North America Gaming Controller Market
Historic Data:    |   Base Year: 2023   |   Forecast Period: 2024-2031
Forecast to 2030 - Regional Analysis - by Product Type (Gamepad, Joystick, Trackball, Steering Wheel, Throttle Quadrant, and Others), Compatibility (PCs, Console, and Mobile), Connectivity (Wired and Wireless), Distribution Channel (Offline and Online), and End use (Personal and Commercial)

No. of Pages: 124    |    Report Code: TIPRE00020958    |    Category: Electronics and Semiconductor

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North America Gaming Controller Market

1.           Introduction

1.1       The Insight Partners Research Report Guidance

1.2       Market Segmentation

2.           Executive Summary

2.1       Key Insights

2.2       Market Attractiveness

3.           Research Methodology

3.1       Coverage

3.2       Secondary Research

3.3       Primary Research

4.           North America Gaming Controller Market Landscape

4.1       Overview

4.2       PEST Analysis

4.3       Ecosystem Analysis

5.           North America Gaming Controller Market – Key Market Dynamics

5.1       Market Drivers

5.1.1         Rapid Expansion of Gaming Sector

5.1.2         Technological Advancements

5.2       Market Restraints

5.2.1         Increase in Counterfeit Controllers:

5.2.2         High Initial Cost:

5.3       Market Opportunities

5.3.1         Rise in Number of Professional Gamers

5.3.2         Emergence of New Gaming Platforms

5.4       Future Trends

5.4.1         Shift in Digital and Cloud Gaming:

5.5       Impact of Drivers and Restraints:

6.           Gaming Controller Market – North America Market Analysis

6.1       Gaming Controller Market Revenue (US$ Million), 2022–2030

6.2       Gaming Controller Market Forecast Analysis

7.           North America Gaming Controller Market Analysis – by Product Type

7.1       Gamepad

7.1.1         Overview

7.1.2         Gamepad: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

7.2       Joystick

7.2.1         Overview

7.2.2         Joystick: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

7.3       Trackball

7.3.1         Overview

7.3.2         Trackball: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

7.4       Steering Wheel

7.4.1         Overview

7.4.2         Steering Wheel: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

7.5       Throttle Quadrant

7.5.1         Overview

7.5.2         Throttle Quadrant: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

7.6       Others

7.6.1         Overview

7.6.2         Others: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

8.           North America Gaming Controller Market Analysis – by Compatibility

8.1       PCs

8.1.1         Overview

8.1.2         PCs: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

8.2       Console

8.2.1         Overview

8.2.2         Console: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

8.3       Mobile

8.3.1         Overview

8.3.2         Mobile: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

9.           North America Gaming Controller Market Analysis – by Connectivity

9.1       Wired

9.1.1         Overview

9.1.2         Wired: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

9.2       Wireless

9.2.1         Overview

9.2.2         Wireless: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

10.        North America Gaming Controller Market Analysis – by Distribution Channel

10.1     Offline

10.1.1       Overview

10.1.2       Offline: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

10.2     Online

10.2.1       Overview

10.2.2       Online: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

11.        North America Gaming Controller Market Analysis – by End use

11.1     Personal

11.1.1       Overview

11.1.2       Personal: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

11.2     Commercial

11.2.1       Overview

11.2.2       Commercial: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

12.        North America Gaming Controller Market – Country Analysis

12.1     North America Market Overview

12.1.1       North America: Gaming Controller Market – Revenue and Forecast Analysis – by Country

12.1.1.1          North America: Gaming Controller Market – Revenue and Forecast Analysis – by Country

12.1.1.2          United States: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

12.1.1.2.1        United States: Gaming Controller Market Breakdown, by Product Type

12.1.1.2.2        United States: Gaming Controller Market Breakdown, by Compatibility

12.1.1.2.3        United States: Gaming Controller Market Breakdown, by Connectivity

12.1.1.2.4        United States: Gaming Controller Market Breakdown, by Distribution Channel

12.1.1.2.5        United States: Gaming Controller Market Breakdown, by End use

12.1.1.3          Canada: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

12.1.1.3.1        Canada: Gaming Controller Market Breakdown, by Product Type

12.1.1.3.2        Canada: Gaming Controller Market Breakdown, by Compatibility

12.1.1.3.3        Canada: Gaming Controller Market Breakdown, by Connectivity

12.1.1.3.4        Canada: Gaming Controller Market Breakdown, by Distribution Channel

12.1.1.3.5        Canada: Gaming Controller Market Breakdown, by End use

12.1.1.4          Mexico: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

12.1.1.4.1        Mexico: Gaming Controller Market Breakdown, by Product Type

12.1.1.4.2        Mexico: Gaming Controller Market Breakdown, by Compatibility

12.1.1.4.3        Mexico: Gaming Controller Market Breakdown, by Connectivity

12.1.1.4.4        Mexico: Gaming Controller Market Breakdown, by Distribution Channel

12.1.1.4.5        Mexico: Gaming Controller Market Breakdown, by End use

13.        Competitive Landscape

13.1     Company Positioning & Concentration

13.2     Heat Map Analysis

14.        Industry Landscape

14.1     Overview

14.2     Market Initiative

14.3     New Product Development

14.4     Merger and Acquisition

15.        Company Profiles

15.1     Guillemot Corp SA

15.1.1       Key Facts

15.1.2       Business Description

15.1.3       Products and Services

15.1.4       Financial Overview

15.1.5       SWOT Analysis

15.1.6       Key Developments

15.2     Microsoft Corp

15.2.1       Key Facts

15.2.2       Business Description

15.2.3       Products and Services

15.2.4       Financial Overview

15.2.5       SWOT Analysis

15.2.6       Key Developments

15.3     Logitech International SA

15.3.1       Key Facts

15.3.2       Business Description

15.3.3       Products and Services

15.3.4       Financial Overview

15.3.5       SWOT Analysis

15.3.6       Key Developments

15.4     Corsair Gaming Inc

15.4.1       Key Facts

15.4.2       Business Description

15.4.3       Products and Services

15.4.4       Financial Overview

15.4.5       SWOT Analysis

15.4.6       Key Developments

15.5     ACCO Brands Corp

15.5.1       Key Facts

15.5.2       Business Description

15.5.3       Products and Services

15.5.4       Financial Overview

15.5.5       SWOT Analysis

15.5.6       Key Developments

15.6     Mad Catz Global Ltd

15.6.1       Key Facts

15.6.2       Business Description

15.6.3       Products and Services

15.6.4       Financial Overview

15.6.5       SWOT Analysis

15.6.6       Key Developments

15.7     Sabrent

15.7.1       Key Facts

15.7.2       Business Description

15.7.3       Products and Services

15.7.4       Financial Overview

15.7.5       SWOT Analysis

15.7.6       Key Developments

15.8     Sony Group Corp

15.8.1       Key Facts

15.8.2       Business Description

15.8.3       Products and Services

15.8.4       Financial Overview

15.8.5       SWOT Analysis

15.8.6       Key Developments

15.9     Razer Inc

15.9.1       Key Facts

15.9.2       Business Description

15.9.3       Products and Services

15.9.4       Financial Overview

15.9.5       SWOT Analysis

15.9.6       Key Developments

15.10  Nintendo Co Ltd

15.10.1    Key Facts

15.10.2    Business Description

15.10.3    Products and Services

15.10.4    Financial Overview

15.10.5    SWOT Analysis

15.10.6    Key Developments

16.        Appendix

16.1     Word Index

16.2     About The Insight Partners

 

LIST OF TABLES

Table 1.             Gaming Controller Market Segmentation

Table 2.             List of Vendors

Table 3.             Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Table 4.             Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million) – by Product Type

Table 5.             Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million) – by Compatibility

Table 6.             Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million) – by Connectivity

Table 7.             Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million) – by Distribution Channel

Table 8.             Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million) – by End-use

Table 9.             North America: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Country

Table 10.          United States: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type

Table 11.          United States: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility

Table 12.          United States: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity

Table 13.          United States: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel

Table 14.          United States: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End use

Table 15.          Canada: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type

Table 16.          Canada: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility

Table 17.          Canada: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity

Table 18.          Canada: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel

Table 19.          Canada: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End use

Table 20.          Mexico: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type

Table 21.          Mexico: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility

Table 22.          Mexico: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity

Table 23.          Mexico: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel

Table 24.          Mexico: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End-use

Table 25.          Heat Map Analysis

Table 26.          List of Abbreviation

 

LIST OF FIGURES

Figure 1.           Gaming Controller Market Segmentation, by Country

Figure 2.           PEST Analysis

Figure 3.           Gaming Controller Market – Key Market Dynamics

Figure 4.           Impact Analysis of Drivers and Restraints

Figure 5.           Gaming Controller Market Revenue (US$ Million), 2022–2030

Figure 6.           Gaming Controller Market Share (%) – by Product Type (2022 and 2030)

Figure 7.           Gamepad: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 8.           Joystick: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 9.           Trackball: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 10.        Steering Wheel: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 11.        Throttle Quadrant: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 12.        Others: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 13.        Gaming Controller Market Share (%) – by Compatibility (2022 and 2030)

Figure 14.        PCs: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 15.        Console: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 16.        Mobile: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 17.        Gaming Controller Market Share (%) – by Connectivity (2022 and 2030)

Figure 18.        Wired: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 19.        Wireless: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 20.        Gaming Controller Market Share (%) – by Distribution Channel (2022 and 2030)

Figure 21.        Offline: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 22.        Online: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 23.        Gaming Controller Market Share (%) – by End use (2022 and 2030)

Figure 24.        Personal: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 25.        Commercial: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 26.        Gaming Controller Market, by Key Countries - Revenue (2022) (US$ Million)

Figure 27.        North America: Gaming Controller Market Breakdown, by Key Countries, 2022 and 2030 (%)

Figure 28.        United States: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)

Figure 29.        Canada: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)

Figure 30.        Mexico: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)

Figure 31.        Company Positioning & Concentration

The List of Companies - North America Gaming Controller Market

  • Guillemot Corp SA.
  • Microsoft Corp.
  • Logitech International SA.
  • Corsair Gaming Inc.
  • ACCO Brands Corp.
  • Mad Catz Global Ltd.
  • Sabrent.
  • Sony Group Corp.
  • Razer Inc.
  • Nintendo Co Ltd.