
No. of Pages: 135 | Report Code: TIPRE00020962 | Category: Electronics and Semiconductor
No. of Pages: 135 | Report Code: TIPRE00020962 | Category: Electronics and Semiconductor
1.1 The Insight Partners Research Report Guidance
1.2 Market Segmentation
2.1 Key Insights
2.2 Market Attractiveness
3.1 Coverage
3.2 Secondary Research
3.3 Primary Research
4.1 Overview
4.2 PEST Analysis
4.3 Ecosystem Analysis
5.1 Market Drivers
5.1.1 Rapid Expansion of Gaming Sector
5.1.2 Technological Advancements
5.2 Market Restraints
5.2.1 Increase in Counterfeit Controllers:
5.2.2 High Initial Cost:
5.3 Market Opportunities
5.3.1 Rise in Number of Professional Gamers
5.3.2 Emergence of New Gaming Platforms
5.4 Future Trends
5.4.1 Shift in Digital and Cloud Gaming:
5.5 Impact of Drivers and Restraints:
6.1 Gaming Controller Market Revenue (US$ Million), 2020–2030
6.2 Gaming Controller Market Forecast Analysis
7.1 Gamepad
7.1.1 Overview
7.1.2 Gamepad: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
7.2 Joystick
7.2.1 Overview
7.2.2 Joystick: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
7.3 Trackball
7.3.1 Overview
7.3.2 Trackball: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
7.4 Steering Wheel
7.4.1 Overview
7.4.2 Steering Wheel: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
7.5 Throttle Quadrant
7.5.1 Overview
7.5.2 Throttle Quadrant: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
7.6 Others
7.6.1 Overview
7.6.2 Others: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
8.1 PCs
8.1.1 Overview
8.1.2 PCs: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
8.2 Console
8.2.1 Overview
8.2.2 Console: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
8.3 Mobile
8.3.1 Overview
8.3.2 Mobile: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
9.1 Wired
9.1.1 Overview
9.1.2 Wired: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
9.2 Wireless
9.2.1 Overview
9.2.2 Wireless: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
10.1 Offline
10.1.1 Overview
10.1.2 Offline: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
10.2 Online
10.2.1 Overview
10.2.2 Online: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
11.1 Personal
11.1.1 Overview
11.1.2 Personal: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
11.2 Commercial
11.2.1 Overview
11.2.2 Commercial: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
12.1 Asia Pacific Market Overview
12.1.1 Asia Pacific: Gaming Controller Market – Revenue and Forecast Analysis – by Country
12.1.1.1 Asia Pacific: Gaming Controller Market – Revenue and Forecast Analysis – by Country
12.1.1.2 Australia: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
12.1.1.2.1 Australia: Gaming Controller Market Breakdown, by Product Type
12.1.1.2.2 Australia: Gaming Controller Market Breakdown, by Compatibility
12.1.1.2.3 Australia: Gaming Controller Market Breakdown, by Connectivity
12.1.1.2.4 Australia: Gaming Controller Market Breakdown, by Distribution Channel
12.1.1.2.5 Australia: Gaming Controller Market Breakdown, by End use
12.1.1.3 China: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
12.1.1.3.1 China: Gaming Controller Market Breakdown, by Product Type
12.1.1.3.2 China: Gaming Controller Market Breakdown, by Compatibility
12.1.1.3.3 China: Gaming Controller Market Breakdown, by Connectivity
12.1.1.3.4 China: Gaming Controller Market Breakdown, by Distribution Channel
12.1.1.3.5 China: Gaming Controller Market Breakdown, by End use
12.1.1.4 India: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
12.1.1.4.1 India: Gaming Controller Market Breakdown, by Product Type
12.1.1.4.2 India: Gaming Controller Market Breakdown, by Compatibility
12.1.1.4.3 India: Gaming Controller Market Breakdown, by Connectivity
12.1.1.4.4 India: Gaming Controller Market Breakdown, by Distribution Channel
12.1.1.4.5 India: Gaming Controller Market Breakdown, by End use
12.1.1.5 Japan: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
12.1.1.5.1 Japan: Gaming Controller Market Breakdown, by Product Type
12.1.1.5.2 Japan: Gaming Controller Market Breakdown, by Compatibility
12.1.1.5.3 Japan: Gaming Controller Market Breakdown, by Connectivity
12.1.1.5.4 Japan: Gaming Controller Market Breakdown, by Distribution Channel
12.1.1.5.5 Japan: Gaming Controller Market Breakdown, by End use
12.1.1.6 South Korea: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
12.1.1.6.1 South Korea: Gaming Controller Market Breakdown, by Product Type
12.1.1.6.2 South Korea: Gaming Controller Market Breakdown, by Compatibility
12.1.1.6.3 South Korea: Gaming Controller Market Breakdown, by Connectivity
12.1.1.6.4 South Korea: Gaming Controller Market Breakdown, by Distribution Channel
12.1.1.6.5 South Korea: Gaming Controller Market Breakdown, by End use
12.1.1.7 Rest of Asia Pacific: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
12.1.1.7.1 Rest of Asia Pacific: Gaming Controller Market Breakdown, by Product Type
12.1.1.7.2 Rest of Asia Pacific: Gaming Controller Market Breakdown, by Compatibility
12.1.1.7.3 Rest of Asia Pacific: Gaming Controller Market Breakdown, by Connectivity
12.1.1.7.4 Rest of Asia Pacific: Gaming Controller Market Breakdown, by Distribution Channel
12.1.1.7.5 Rest of Asia Pacific: Gaming Controller Market Breakdown, by End use
13.1 Company Positioning & Concentration
13.2 Heat Map Analysis
14.1 Overview
14.2 Market Initiative
14.3 New Product Development
14.4 Merger and Acquisition
15.1 Guillemot Corp SA
15.1.1 Key Facts
15.1.2 Business Description
15.1.3 Products and Services
15.1.4 Financial Overview
15.1.5 SWOT Analysis
15.1.6 Key Developments
15.2 Microsoft Corp
15.2.1 Key Facts
15.2.2 Business Description
15.2.3 Products and Services
15.2.4 Financial Overview
15.2.5 SWOT Analysis
15.2.6 Key Developments
15.3 Logitech International SA
15.3.1 Key Facts
15.3.2 Business Description
15.3.3 Products and Services
15.3.4 Financial Overview
15.3.5 SWOT Analysis
15.3.6 Key Developments
15.4 Corsair Gaming Inc
15.4.1 Key Facts
15.4.2 Business Description
15.4.3 Products and Services
15.4.4 Financial Overview
15.4.5 SWOT Analysis
15.4.6 Key Developments
15.5 ACCO Brands Corp
15.5.1 Key Facts
15.5.2 Business Description
15.5.3 Products and Services
15.5.4 Financial Overview
15.5.5 SWOT Analysis
15.5.6 Key Developments
15.6 Mad Catz Global Ltd
15.6.1 Key Facts
15.6.2 Business Description
15.6.3 Products and Services
15.6.4 Financial Overview
15.6.5 SWOT Analysis
15.6.6 Key Developments
15.7 Sabrent
15.7.1 Key Facts
15.7.2 Business Description
15.7.3 Products and Services
15.7.4 Financial Overview
15.7.5 SWOT Analysis
15.7.6 Key Developments
15.8 Sony Group Corp
15.8.1 Key Facts
15.8.2 Business Description
15.8.3 Products and Services
15.8.4 Financial Overview
15.8.5 SWOT Analysis
15.8.6 Key Developments
15.9 Razer Inc
15.9.1 Key Facts
15.9.2 Business Description
15.9.3 Products and Services
15.9.4 Financial Overview
15.9.5 SWOT Analysis
15.9.6 Key Developments
15.10 Nintendo Co Ltd
15.10.1 Key Facts
15.10.2 Business Description
15.10.3 Products and Services
15.10.4 Financial Overview
15.10.5 SWOT Analysis
15.10.6 Key Developments
16.1 Word Index
16.2 About The Insight Partners
Table 1. Asia Pacific Gaming Controller Market Segmentation
Table 2. List of Vendors
Table 3. Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
Table 4. Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million) – by Product Type
Table 5. Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million) – by Compatibility
Table 6. Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million) – by Connectivity
Table 7. Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million) – by Distribution Channel
Table 8. Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million) – by End use
Table 9. Asia Pacific: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Country
Table 10. Australia: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type
Table 11. Australia: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility
Table 12. Australia: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity
Table 13. Australia: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel
Table 14. Australia: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End use
Table 15. China: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type
Table 16. China: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility
Table 17. China: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity
Table 18. China: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel
Table 19. China: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End use
Table 20. India: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type
Table 21. India: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility
Table 22. India: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity
Table 23. India: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel
Table 24. India: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End use
Table 25. Japan: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type
Table 26. Japan: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility
Table 27. Japan: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity
Table 28. Japan: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel
Table 29. Japan: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End use
Table 30. South Korea: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type
Table 31. South Korea: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility
Table 32. South Korea: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity
Table 33. South Korea: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel
Table 34. South Korea: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End use
Table 35. Rest of Asia Pacific: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type
Table 36. Rest of Asia Pacific: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility
Table 37. Rest of Asia Pacific: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity
Table 38. Rest of Asia Pacific: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel
Table 39. Rest of Asia Pacific: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End use
Table 40. Heat Map analysis
Table 41. List of Abbreviation
Figure 1. Asia Pacific Gaming Controller Market Segmentation, by Country
Figure 2. PEST Analysis
Figure 3. Gaming Controller Market – Key Market Dynamics
Figure 4. Impact Analysis of Drivers and Restraints
Figure 5. Gaming Controller Market Revenue (US$ Million), 2020–2030
Figure 6. Gaming Controller Market Share (%) – by Product Type (2022 and 2030)
Figure 7. Gamepad: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
Figure 8. Joystick: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
Figure 9. Trackball: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
Figure 10. Steering Wheel: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
Figure 11. Throttle Quadrant: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
Figure 12. Others: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
Figure 13. Gaming Controller Market Share (%) – by Compatibility (2022 and 2030)
Figure 14. PCs: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
Figure 15. Console: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
Figure 16. Mobile: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
Figure 17. Gaming Controller Market Share (%) – by Connectivity (2022 and 2030)
Figure 18. Wired: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
Figure 19. Wireless: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
Figure 20. Gaming Controller Market Share (%) – by Distribution Channel (2022 and 2030)
Figure 21. Offline: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
Figure 22. Online: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
Figure 23. Gaming Controller Market Share (%) – by End use (2022 and 2030)
Figure 24. Personal: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
Figure 25. Commercial: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
Figure 26. Gaming Controller Market, by Key Countries - Revenue (2022) (US$ Million)
Figure 27. Asia Pacific: Gaming Controller Market Breakdown, by Key Countries, 2022 and 2030 (%)
Figure 28. Australia: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)
Figure 29. China: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)
Figure 30. India: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)
Figure 31. Japan: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)
Figure 32. South Korea: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)
Figure 33. Rest of Asia Pacific: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)
Figure 34. Company Positioning & Concentration
1. Guillemot Corp SA.
2. Microsoft Corp.
3. Logitech International SA.
4. Corsair Gaming Inc.
5. ACCO Brands Corp.
6. Mad Catz Global Ltd.
7. Sabrent.
8. Sony Group Corp.
9. Razer Inc.
10. Nintendo Co Ltd.