
No. of Pages: 104 | Report Code: BMIRE00027641 | Category: Technology, Media and Telecommunications
No. of Pages: 104 | Report Code: BMIRE00027641 | Category: Technology, Media and Telecommunications
1.1 Study Scope
1.2 The Insight Partners Research Report Guidance
1.3 Market Segmentation
3.1 Coverage
3.2 Secondary Research
3.3 Primary Research
4.1 Market Overview
4.2 PEST Analysis
4.2.1 APAC
4.3 Ecosystem Analysis
4.4 Expert Opinions
5.1 Market Drivers
5.1.1 Rising Popularity of 360-Degree VR-Based Games
5.1.2 Mix of AR and VR Technology with 3-D Projection Mapping
5.2 Market Restraints
5.2.1 Health Risks Associated with Extensive Usage of Virtual Reality Headsets
5.3 Market Opportunities
5.3.1 Development and Integration of Advanced Technologies and Tools
5.3.2 Use of VR Headsets for Indoor Games
5.4 Future Trends
5.4.1 Advent of Next-Generation Laser Tags
5.5 Impact Analysis of Drivers and Restraints
6.1 Asia Pacific Location-Based Entertainment Market Overview
6.2 Asia Pacific Location-Based Entertainment Market Revenue Forecast and Analysis
7.1 Overview
7.2 Asia Pacific Location-Based Entertainment Market, By Hardware (2021 and 2028)
7.3 Hardware
7.3.1 Overview
7.3.2 Hardware: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
7.4 Software
7.4.1 Overview
7.4.2 Software: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
8.1 Overview
8.2 Asia Pacific Location-Based Entertainment Market, By Technology (2021 and 2028)
8.3 2D
8.3.1 Overview
8.3.2 Asia Pacific 2D: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
8.4 3D
8.4.1 Overview
8.4.2 Asia Pacific 3D: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
9.1 Overview
9.2 Asia Pacific Location-Based Entertainment Market, By End Use (2021 and 2028)
9.3 Amusement Park
9.3.1 Overview
9.3.2 Amusement Park: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
9.4 Arcade Studio
9.4.1 Overview
9.4.2 Arcade Studio: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
9.5 Film Studio
9.5.1 Overview
9.5.2 Film Studio: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
10.1 Asia Pacific Location-Based Entertainment Market
10.1.1 Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
10.1.2 Asia Pacific Location-Based Entertainment Market- by Key Country
10.1.2.1 Australia: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
10.1.2.1.1 Australia: Asia Pacific Location-Based Entertainment Market- by Component
10.1.2.1.2 Australia: Asia Pacific Location-Based Entertainment Market- By Technology
10.1.2.1.3 Australia: Asia Pacific Location-Based Entertainment Market- By End Use
10.1.2.2 China: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
10.1.2.2.1 China: Asia Pacific Location-Based Entertainment Market- by Component
10.1.2.2.2 China: Asia Pacific Location-Based Entertainment Market- By Technology
10.1.2.2.3 China: Asia Pacific Location-Based Entertainment Market- By End Use
10.1.2.3 India: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
10.1.2.3.1 India: Asia Pacific Location-Based Entertainment Market- by Component
10.1.2.3.2 India: Asia Pacific Location-Based Entertainment Market- By Technology
10.1.2.3.3 India: Asia Pacific Location-Based Entertainment Market- By End Use
10.1.2.4 Japan: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
10.1.2.4.1 Japan: Asia Pacific Location-Based Entertainment Market- by Component
10.1.2.4.2 Japan: Asia Pacific Location-Based Entertainment Market- By Technology
10.1.2.4.3 Japan: Asia Pacific Location-Based Entertainment Market- By End Use
10.1.2.5 South Korea: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
10.1.2.5.1 South Korea: Asia Pacific Location-Based Entertainment Market- by Component
10.1.2.5.2 South Korea: Asia Pacific Location-Based Entertainment Market- By Technology
10.1.2.5.3 South Korea: Asia Pacific Location-Based Entertainment Market- By End Use
10.1.2.6 Rest of Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
10.1.2.6.1 Rest of Asia Pacific Location-Based Entertainment Market- by Component
10.1.2.6.2 Rest of Asia Pacific Location-Based Entertainment Market- By Technology
10.1.2.6.3 Rest of Asia Pacific Location-Based Entertainment Market- By End Use
11.1 Overview
11.2 Business Planning and Strategy
11.3 Merger and Acquisition
11.4 Expansion & Collaboration
11.5 Product News
12.1 HQSoftware
12.1.1 Key Facts
12.1.2 Business Description
12.1.3 Products and Services
12.1.4 Financial Overview
12.1.5 SWOT Analysis
12.1.6 Key Developments
12.2 IMAX CORPORATION
12.2.1 Key Facts
12.2.2 Business Description
12.2.3 Products and Services
12.2.4 Financial Overview
12.2.5 SWOT Analysis
12.2.6 Key Developments
12.3 Neurogaming LTD
12.3.1 Key Facts
12.3.2 Business Description
12.3.3 Products and Services
12.3.4 Financial Overview
12.3.5 SWOT Analysis
12.3.6 Key Developments
12.4 SpringboardVR
12.4.1 Key Facts
12.4.2 Business Description
12.4.3 Products and Services
12.4.4 Financial Overview
12.4.5 SWOT Analysis
12.4.6 Key Developments
12.5 Samsung Electronics Co., Ltd.
12.5.1 Key Facts
12.5.2 Business Description
12.5.3 Products and Services
12.5.4 Financial Overview
12.5.5 SWOT Analysis
12.5.6 Key Developments
12.6 Vicon Motion Systems Ltd
12.6.1 Key Facts
12.6.2 Business Description
12.6.3 Products and Services
12.6.4 Financial Overview
12.6.5 SWOT Analysis
12.6.6 Key Developments
13.1 About The Insight Partners
13.2 Word Index
Table 1. Asia Pacific Location-Based Entertainment Market Revenue and Forecast to 2028 (US$ Million)
Table 2. Asia Pacific Location-Based Entertainment Market- by Hardware – Revenue and Forecast to 2028 (US$ Million)
Table 3. Asia Pacific Location-Based Entertainment Market- By Technology – Revenue and Forecast to 2028 (US$ Million)
Table 4. Asia Pacific Location-Based Entertainment Market- By End Use – Revenue and Forecast to 2028 (US$ Million)
Table 5. Australia: Asia Pacific Location-Based Entertainment Market- by Component –Revenue and Forecast to 2028 (US$ Million)
Table 6. Australia: Asia Pacific Location-Based Entertainment Market- By Technology –Revenue and Forecast to 2028 (US$ Million)
Table 7. Australia: Asia Pacific Location-Based Entertainment Market- By End Use –Revenue and Forecast to 2028 (US$ Million)
Table 8. China: Asia Pacific Location-Based Entertainment Market- by Component –Revenue and Forecast to 2028 (US$ Million)
Table 9. China: Asia Pacific Location-Based Entertainment Market- By Technology –Revenue and Forecast to 2028 (US$ Million)
Table 10. China: Asia Pacific Location-Based Entertainment Market- By End Use –Revenue and Forecast to 2028 (US$ Million)
Table 11. India: Asia Pacific Location-Based Entertainment Market- by Component –Revenue and Forecast to 2028 (US$ Million)
Table 12. India: Asia Pacific Location-Based Entertainment Market- By Technology –Revenue and Forecast to 2028 (US$ Million)
Table 13. India: Asia Pacific Location-Based Entertainment Market- By End Use –Revenue and Forecast to 2028 (US$ Million)
Table 14. Japan: Asia Pacific Location-Based Entertainment Market- by Component –Revenue and Forecast to 2028 (US$ Million)
Table 15. Japan: Asia Pacific Location-Based Entertainment Market- By Technology –Revenue and Forecast to 2028 (US$ Million)
Table 16. Japan: Asia Pacific Location-Based Entertainment Market- By End Use –Revenue and Forecast to 2028 (US$ Million)
Table 17. South Korea: Asia Pacific Location-Based Entertainment Market- by Component –Revenue and Forecast to 2028 (US$ Million)
Table 18. South Korea: Asia Pacific Location-Based Entertainment Market- By Technology –Revenue and Forecast to 2028 (US$ Million)
Table 19. South Korea: Asia Pacific Location-Based Entertainment Market- By End Use –Revenue and Forecast to 2028 (US$ Million)
Table 20. Rest of Asia Pacific Location-Based Entertainment Market- by Component –Revenue and Forecast to 2028 (US$ Million)
Table 21. Rest of Asia Pacific Location-Based Entertainment Market- By Technology –Revenue and Forecast to 2028 (US$ Million)
Table 22. Rest of Asia Pacific Location-Based Entertainment Market- By End Use –Revenue and Forecast to 2028 (US$ Million)
Table 23. List of Abbreviation
Figure 1. Asia Pacific Location-Based Entertainment Market Segmentation
Figure 2. Asia Pacific Location-Based Entertainment Market Segmentation – By Country
Figure 3. Asia Pacific Location-Based Entertainment Market Overview
Figure 4. Asia Pacific Location-Based Entertainment Market, by Component
Figure 5. Asia Pacific Location-Based Entertainment Market, by Country
Figure 6. APAC – PEST Analysis
Figure 7. Asia Pacific Location-Based Entertainment Market- Ecosystem Analysis
Figure 8. Asia Pacific Location-Based Entertainment Market Impact Analysis of Drivers and Restraints
Figure 9. Asia Pacific Location-Based Entertainment Market Revenue Forecast and Analysis (US$ Million)
Figure 10. Asia Pacific Location-Based Entertainment Market Revenue Share, By Hardware (2021 and 2028)
Figure 11. Hardware: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 12. Software: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 13. Asia Pacific Location-Based Entertainment Market Revenue Share, By Technology (2021 and 2028)
Figure 14. Asia Pacific 2D: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 15. Asia Pacific 3D: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 16. Asia Pacific Location-Based Entertainment Market Revenue Share, By End Use (2021 and 2028)
Figure 17. Amusement Park: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 18. Arcade Studio: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 19. Film Studio: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 20. Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 21. Asia Pacific Location-Based Entertainment Market Revenue Share, By Key Country (2021 and 2028)
Figure 22. Australia: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 23. China: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 24. India: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 25. Japan: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 26. South Korea: Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)
Figure 27. Rest of Asia Pacific Location-Based Entertainment Market – Revenue and Forecast to 2028 (US$ Million)