Europe Location-based Entertainment Market
Historic Data:    |   Base Year: 2023   |   Forecast Period: 2024-2031
Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)   

No. of Pages: 113    |    Report Code: BMIRE00027635    |    Category: Technology, Media and Telecommunications

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Europe Location-based Entertainment Market

1.           Introduction

1.1         Study Scope

1.2         The Insight Partners Research Report Guidance

1.3         Market Segmentation

2.           Key Takeaways

3.        Research Methodology

3.1         Coverage

3.2         Secondary Research

3.3         Primary Research

4.           Europe Location-Based Entertainment Market Landscape

4.1         Market Overview

4.2         PEST Analysis

4.2.1        Europe

4.3         Ecosystem Analysis

4.4         Expert Opinions

5.           Europe Location-Based Entertainment Market – Key Market Dynamics

5.1         Market Drivers

5.1.1        Rising Popularity of 360-Degree VR-Based Games

5.1.2        Mix of AR and VR Technology with 3-D Projection Mapping

5.2         Market Restraints

5.2.1        Health Risks Associated with Extensive Usage of Virtual Reality Headsets

5.3         Market Opportunities

5.3.1        Development and Integration of Advanced Technologies and Tools

5.3.2        Use of VR Headsets for Indoor Games

5.4         Future Trends

5.4.1        Advent of Next-Generation Laser Tags

5.5         Impact Analysis of Drivers and Restraints

6.           Europe Location-Based Entertainment Market –Market Analysis

6.1         Europe Location-Based Entertainment Market Overview

6.2         Europe Location-Based Entertainment Market Revenue Forecast and Analysis

7.           Europe Location-Based Entertainment Market Analysis – By Component

7.1         Overview

7.2         Europe Location-Based Entertainment Market, By Hardware (2021 and 2028)

7.3         Hardware

7.3.1        Overview

7.3.2        Hardware: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

7.4         Software

7.4.1        Overview

7.4.2        Software: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

8.           Europe Location-Based Entertainment Market Analysis – By Technology

8.1         Overview

8.2         Europe Location-Based Entertainment Market, By Technology (2021 and 2028)

8.3         2D

8.3.1        Overview

8.3.2        Europe 2D: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

8.4         3D

8.4.1        Overview

8.4.2        Europe 3D: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

9.           Europe Location-Based Entertainment Market Analysis – By End Use

9.1         Overview

9.2         Europe Location-Based Entertainment Market, By End Use (2021 and 2028)

9.3         Amusement Park

9.3.1        Overview

9.3.2        Amusement Park: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

9.4         Arcade Studio

9.4.1        Overview

9.4.2        Arcade Studio: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

9.5         Film Studio

9.5.1        Overview

9.5.2        Film Studio: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

10.        Europe Location-Based Entertainment Market – Country Analysis

10.1      Europe Location-Based Entertainment Market

10.1.1     Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

10.1.2     Europe Location-Based Entertainment Market- By Country

10.1.3.1       Germany: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

10.1.3.1.1       Germany: Europe Location-Based Entertainment Market- By Component

10.1.3.1.2       Germany: Europe Location-Based Entertainment Market- By Technology

10.1.3.1.3       Germany: Europe Location-Based Entertainment Market- By End Use

10.1.3.2       France: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

10.1.3.2.1       France: Europe Location-Based Entertainment Market- By Component

10.1.3.2.2       France: Europe Location-Based Entertainment Market- By Technology

10.1.3.2.3       France: Europe Location-Based Entertainment Market- By End Use

10.1.3.3       Italy: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

10.1.3.3.1       Italy: Europe Location-Based Entertainment Market- By Component

10.1.3.3.2       Italy: Europe Location-Based Entertainment Market- By Technology

10.1.3.3.3       Italy: Europe Location-Based Entertainment Market- By End Use

10.1.3.4       UK: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

10.1.3.4.1       UK: Europe Location-Based Entertainment Market- By Component

10.1.3.4.2       UK: Europe Location-Based Entertainment Market- By Technology

10.1.3.4.3       UK: Europe Location-Based Entertainment Market- By End Use

10.1.3.5       Russia: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

10.1.3.5.1       Russia: Europe Location-Based Entertainment Market- By Component

10.1.3.5.2       Russia: Europe Location-Based Entertainment Market- By Technology

10.1.3.5.3       Russia: Europe Location-Based Entertainment Market- By End Use

10.1.3.6       Rest of Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

10.1.3.6.1       Rest of Europe Location-Based Entertainment Market- By Component

10.1.3.6.2       Rest of Europe Location-Based Entertainment Market- By Technology

10.1.3.6.3       Rest of Europe Location-Based Entertainment Market- By End Use

11.        Industry Landscape

11.1      Overview

11.2      Business Planning and Strategy

11.3      Merger and Acquisition

11.4      Expansion & Collaboration

11.5      Product News

12.        Company Profiles

12.1      BidOn Games Studio

12.1.1     Key Facts

12.1.2     Business Description

12.1.3     Products and Services

12.1.4     Financial Overview

12.1.5     SWOT Analysis

12.1.6     Key Developments

12.2      Dimension

12.2.1     Key Facts

12.2.2     Business Description

12.2.3     Products and Services

12.2.4     Financial Overview

12.2.5     SWOT Analysis

12.2.6     Key Developments

12.3      HQSoftware

12.3.1     Key Facts

12.3.2     Business Description

12.3.3     Products and Services

12.3.4     Financial Overview

12.3.5     SWOT Analysis

12.3.6     Key Developments

12.4      IMAX CORPORATION

12.4.1     Key Facts

12.4.2     Business Description

12.4.3     Products and Services

12.4.4     Financial Overview

12.4.5     SWOT Analysis

12.4.6     Key Developments

12.5      Neurogaming LTD

12.5.1     Key Facts

12.5.2     Business Description

12.5.3     Products and Services

12.5.4     Financial Overview

12.5.5     SWOT Analysis

12.5.6     Key Developments

12.6      TESLASUIT

12.6.1     Key Facts

12.6.2     Business Description

12.6.3     Products and Services

12.6.4     Financial Overview

12.6.5     SWOT Analysis

12.6.6     Key Developments

12.7      SpringboardVR

12.7.1     Key Facts

12.7.2     Business Description

12.7.3     Products and Services

12.7.4     Financial Overview

12.7.5     SWOT Analysis

12.7.6     Key Developments

12.8      Samsung Electronics Co., Ltd.

12.8.1     Key Facts

12.8.2     Business Description

12.8.3     Products and Services

12.8.4     Financial Overview

12.8.5     SWOT Analysis

12.8.6     Key Developments

12.9      Vicon Motion Systems Ltd

12.9.1     Key Facts

12.9.2     Business Description

12.9.3     Products and Services

12.9.4     Financial Overview

12.9.5     SWOT Analysis

12.9.6     Key Developments

13.        Appendix

13.1      About The Insight Partners

13.2      Word Index

 

 

LIST OF TABLES

Table 1.             Europe Location-Based Entertainment Market Revenue and Forecast to 2028 (US$ Million)

Table 2.             Europe Location-Based Entertainment Market- By Component – Revenue and Forecast to 2028 (US$ Million)

Table 3.             Europe Location-Based Entertainment Market- By Technology – Revenue and Forecast to 2028 (US$ Million)

Table 4.             Europe Location-Based Entertainment Market- By Technology – Revenue and Forecast to 2028 (US$ Million)

Table 5.             Germany: Europe Location-Based Entertainment Market- By Component –Revenue and Forecast to 2028 (US$ Million)

Table 6.             Germany: Europe Location-Based Entertainment Market- By Technology –Revenue and Forecast to 2028 (US$ Million)

Table 7.             Germany: Europe Location-Based Entertainment Market- By End Use –Revenue and Forecast to 2028 (US$ Million)

Table 8.             France: Europe Location-Based Entertainment Market- By Component –Revenue and Forecast to 2028 (US$ Million)

Table 9.             France: Europe Location-Based Entertainment Market- By Technology –Revenue and Forecast to 2028 (US$ Million)

Table 10.          France: Europe Location-Based Entertainment Market- By End Use –Revenue and Forecast to 2028 (US$ Million)

Table 11.          Italy: Europe Location-Based Entertainment Market- By Component –Revenue and Forecast to 2028 (US$ Million)

Table 12.          Italy: Europe Location-Based Entertainment Market- By Technology –Revenue and Forecast to 2028 (US$ Million)

Table 13.          Italy: Europe Location-Based Entertainment Market- By End Use –Revenue and Forecast to 2028 (US$ Million)

Table 14.          UK: Europe Location-Based Entertainment Market- By Component –Revenue and Forecast to 2028 (US$ Million)

Table 15.          UK: Europe Location-Based Entertainment Market- By Technology –Revenue and Forecast to 2028 (US$ Million)

Table 16.          UK: Europe Location-Based Entertainment Market- By End Use –Revenue and Forecast to 2028 (US$ Million)

Table 17.          Russia: Europe Location-Based Entertainment Market- By Component –Revenue and Forecast to 2028 (US$ Million)

Table 18.          Russia: Europe Location-Based Entertainment Market- By Technology –Revenue and Forecast to 2028 (US$ Million)

Table 19.          Russia: Europe Location-Based Entertainment Market- By End Use –Revenue and Forecast to 2028 (US$ Million)

Table 20.          Rest of Europe Location-Based Entertainment Market- By Component –Revenue and Forecast to 2028 (US$ Million)

Table 21.          Rest of Europe Location-Based Entertainment Market- By Technology –Revenue and Forecast to 2028 (US$ Million)

Table 22.          Rest of Europe Location-Based Entertainment Market- By End Use –Revenue and Forecast to 2028 (US$ Million)

Table 23.          List of Abbreviation

 

 

LIST OF FIGURES

Figure 1.           Europe Location-Based Entertainment Market Segmentation

Figure 2.           Europe Location-Based Entertainment Market Segmentation – By Country

Figure 3.           Europe Location-Based Entertainment Market Overview

Figure 4.           Europe Location-Based Entertainment Market, By Component

Figure 5.           Europe Location-Based Entertainment Market, By Country

Figure 6.           Europe – PEST Analysis

Figure 7.           Europe Location-Based Entertainment Market- Ecosystem Analysis

Figure 8.           Europe Location-Based Entertainment Market Impact Analysis of Drivers and Restraints

Figure 9.           Europe Location-Based Entertainment Market Revenue Forecast and Analysis (US$ Million)

Figure 10.        Europe Location-Based Entertainment Market Revenue Share, By Component (2021 and 2028)

Figure 11.        Hardware: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 12.        Software: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 13.        Europe Location-Based Entertainment Market Revenue Share, By Technology (2021 and 2028)

Figure 14.        Europe 2D: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 15.        Europe 3D: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 16.        Europe Location-Based Entertainment Market Revenue Share, By End Use (2021 and 2028)

Figure 17.        Amusement Park: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 18.        Arcade Studio: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 19.        Film Studio: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 20.        Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 21.        Europe Location-Based Entertainment Market Revenue Share, By Country (2021 and 2028)

Figure 22.        Germany: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 23.        France: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 24.        Italy: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 25.        UK: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 26.        Russia: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 27.        Rest of Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

The List of Companies - Europe Location-based Entertainment Market

  1. BidOn Games Studio                                                                                                     
  2. Dimension                                                                                                                         
  3. HQSoftware                                                                                                                      
  4. IMAX CORPORATION                                                                                                     
  5. Neurogaming LTD                                                                                                           
  6. Teslasuit                                                                                                                             
  7. SpringboardVR                                                                                                                 
  8. Samsung Electronics Co., Ltd.   
  9. Vicon Motion Systems Ltd