
No. of Pages: 113 | Report Code: BMIRE00027635 | Category: Technology, Media and Telecommunications
No. of Pages: 113 | Report Code: BMIRE00027635 | Category: Technology, Media and Telecommunications
1.1 Study Scope
1.2 The Insight Partners Research Report Guidance
1.3 Market Segmentation
3.1 Coverage
3.2 Secondary Research
3.3 Primary Research
4.1 Market Overview
4.2 PEST Analysis
4.2.1 Europe
4.3 Ecosystem Analysis
4.4 Expert Opinions
5.1 Market Drivers
5.1.1 Rising Popularity of 360-Degree VR-Based Games
5.1.2 Mix of AR and VR Technology with 3-D Projection Mapping
5.2 Market Restraints
5.2.1 Health Risks Associated with Extensive Usage of Virtual Reality Headsets
5.3 Market Opportunities
5.3.1 Development and Integration of Advanced Technologies and Tools
5.3.2 Use of VR Headsets for Indoor Games
5.4 Future Trends
5.4.1 Advent of Next-Generation Laser Tags
5.5 Impact Analysis of Drivers and Restraints
6.1 Europe Location-Based Entertainment Market Overview
6.2 Europe Location-Based Entertainment Market Revenue Forecast and Analysis
7.1 Overview
7.2 Europe Location-Based Entertainment Market, By Hardware (2021 and 2028)
7.3 Hardware
7.3.1 Overview
7.3.2 Hardware: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
7.4 Software
7.4.1 Overview
7.4.2 Software: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
8.1 Overview
8.2 Europe Location-Based Entertainment Market, By Technology (2021 and 2028)
8.3 2D
8.3.1 Overview
8.3.2 Europe 2D: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
8.4 3D
8.4.1 Overview
8.4.2 Europe 3D: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
9.1 Overview
9.2 Europe Location-Based Entertainment Market, By End Use (2021 and 2028)
9.3 Amusement Park
9.3.1 Overview
9.3.2 Amusement Park: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
9.4 Arcade Studio
9.4.1 Overview
9.4.2 Arcade Studio: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
9.5 Film Studio
9.5.1 Overview
9.5.2 Film Studio: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
10.1 Europe Location-Based Entertainment Market
10.1.1 Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
10.1.2 Europe Location-Based Entertainment Market- By Country
10.1.3.1 Germany: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
10.1.3.1.1 Germany: Europe Location-Based Entertainment Market- By Component
10.1.3.1.2 Germany: Europe Location-Based Entertainment Market- By Technology
10.1.3.1.3 Germany: Europe Location-Based Entertainment Market- By End Use
10.1.3.2 France: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
10.1.3.2.1 France: Europe Location-Based Entertainment Market- By Component
10.1.3.2.2 France: Europe Location-Based Entertainment Market- By Technology
10.1.3.2.3 France: Europe Location-Based Entertainment Market- By End Use
10.1.3.3 Italy: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
10.1.3.3.1 Italy: Europe Location-Based Entertainment Market- By Component
10.1.3.3.2 Italy: Europe Location-Based Entertainment Market- By Technology
10.1.3.3.3 Italy: Europe Location-Based Entertainment Market- By End Use
10.1.3.4 UK: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
10.1.3.4.1 UK: Europe Location-Based Entertainment Market- By Component
10.1.3.4.2 UK: Europe Location-Based Entertainment Market- By Technology
10.1.3.4.3 UK: Europe Location-Based Entertainment Market- By End Use
10.1.3.5 Russia: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
10.1.3.5.1 Russia: Europe Location-Based Entertainment Market- By Component
10.1.3.5.2 Russia: Europe Location-Based Entertainment Market- By Technology
10.1.3.5.3 Russia: Europe Location-Based Entertainment Market- By End Use
10.1.3.6 Rest of Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
10.1.3.6.1 Rest of Europe Location-Based Entertainment Market- By Component
10.1.3.6.2 Rest of Europe Location-Based Entertainment Market- By Technology
10.1.3.6.3 Rest of Europe Location-Based Entertainment Market- By End Use
11.1 Overview
11.2 Business Planning and Strategy
11.3 Merger and Acquisition
11.4 Expansion & Collaboration
11.5 Product News
12.1 BidOn Games Studio
12.1.1 Key Facts
12.1.2 Business Description
12.1.3 Products and Services
12.1.4 Financial Overview
12.1.5 SWOT Analysis
12.1.6 Key Developments
12.2 Dimension
12.2.1 Key Facts
12.2.2 Business Description
12.2.3 Products and Services
12.2.4 Financial Overview
12.2.5 SWOT Analysis
12.2.6 Key Developments
12.3 HQSoftware
12.3.1 Key Facts
12.3.2 Business Description
12.3.3 Products and Services
12.3.4 Financial Overview
12.3.5 SWOT Analysis
12.3.6 Key Developments
12.4 IMAX CORPORATION
12.4.1 Key Facts
12.4.2 Business Description
12.4.3 Products and Services
12.4.4 Financial Overview
12.4.5 SWOT Analysis
12.4.6 Key Developments
12.5 Neurogaming LTD
12.5.1 Key Facts
12.5.2 Business Description
12.5.3 Products and Services
12.5.4 Financial Overview
12.5.5 SWOT Analysis
12.5.6 Key Developments
12.6 TESLASUIT
12.6.1 Key Facts
12.6.2 Business Description
12.6.3 Products and Services
12.6.4 Financial Overview
12.6.5 SWOT Analysis
12.6.6 Key Developments
12.7 SpringboardVR
12.7.1 Key Facts
12.7.2 Business Description
12.7.3 Products and Services
12.7.4 Financial Overview
12.7.5 SWOT Analysis
12.7.6 Key Developments
12.8 Samsung Electronics Co., Ltd.
12.8.1 Key Facts
12.8.2 Business Description
12.8.3 Products and Services
12.8.4 Financial Overview
12.8.5 SWOT Analysis
12.8.6 Key Developments
12.9 Vicon Motion Systems Ltd
12.9.1 Key Facts
12.9.2 Business Description
12.9.3 Products and Services
12.9.4 Financial Overview
12.9.5 SWOT Analysis
12.9.6 Key Developments
13.1 About The Insight Partners
13.2 Word Index
Table 1. Europe Location-Based Entertainment Market Revenue and Forecast to 2028 (US$ Million)
Table 2. Europe Location-Based Entertainment Market- By Component – Revenue and Forecast to 2028 (US$ Million)
Table 3. Europe Location-Based Entertainment Market- By Technology – Revenue and Forecast to 2028 (US$ Million)
Table 4. Europe Location-Based Entertainment Market- By Technology – Revenue and Forecast to 2028 (US$ Million)
Table 5. Germany: Europe Location-Based Entertainment Market- By Component –Revenue and Forecast to 2028 (US$ Million)
Table 6. Germany: Europe Location-Based Entertainment Market- By Technology –Revenue and Forecast to 2028 (US$ Million)
Table 7. Germany: Europe Location-Based Entertainment Market- By End Use –Revenue and Forecast to 2028 (US$ Million)
Table 8. France: Europe Location-Based Entertainment Market- By Component –Revenue and Forecast to 2028 (US$ Million)
Table 9. France: Europe Location-Based Entertainment Market- By Technology –Revenue and Forecast to 2028 (US$ Million)
Table 10. France: Europe Location-Based Entertainment Market- By End Use –Revenue and Forecast to 2028 (US$ Million)
Table 11. Italy: Europe Location-Based Entertainment Market- By Component –Revenue and Forecast to 2028 (US$ Million)
Table 12. Italy: Europe Location-Based Entertainment Market- By Technology –Revenue and Forecast to 2028 (US$ Million)
Table 13. Italy: Europe Location-Based Entertainment Market- By End Use –Revenue and Forecast to 2028 (US$ Million)
Table 14. UK: Europe Location-Based Entertainment Market- By Component –Revenue and Forecast to 2028 (US$ Million)
Table 15. UK: Europe Location-Based Entertainment Market- By Technology –Revenue and Forecast to 2028 (US$ Million)
Table 16. UK: Europe Location-Based Entertainment Market- By End Use –Revenue and Forecast to 2028 (US$ Million)
Table 17. Russia: Europe Location-Based Entertainment Market- By Component –Revenue and Forecast to 2028 (US$ Million)
Table 18. Russia: Europe Location-Based Entertainment Market- By Technology –Revenue and Forecast to 2028 (US$ Million)
Table 19. Russia: Europe Location-Based Entertainment Market- By End Use –Revenue and Forecast to 2028 (US$ Million)
Table 20. Rest of Europe Location-Based Entertainment Market- By Component –Revenue and Forecast to 2028 (US$ Million)
Table 21. Rest of Europe Location-Based Entertainment Market- By Technology –Revenue and Forecast to 2028 (US$ Million)
Table 22. Rest of Europe Location-Based Entertainment Market- By End Use –Revenue and Forecast to 2028 (US$ Million)
Table 23. List of Abbreviation
Figure 1. Europe Location-Based Entertainment Market Segmentation
Figure 2. Europe Location-Based Entertainment Market Segmentation – By Country
Figure 3. Europe Location-Based Entertainment Market Overview
Figure 4. Europe Location-Based Entertainment Market, By Component
Figure 5. Europe Location-Based Entertainment Market, By Country
Figure 6. Europe – PEST Analysis
Figure 7. Europe Location-Based Entertainment Market- Ecosystem Analysis
Figure 8. Europe Location-Based Entertainment Market Impact Analysis of Drivers and Restraints
Figure 9. Europe Location-Based Entertainment Market Revenue Forecast and Analysis (US$ Million)
Figure 10. Europe Location-Based Entertainment Market Revenue Share, By Component (2021 and 2028)
Figure 11. Hardware: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 12. Software: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 13. Europe Location-Based Entertainment Market Revenue Share, By Technology (2021 and 2028)
Figure 14. Europe 2D: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 15. Europe 3D: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 16. Europe Location-Based Entertainment Market Revenue Share, By End Use (2021 and 2028)
Figure 17. Amusement Park: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 18. Arcade Studio: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 19. Film Studio: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 20. Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 21. Europe Location-Based Entertainment Market Revenue Share, By Country (2021 and 2028)
Figure 22. Germany: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 23. France: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 24. Italy: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 25. UK: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 26. Russia: Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 27. Rest of Europe Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)