
No. of Pages: 75 | Report Code: BMIRE00029752 | Category: Electronics and Semiconductor
No. of Pages: 75 | Report Code: BMIRE00029752 | Category: Electronics and Semiconductor
Table of Content
1. Introduction
1.1 The Insight Partners Research Report Guidance
1.2 Market Segmentation
2. Executive Summary
2.1 Key Insights
2.2 Market Attractiveness
3. Research Methodology
3.1 Coverage
3.2 Secondary Research
3.3 Primary Research
4. North America 3D Audio Market Landscape
4.1 Overview
4.2 Ecosystem Analysis
4.2.1 Component Providers:
4.2.2 3D Audio System Manufacturers:
4.2.3 End Users:
4.2.4 List of Vendors in the Value Chain:
5. North America 3D Audio Market - Key Industry Dynamics
5.1 Drivers
5.1.1 Rise in use of HRTF in Media & Entertainment Sector
5.1.2 Proliferation of Gaming Industry
5.2 Restraints:
5.2.1 Connectivity Issues and High Overall Costs
5.3 Opportunities:
5.3.1 Growing Adoption of Online 3D Music Streaming
5.3.2 Increasing Importance of Spatial Audio
5.4 Future Trends:
5.4.1 Use of 3D Audio in Podcasts
5.5 Impact of Drivers and Restraints:
6. 3D Audio Market - North America Market Analysis
6.1 North America 3D Audio Market Revenue (US$ Million), 2022 - 2030
6.2 North America 3D Audio Market Forecast and Analysis
7. North America 3D Audio Market Analysis - Component
7.1 Hardware
7.1.1 Overview
7.1.2 Hardware Market Revenue and Forecasts To 2030 (US$ Million)
7.1.3 Loudspeakers
7.1.3.1 Overview
7.1.3.2 Loudspeakers Market Revenue and Forecasts To 2030 (US$ Million)
7.1.4 Headphones
7.1.4.1 Overview
7.1.4.2 Headphones Market Revenue and Forecasts To 2030 (US$ Million)
7.1.5 Microphones
7.1.5.1 Overview
7.1.5.2 Microphones Market Revenue and Forecasts To 2030 (US$ Million)
7.1.6 Others
7.1.6.1 Overview
7.1.6.2 Others Market Revenue and Forecasts To 2030 (US$ Million)
7.2 Software
7.2.1 Overview
7.2.2 Software Market Revenue and Forecasts To 2030 (US$ Million)
7.3 Services
7.3.1 Overview
7.3.2 Services Market Revenue and Forecasts To 2030 (US$ Million)
8. North America 3D Audio Market Analysis - End-Use Industries
8.1 Consumer Electronics
8.1.1 Overview
8.1.2 Consumer Electronics Market Revenue and Forecasts To 2030 (US$ Million)
8.2 Automotive
8.2.1 Overview
8.2.2 Automotive Market Revenue and Forecasts To 2030 (US$ Million)
8.3 Media and Entertainment
8.3.1 Overview
8.3.2 Media and Entertainment Market Revenue and Forecasts To 2030 (US$ Million)
8.4 Gaming
8.4.1 Overview
8.4.2 Gaming Market Revenue and Forecasts To 2030 (US$ Million)
8.5 Others
8.5.1 Overview
8.5.2 Others Market Revenue and Forecasts To 2030 (US$ Million)
9. North America 3D Audio Market -Country Analysis
9.1 North America
9.1.1 North America 3D Audio Market Overview
9.1.2 North America 3D Audio Market Breakdown, by Country
9.1.3 North America 3D Audio Market Revenue and Forecasts and Analysis - By Countries
9.1.3.1 US 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.1.3.1.1 US 3D Audio Market Breakdown by Component
9.1.3.1.2 US 3D Audio Market Breakdown by End-Use Industries
9.1.3.2 Canada 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.1.3.2.1 Canada 3D Audio Market Breakdown by Component
9.1.3.2.2 Canada 3D Audio Market Breakdown by End-Use Industries
9.1.3.3 Mexico 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.1.3.3.1 Mexico 3D Audio Market Breakdown by Component
9.1.3.3.2 Mexico 3D Audio Market Breakdown by End-Use Industries
10. Industry Landscape
10.1 Overview
10.2 Market Initiative
11. Company Profiles
11.1 Barco NV
11.1.1 Key Facts
11.1.2 Business Description
11.1.3 Products and Services
11.1.4 Financial Overview
11.1.5 SWOT Analysis
11.1.6 Key Developments
11.2 Dolby Laboratories Inc
11.2.1 Key Facts
11.2.2 Business Description
11.2.3 Products and Services
11.2.4 Financial Overview
11.2.5 SWOT Analysis
11.2.6 Key Developments
11.3 XPERI HOLDING CORPORATION
11.3.1 Key Facts
11.3.2 Business Description
11.3.3 Products and Services
11.3.4 Financial Overview
11.3.5 SWOT Analysis
11.3.6 Key Developments
11.4 Waves Audio Ltd.
11.4.1 Key Facts
11.4.2 Business Description
11.4.3 Products and Services
11.4.4 Financial Overview
11.4.5 SWOT Analysis
11.4.6 Key Developments
11.5 Sennheiser electronic GmbH & Co. KG
11.5.1 Key Facts
11.5.2 Business Description
11.5.3 Products and Services
11.5.4 Financial Overview
11.5.5 SWOT Analysis
11.5.6 Key Developments
11.6 VisiSonics
11.6.1 Key Facts
11.6.2 Business Description
11.6.3 Products and Services
11.6.4 Financial Overview
11.6.5 SWOT Analysis
11.6.6 Key Developments
11.7 THX Ltd
11.7.1 Key Facts
11.7.2 Business Description
11.7.3 Products and Services
11.7.4 Financial Overview
11.7.5 SWOT Analysis
11.7.6 Key Developments
12. Appendix
12.1 Word Index
List of Tables
Table 1. North America 3D Audio Market Segmentation
Table 2. North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Million)
Table 3. North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - Component
Table 4. North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - Hardware
Table 5. North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - End-Use Industries
Table 6. North America 3D Audio Market, by Country - Revenue and Forecast to 2030 (USD Million)
Table 7. US 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
Table 8. US 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
Table 9. US 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
Table 10. Canada 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
Table 11. Canada 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
Table 12. Canada 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
Table 13. Mexico 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
Table 14. Mexico 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
Table 15. Mexico 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
Table 16. List of Abbreviation
List of Figures
Figure 1. North America 3D Audio Market Segmentation, By Country
Figure 2. Ecosystem: North America 3D Audio Market
Figure 3. North America 3D Audio Market - Key Industry Dynamics
Figure 4. Impact Analysis of Drivers and Restraints
Figure 5. North America 3D Audio Market Revenue (US$ Million), 2022 & 2030
Figure 6. North America 3D Audio Market Share (%) - Component, 2022 and 2030
Figure 7. Hardware Market Revenue and Forecasts To 2030 (US$ Million)
Figure 8. Loudspeakers Market Revenue and Forecasts To 2030 (US$ Million)
Figure 9. Headphones Market Revenue and Forecasts To 2030 (US$ Million)
Figure 10. Microphones Market Revenue and Forecasts To 2030 (US$ Million)
Figure 11. Others Market Revenue and Forecasts To 2030 (US$ Million)
Figure 12. Software Market Revenue and Forecasts To 2030 (US$ Million)
Figure 13. Services Market Revenue and Forecasts To 2030 (US$ Million)
Figure 14. North America 3D Audio Market Share (%) - End-Use Industries, 2022 and 2030
Figure 15. Consumer Electronics Market Revenue and Forecasts To 2030 (US$ Million)
Figure 16. Automotive Market Revenue and Forecasts To 2030 (US$ Million)
Figure 17. Media and Entertainment Market Revenue and Forecasts To 2030 (US$ Million)
Figure 18. Gaming Market Revenue and Forecasts To 2030 (US$ Million)
Figure 19. Others Market Revenue and Forecasts To 2030 (US$ Million)
Figure 20. North America 3D Audio Market, by Key Country - Revenue (2022) (US$ Million)
Figure 21. 3D audio market Breakdown by Key Countries, 2022 and 2030 (%)
Figure 22. US 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
Figure 23. Canada 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
Figure 24. Mexico 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
1. Barco NV
2. Dolby Laboratories Inc
3. XPERI HOLDING CORPORATION
4. Waves Audio Ltd.
5. Sennheiser electronic GmbH & Co. KG
6. VisiSonics
7. THXLtd