Asia Pacific Location-based Entertainment Market
Historic Data:    |   Base Year: 2023   |   Forecast Period: 2024-2031
Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios) 

No. of Pages: 104    |    Report Code: BMIRE00027641    |    Category: Technology, Media and Telecommunications

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Asia Pacific Location-based Entertainment Market

1.           Introduction

1.1         Study Scope

1.2         The Insight Partners Research Report Guidance

1.3         Market Segmentation

2.           Key Takeaways

3.        Research Methodology

3.1         Coverage

3.2         Secondary Research

3.3         Primary Research

4.           Asia Pacific Location-Based Entertainment Market Landscape

4.1         Market Overview

4.2         PEST Analysis

4.2.1        APAC

4.3         Ecosystem Analysis

4.4         Expert Opinions

5.           Asia Pacific Location-Based Entertainment Market – Key Market Dynamics

5.1         Market Drivers

5.1.1        Rising Popularity of 360-Degree VR-Based Games

5.1.2        Mix of AR and VR Technology with 3-D Projection Mapping

5.2         Market Restraints

5.2.1        Health Risks Associated with Extensive Usage of Virtual Reality Headsets

5.3         Market Opportunities

5.3.1        Development and Integration of Advanced Technologies and Tools

5.3.2        Use of VR Headsets for Indoor Games

5.4         Future Trends

5.4.1        Advent of Next-Generation Laser Tags

5.5         Impact Analysis of Drivers and Restraints

6.           Asia Pacific Location-Based Entertainment Market –Market Analysis

6.1         Asia Pacific Location-Based Entertainment Market Overview

6.2         Asia Pacific Location-Based Entertainment Market Revenue Forecast and Analysis

7.           Asia Pacific Location-Based Entertainment Market Analysis – By Component

7.1         Overview

7.2         Asia Pacific Location-Based Entertainment Market, By Hardware (2021 and 2028)

7.3         Hardware

7.3.1        Overview

7.3.2        Hardware: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

7.4         Software

7.4.1        Overview

7.4.2        Software: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

8.           Asia Pacific Location-Based Entertainment Market Analysis – By Technology

8.1         Overview

8.2         Asia Pacific Location-Based Entertainment Market, By Technology (2021 and 2028)

8.3         2D

8.3.1        Overview

8.3.2        Asia Pacific 2D: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

8.4         3D

8.4.1        Overview

8.4.2        Asia Pacific 3D: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

9.           Asia Pacific Location-Based Entertainment Market Analysis – By End Use

9.1         Overview

9.2         Asia Pacific Location-Based Entertainment Market, By End Use (2021 and 2028)

9.3         Amusement Park

9.3.1        Overview

9.3.2        Amusement Park: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

9.4         Arcade Studio

9.4.1        Overview

9.4.2        Arcade Studio: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

9.5         Film Studio

9.5.1        Overview

9.5.2        Film Studio: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

10.        Asia Pacific Location-Based Entertainment Market – Country Analysis

10.1      Asia Pacific Location-Based Entertainment Market

10.1.1     Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

10.1.2     Asia Pacific Location-Based Entertainment Market- by Key Country

10.1.2.1       Australia: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

10.1.2.1.1       Australia: Asia Pacific Location-Based Entertainment Market- by Component

10.1.2.1.2       Australia: Asia Pacific Location-Based Entertainment Market- By Technology

10.1.2.1.3       Australia: Asia Pacific Location-Based Entertainment Market- By End Use

10.1.2.2       China: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

10.1.2.2.1       China: Asia Pacific Location-Based Entertainment Market- by Component

10.1.2.2.2       China: Asia Pacific Location-Based Entertainment Market- By Technology

10.1.2.2.3       China: Asia Pacific Location-Based Entertainment Market- By End Use

10.1.2.3       India: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

10.1.2.3.1       India: Asia Pacific Location-Based Entertainment Market- by Component

10.1.2.3.2       India: Asia Pacific Location-Based Entertainment Market- By Technology

10.1.2.3.3       India: Asia Pacific Location-Based Entertainment Market- By End Use

10.1.2.4       Japan: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

10.1.2.4.1       Japan: Asia Pacific Location-Based Entertainment Market- by Component

10.1.2.4.2       Japan: Asia Pacific Location-Based Entertainment Market- By Technology

10.1.2.4.3       Japan: Asia Pacific Location-Based Entertainment Market- By End Use

10.1.2.5       South Korea: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

10.1.2.5.1       South Korea: Asia Pacific Location-Based Entertainment Market- by Component

10.1.2.5.2       South Korea: Asia Pacific Location-Based Entertainment Market- By Technology

10.1.2.5.3       South Korea: Asia Pacific Location-Based Entertainment Market- By End Use

10.1.2.6       Rest of Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

10.1.2.6.1       Rest of Asia Pacific Location-Based Entertainment Market- by Component

10.1.2.6.2       Rest of Asia Pacific Location-Based Entertainment Market- By Technology

10.1.2.6.3       Rest of Asia Pacific Location-Based Entertainment Market- By End Use

11.        Industry Landscape

11.1      Overview

11.2      Business Planning and Strategy

11.3      Merger and Acquisition

11.4      Expansion & Collaboration

11.5      Product News

12.        Company Profiles

12.1      HQSoftware

12.1.1     Key Facts

12.1.2     Business Description

12.1.3     Products and Services

12.1.4     Financial Overview

12.1.5     SWOT Analysis

12.1.6     Key Developments

12.2      IMAX CORPORATION

12.2.1     Key Facts

12.2.2     Business Description

12.2.3     Products and Services

12.2.4     Financial Overview

12.2.5     SWOT Analysis

12.2.6     Key Developments

12.3      Neurogaming LTD

12.3.1     Key Facts

12.3.2     Business Description

12.3.3     Products and Services

12.3.4     Financial Overview

12.3.5     SWOT Analysis

12.3.6     Key Developments

12.4      SpringboardVR

12.4.1     Key Facts

12.4.2     Business Description

12.4.3     Products and Services

12.4.4     Financial Overview

12.4.5     SWOT Analysis

12.4.6     Key Developments

12.5      Samsung Electronics Co., Ltd.

12.5.1     Key Facts

12.5.2     Business Description

12.5.3     Products and Services

12.5.4     Financial Overview

12.5.5     SWOT Analysis

12.5.6     Key Developments

12.6      Vicon Motion Systems Ltd

12.6.1     Key Facts

12.6.2     Business Description

12.6.3     Products and Services

12.6.4     Financial Overview

12.6.5     SWOT Analysis

12.6.6     Key Developments

13.        Appendix

13.1      About The Insight Partners

13.2      Word Index

 

 

LIST OF TABLES

Table 1.             Asia Pacific Location-Based Entertainment Market Revenue and Forecast to 2028 (US$ Million)

Table 2.             Asia Pacific Location-Based Entertainment Market- by Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 3.             Asia Pacific Location-Based Entertainment Market- By Technology – Revenue and Forecast to 2028 (US$ Million)

Table 4.             Asia Pacific Location-Based Entertainment Market- By End Use – Revenue and Forecast to 2028 (US$ Million)

Table 5.             Australia: Asia Pacific Location-Based Entertainment Market- by Component –Revenue and Forecast to 2028 (US$ Million)

Table 6.             Australia: Asia Pacific Location-Based Entertainment Market- By Technology –Revenue and Forecast to 2028 (US$ Million)

Table 7.             Australia: Asia Pacific Location-Based Entertainment Market- By End Use –Revenue and Forecast to 2028 (US$ Million)

Table 8.             China: Asia Pacific Location-Based Entertainment Market- by Component –Revenue and Forecast to 2028 (US$ Million)

Table 9.             China: Asia Pacific Location-Based Entertainment Market- By Technology –Revenue and Forecast to 2028 (US$ Million)

Table 10.          China: Asia Pacific Location-Based Entertainment Market- By End Use –Revenue and Forecast to 2028 (US$ Million)

Table 11.          India: Asia Pacific Location-Based Entertainment Market- by Component –Revenue and Forecast to 2028 (US$ Million)

Table 12.          India: Asia Pacific Location-Based Entertainment Market- By Technology –Revenue and Forecast to 2028 (US$ Million)

Table 13.          India: Asia Pacific Location-Based Entertainment Market- By End Use –Revenue and Forecast to 2028 (US$ Million)

Table 14.          Japan: Asia Pacific Location-Based Entertainment Market- by Component –Revenue and Forecast to 2028 (US$ Million)

Table 15.          Japan: Asia Pacific Location-Based Entertainment Market- By Technology –Revenue and Forecast to 2028 (US$ Million)

Table 16.          Japan: Asia Pacific Location-Based Entertainment Market- By End Use –Revenue and Forecast to 2028 (US$ Million)

Table 17.          South Korea: Asia Pacific Location-Based Entertainment Market- by Component –Revenue and Forecast to 2028 (US$ Million)

Table 18.          South Korea: Asia Pacific Location-Based Entertainment Market- By Technology –Revenue and Forecast to 2028 (US$ Million)

Table 19.          South Korea: Asia Pacific Location-Based Entertainment Market- By End Use –Revenue and Forecast to 2028 (US$ Million)

Table 20.          Rest of Asia Pacific Location-Based Entertainment Market- by Component –Revenue and Forecast to 2028 (US$ Million)

Table 21.          Rest of Asia Pacific Location-Based Entertainment Market- By Technology –Revenue and Forecast to 2028 (US$ Million)

Table 22.          Rest of Asia Pacific Location-Based Entertainment Market- By End Use –Revenue and Forecast to 2028 (US$ Million)

Table 23.          List of Abbreviation

 

 

LIST OF FIGURES

Figure 1.           Asia Pacific Location-Based Entertainment Market Segmentation

Figure 2.           Asia Pacific Location-Based Entertainment Market Segmentation – By Country

Figure 3.           Asia Pacific Location-Based Entertainment Market Overview

Figure 4.           Asia Pacific Location-Based Entertainment Market, by Component

Figure 5.           Asia Pacific Location-Based Entertainment Market, by Country

Figure 6.           APAC – PEST Analysis

Figure 7.           Asia Pacific Location-Based Entertainment Market- Ecosystem Analysis

Figure 8.           Asia Pacific Location-Based Entertainment Market Impact Analysis of Drivers and Restraints

Figure 9.           Asia Pacific Location-Based Entertainment Market Revenue Forecast and Analysis (US$ Million)

Figure 10.        Asia Pacific Location-Based Entertainment Market Revenue Share, By Hardware (2021 and 2028)

Figure 11.        Hardware: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 12.        Software: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 13.        Asia Pacific Location-Based Entertainment Market Revenue Share, By Technology (2021 and 2028)

Figure 14.        Asia Pacific 2D: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 15.        Asia Pacific 3D: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 16.        Asia Pacific Location-Based Entertainment Market Revenue Share, By End Use (2021 and 2028)

Figure 17.        Amusement Park: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 18.        Arcade Studio: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 19.        Film Studio: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 20.        Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 21.        Asia Pacific Location-Based Entertainment Market Revenue Share, By Key Country (2021 and 2028)

Figure 22.        Australia: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 23.        China: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 24.        India: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 25.        Japan: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 26.        South Korea: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

Figure 27.          Rest of Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)

The List of Companies - Asia Pacific Location-based Entertainment Market

  1. HQSoftware                                                                                                      
  2. IMAX CORPORATION                                                                                                    
  3. Neurogaming Ltd                                                                                                            
  4. SpringboardVR                                                                                                                 
  5. Samsung Electronics Co., Ltd.       
  6. Vicon Motion Systems Ltd