Pages: 106 | Report Code: TIPRE00022631 | Category: Technology, Media and Telecommunications
No. of Pages: 106 | Report Code: TIPRE00022631 | Category: Technology, Media and Telecommunications
1. Introduction
1.1 Scope of the Study
1.2 The Insight Partners Research Report Guidance
1.3 Market Segmentation
1.3.1 North America Healthcare Gamification Market – By Game Type
1.3.2 North America Healthcare Gamification Market – By Application
1.3.3 North America Healthcare Gamification Market – By End User
1.3.4 North America Healthcare Gamification Market – By Country
2. Healthcare Gamification Market – Key Takeaways
3. Research Methodology
3.1 Coverage
3.2 Secondary Research
3.3 Primary Research
4. North America Healthcare Gamification– Market Landscape
4.1 Overview
4.2 PEST Analysis
4.2.1 North America - PEST Analysis
4.3 Expert Opinions
5. North America Healthcare Gamification Market – Key Industry Dynamics
5.1 Market Drivers
5.1.1 Increasing Adoption of Gamification in Healthcare
5.1.2 Rise in Number of Technology Launches
5.2 Market Restraints
5.2.1 Difficulties in Long-Term User Engagement
5.3 Market Opportunities
5.3.1 Emergence of Health Consumerism
5.4 Future Trends
5.4.1 Rising Market Consolidation
5.5 Impact Analysis of Drivers and Restraints
6. Healthcare Gamification Market – North America Analysis
6.1 North America Healthcare Gamification Market Revenue Forecast and Analysis
7. Healthcare Gamification Market Analysis – Game Type
7.1 Overview
7.2 Healthcare Gamification Market Revenue Share, Game Type (2019 and 2027)
7.3 Casual Games
7.3.1 Overview
7.3.2 Casual Games: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)
7.4 Exercise Games
7.4.1 Overview
7.4.2 Exercise Games: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)
7.5 Serious Games
7.5.1 Overview
7.5.2 Serious Games: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)
8. Healthcare Gamification Market Analysis – By Application
8.1 Overview
8.2 Healthcare Gamification Market Revenue Share, by Application (2019 and 2027)
8.3 Fitness Management
8.3.1 Overview
8.3.2 Fitness Management: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)
8.4 Medical Training
8.4.1 Overview
8.4.2 Medical Training: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)
8.5 Physical Therapy
8.5.1 Overview
8.5.2 Physical Therapy: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)
8.6 Others
8.6.1 Overview
8.6.2 Others: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)
9. Healthcare Gamification Market Analysis – By End User
9.1 Overview
9.2 Healthcare Gamification Market Share, by End User, 2019 and 2027, (%)
9.3 Enterprise-Based Users
9.3.1 Overview
9.3.2 Enterprise-Based Users: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)
9.4 Consumer-Based Users
9.4.1 Overview
9.4.2 Consumer-Based Users: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)
10. Healthcare Gamification Market – North America Analysis
10.1 North America: Healthcare Gamification Market
10.1.1 Overview
10.1.3 North America: Healthcare Gamification Market, by Country, 2019 & 2027 (%)
10.1.4 US: Healthcare Gamification Market – Revenue and Forecast to 2027 (USD Million)
10.1.4.1 US: Healthcare Gamification Market – Revenue and Forecast to 2027 (USD Million)
10.1.4.2 US: Healthcare Gamification Market, by Game Type, 2018–2027 (USD Million)
10.1.4.3 US: Healthcare Gamification Market, by Application, 2018–2027 (USD Million)
10.1.4.4 US: Medical Devices Market, by End User, 2018–2027 (USD Million)
10.1.5 Canada: Healthcare Gamification Market – Revenue and Forecast to 2027 (USD Million)
10.1.5.1 Canada: Healthcare Gamification Market – Revenue and Forecast to 2027 (USD Million)
10.1.5.2 Canada: Healthcare Gamification Market, by Game Type, 2018–2027 (USD Million)
10.1.5.3 Canada: Healthcare Gamification Market, by Application, 2018–2027 (USD Million)
10.1.5.4 Canada: Medical Devices Market, by End User, 2018–2027 (USD Million)
10.1.6 Mexico: Healthcare Gamification Market – Revenue and Forecast to 2027 (USD Million)
10.1.6.1 Mexico: Healthcare Gamification Market – Revenue and Forecast to 2027 (USD Million)
10.1.6.2 Mexico: Healthcare Gamification Market, by Game Type, 2018–2027 (USD Million)
10.1.6.3 Mexico: Healthcare Gamification Market, by Application, 2018–2027 (USD Million)
10.1.6.4 Mexico: Medical Devices Market, by End User, 2018–2027 (USD Million)
11. Impact of COVID-19 Pandemic on Global Healthcare Gamification Market
11.1 North America: Impact Assessment of COVID-19 Pandemic
12. Industry Landscape
12.1 Overview
12.2 Organic Developments
12.2.1 Overview
12.3 Inorganic Developments
12.3.1 Overview
13. Company Profile
13.1 CogniFit
13.1.1 Key Facts
13.1.2 Business Description
13.1.3 Products and Services
13.1.4 Financial Overview
13.1.5 SWOT Analysis
13.1.6 Key Developments
13.2 MANGO HEALTH
13.2.1 Key Facts
13.2.2 Business Description
13.2.3 Products and Services
13.2.4 Financial Overview
13.2.5 SWOT Analysis
13.2.6 Key Developments
13.3 BUNCHBALL
13.3.1 Key Facts
13.3.2 Business Description
13.3.3 Products and Services
13.3.4 Financial Overview
13.3.5 SWOT Analysis
13.3.6 Key Developments
13.4 Ayogo Health Inc.
13.4.1 Key Facts
13.4.2 Business Description
13.4.3 Products and Services
13.4.4 Financial Overview
13.4.5 SWOT Analysis
13.4.6 Key Developments
13.5 Fitbit, Inc
13.5.1 Key Facts
13.5.2 Business Description
13.5.3 Products and Services
13.5.4 Financial Overview
13.5.5 SWOT Analysis
13.5.6 Key Developments
13.6 Akili Interactive Labs, Inc.
13.6.1 Key Facts
13.6.2 Business Description
13.6.3 Products and Services
13.6.4 Financial Overview
13.6.5 SWOT Analysis
13.6.6 Key Developments
13.7 Nike, Inc.
13.7.1 Key Facts
13.7.2 Business Description
13.7.3 Products and Services
13.7.4 Financial Overview
13.7.5 SWOT Analysis
13.7.6 Key Developments
13.8 Cohero Health, Inc.
13.8.1 Key Facts
13.8.2 Business Description
13.8.3 Products and Services
13.8.4 Financial Overview
13.8.5 SWOT Analysis
13.8.6 Key Developments
13.9 higi SH LLC
13.9.1 Key Facts
13.9.2 Business Description
13.9.3 Products and Services
13.9.4 Financial Overview
13.9.5 SWOT Analysis
13.9.6 Key Developments
13.10 mySugr
13.10.1 Key Facts
13.10.2 Business Description
13.10.3 Products and Services
13.10.4 Financial Overview
13.10.5 SWOT Analysis
13.10.6 Key Developments
14. Appendix
14.1 About the Insight Partners
14.2 Glossary of Terms
LIST OF TABLES
Table 1. US Healthcare Gamification Market, by Game Type– Revenue and Forecast to 2027 (USD Million)
Table 2. US Healthcare Gamification Market, by Application – Revenue and Forecast to 2027 (USD Million)
Table 3. US Medical Devices Market, by End User– Revenue and Forecast to 2027 (USD Million)
Table 4. Canada Healthcare Gamification Market, by Game Type – Revenue and Forecast to 2027 (USD Million)
Table 5. Canada Healthcare Gamification Market, by Application – Revenue and Forecast to 2027 (USD Million)
Table 6. Canada Medical Devices Market, by End User – Revenue and Forecast to 2027 (USD Million)
Table 7. Mexico Healthcare Gamification Market, by Game Type – Revenue and Forecast to 2027 (USD Million)
Table 8. Mexico Healthcare Gamification Market, by Application – Revenue and Forecast to 2027 (USD Million)
Table 9. MexicoMedical Devices Market, by End User – Revenue and Forecast to 2027 (USD Million)
Table 10. Organic Developments Done by Companies
Table 11. Inorganic Developments Done by Companies
Table 12. Glossary of Terms, Healthcare Gamification Market
LIST OF FIGURES
Figure 1. Healthcare gamification Market Segmentation
Figure 2. Healthcare Gamification Market, By Country
Figure 3. North America Healthcare Gamification Market Overview
Figure 4. Casual Games Segment Held Largest Share of Game Type Segment in Healthcare Gamification Market
Figure 5. North America Healthcare Gamification Market- Leading Country Markets (USD Million)
Figure 6. North America - PEST Analysis
Figure 7. Healthcare Gamification Market Impact Analysis of Driver and Restraint
Figure 8. North America Healthcare Gamification Market – Revenue Forecast and Analysis – 2019- 2027
Figure 9. Healthcare Gamification Market Revenue Share, Game Type (2019 and 2027)
Figure 10. Casual Games: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)
Figure 11. Exercise Games: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)
Figure 12. Serious Games: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)
Figure 13. Healthcare Gamification Market Revenue Share, by Application (2019 and 2027)
Figure 14. Fitness Management: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)
Figure 15. Medical Training: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)
Figure 16. Physical Therapy: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)
Figure 17. Others: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)
Figure 18. Healthcare Gamification Market Share, by End User, 2019 and 2027 (%)
Figure 19. Enterprise-Based Users: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)
Figure 20. Consumer-Based Users: Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)
Figure 21. North America: Healthcare Gamification Market, by Key Country – Revenue (2019) (USD Million)
Figure 22. North America: Healthcare Gamification Market, by Country, 2019 & 2027 (%)
Figure 23. US: Healthcare Gamification Market – Revenue and Forecast to 2027 (USD Million)
Figure 24. Canada: Healthcare Gamification Market – Revenue and Forecast to 2027 (USD Million)
Figure 25. Mexico: Healthcare Gamification Market – Revenue and Forecast to 2027 (USD Million)
Figure 26. Impact of COVID-19 Pandemic in North American Country Markets