Europe Volumetric Video Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Volumetric Capture (Hardware, Software, and Services) and Application (Sports Events and Entertainment, Medical, Signage and Advertisement, E-Commerce, Video Games and eSports, Training, Education, Video Streaming and Alternate Realities, and Others)

TIPRE00025805 | Pages: 135 | Technology, Media and Telecommunications | Nov 2021 | Type: Regional | Status: Published

Market Introduction

European continent comprises several developing economies such as Germany, France, UK, and Italy, among others. The western part of Europe is known for its better standards of living, which creates demand for advanced technological solutions. Improving economy of the region increases supports deployment of other advanced solutions such as 360-degree video and AR/VR. The European market is also in the lead when it comes to adoption of advanced technologies in diversified verticals. The sports industry in the region witnesses high opportunities for further growth due to rising fan base of sports among the viewers and emergence of new technologies for delivering better viewing experience. The fan base of sports in the UK, France, and Germany is high which opens up a platform for the sports channels and technology providers to collaboratively work on 360-degree videos. In March 2020, LaLiga immersed viewers in the technology fest for El Clásico showpiece match between Barcelona FC and Real Madrid and has become a first league for using volumetric video to replay during the live game. The volumetric video recreates 3D replays of any matches and give viewers a distinct perspective from any angle of a pitch. LaLiga is also indulge in testing the volumetric video technology to use it in more games for replays in the forthcoming period. The growing sports industry is rising and therefore, level of promoting the sports among the viewers is also high. This factor contributes heavily towards the growth of volumetric video business. In addition, availability of VR, e-sports, and over-the-top (OTT) video are some of the factors which are projected to boost the significance of media and entertainment industry in the region during the forecast period.

Russia, France, Italy, Germany, Spain, and the UK are some of the worst hit countries in Europe, considering the count of COVID-19 cases. The region witnessed a significant decline in revenue from several industries as the government authorities imposed stringent containment measures. Owing to travel restrictions, movement of people from one place to another was reduced drastically. The decline in sport industry of Europe has significantly impacted the market growth in first half of 2020. However, consumers are getting more aware and attracted towards augmented reality, 3D videos, holograms, and others. Thus, the requirement for volumetric video solution is rising notably. The demand for software and camera required to capture and process the videos for entertainment, ecommerce, training, and education purpose is predicted to grow in the region. Volumetric video companies can grab the opportunities emerged due to COVID - 19 for training, education, and esports applications. Post-pandemic, The volumetric video market across Europe is estimated to grow for numerous applications.                 


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Market Overview and Dynamics

The volumetric video market in Europe is expected to grow from US$ 403.82 million in 2021 to US$ 2,241.29 million by 2028; it is estimated to grow at a CAGR of 27.7% from 2021 to 2028. The 360° video is an immersive and engaging type of video content technology, this technology permits the viewers to move the display according to which the viewer can view the video from any desired angle. Although, the evolution of immersive media is progressing over last 50 years; it has picked up the pace during the recent years considering the growth and development of platform and technology as well as the evolution of hardware devices. Moreover, the support of high bandwidth has enabled the use of new 3D media including 360° VR video applications and 3D immersion.

Owing to the increased viewer’s convenience of watching the video from different possible angles, the demand for 360° video is expected increase during the forecast period. Further, it facilitates to move the display according to viewers requirement, at any time while watching a sequence, was popularized in computer games and has gained wider popularity with the invention of Virtual Reality headsets such as Google Cardboard and Oculus Rift. Also, various players in the market are focused on introducing volumetric video software tool for the user convenience. For instance, in September 2018, Simile Inc launched Depthkit solution, a creative software tool for capturing volumetric video.

Key Market Segments

Europe volumetric video market is segmented into volumetric capture, application, and country. Based on volumetric capture, the Europe volumetric video market is segmented into hardware, software, and services. In 2020, the hardware segment led the market, accounting for the largest share in the market. Based on application, the Europe volumetric video market is segmented into sports events and entertainment, medical, signage and advertisement, e-commerce, video games and esports, training, education, video streaming and alternate realities, and others. In 2020, the sports events and entertainment segment accounted for the largest market share. Based on country, the Europe volumetric video market is segmented into France, Germany, Italy, UK, Russia, and rest of Europe. Germany held the largest market share in 2020.

Major Sources and Companies Listed

A few major primary and secondary sources referred to for preparing this report on the volumetric video market in Europe are company websites, annual reports, financial reports, national government documents, and statistical database, among others. Major companies listed in the report are4Dviews, Canon Inc., DGene Inc, Dimension, EF EVE, HoloCap, Imverse SA, Microsoft Corporation, Sense of Space, Sony Corporation, and Volucap.          

Reasons to buy report

  • To understand the Europe volumetric video market landscape and identify market segments that are most likely to guarantee a strong return.
  • Stay ahead of the race by comprehending the ever-changing competitive landscape for Europe volumetric video market.
  • Efficiently plan M&A and partnership deals in Europe volumetric video market by identifying market segments with the most promising probable sales.
  • Helps to take knowledgeable business decisions from perceptive and comprehensive analysis of market performance of various segment form Europe volumetric video market.
  • Obtain market revenue forecast for market by various segments from 2021-2028 in Europe region.

Europe Volumetric Video Market Segmentation

Europe Volumetric Video Market - By Volumetric Capture

  • Hardware
  • Camera Units
  • Processing Units
  • Networking Units
  • Solution
  • Services

Europe Volumetric Video Market - By Application

  • Sports Events and Entertainment
  • Medical
  • Signage and Advertisement
  • E-commerce
  • Video games and eSports
  • Training
  • Education
  • Video streaming and Alternate realities
  • Others

Europe Volumetric video Market - By Country

  • Germany
  • France
  • Italy
  • UK
  • Russia
  • Rest of Europe

Europe Volumetric Video Market - Company Profiles

  • 4Dviews
  • Canon Inc.
  • DGene Inc
  • Dimension
  • EF EVE
  • HoloCap
  • Imverse SA
  • Microsoft Corporation
  • Sense of Space
  • Sony Corporation
  • Volucap
 

TABLE OF CONTENTS

1.           Introduction

1.1         Study Scope

1.2         The Insight Partners Research Report Guidance

1.3         Market Segmentation

2.           Key Takeaways

3.           Research Methodology

3.1         Coverage

3.2         Secondary Research

3.3         Primary Research

4.           Europe Volumetric Video Market Landscape

4.1         Market Overview

4.2         Europe PEST Analysis

4.3         Expert Opinions

5.           Europe Volumetric Video Market – Key Market Dynamics

5.1         Drivers

5.1.1        Rising Demand for 360° Video Content Technology in Entertainment Industry

5.1.2        Enhanced Sports Viewing Experience Raising the Demand

5.2         Market Restraints

5.2.1        Expensive Volumetric Video Production

5.3         Market Opportunities

5.3.1        Volumetric Video Has a Lot of Potential in Videoconferencing

5.4         Future Trends

5.4.1        Increased Use of Volumetric Video Technology in a Variety of Applications

5.5         Impact Analysis of Drivers and restraints

6.           Volumetric Video Market – Europe Analysis

6.1         Europe Volumetric Video Market Overview

6.1.1        Europe Volumetric Video Market – Revenue, and Forecast to 2028 (US$ Million)

7.           Europe Volumetric Video Market Analysis – By Volumetric Capture

7.1         Overview

7.2         Europe Volumetric Video Market Breakdown, by Volumetric Capture, 2020 and 2028

7.3         Hardware

7.3.1        Overview

7.3.2        Hardware: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

7.3.2.1          Camera Units

7.3.2.1.1          Overview

7.3.2.1.2          Camera Units: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

7.3.2.2          Processing Units

7.3.2.2.1          Overview

7.3.2.2.2          Processing Units: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

7.3.2.3          Networking Units

7.3.2.3.1          Overview

7.3.2.3.2          Networking Units: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

7.4         Software

7.4.1        Overview

7.4.2        Software: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

7.5         Services

7.5.1        Overview

7.5.2        Services: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

8.           Europe Volumetric Video Market Analysis – By Application

8.1         Overview

8.2         Europe Volumetric Video Market Breakdown, by Application, 2020 and 2028

8.3         Sports Events and Entertainment

8.3.1        Overview

8.3.2        Sports Events and Entertainment: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

8.4         Medical

8.4.1        Overview

8.4.2        Medical: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

8.5         Signage and Advertisements

8.5.1        Overview

8.5.2        Signage and Advertisements: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

8.6         E-Commerce

8.6.1        Overview

8.6.2        E-Commerce: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

8.7         Video Games and Esports

8.7.1        Overview

8.7.2        Video Games and Esports: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

8.8         Training

8.8.1        Overview

8.8.2        Training: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

8.9         Education

8.9.1        Overview

8.9.2        Education: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

8.10      Tourism

8.10.1     Overview

8.10.2     Tourism: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

8.11      Video Streaming and Alternate Realities

8.11.1     Overview

8.11.2     Video Streaming and Alternate Realities: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

8.12      Others

8.12.1     Overview

8.12.2     Others: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

9.           Europe Volumetric video Market – Country Analysis

9.1         Overview

9.1.1        Europe: Volumetric Video Market, by Key Country

9.1.1.1          Germany: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

9.1.1.1.1          Germany: Volumetric Video Market, by Volumetric Capture

9.1.1.1.1.1        Germany: Volumetric Video Market, by Hardware

9.1.1.1.2          Germany: Volumetric Video Market, by Application

9.1.1.2          France: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

9.1.1.2.1          France: Volumetric Video Market, by Volumetric Capture

9.1.1.2.1.1        France: Volumetric Video Market, by Hardware

9.1.1.2.2          France: Volumetric Video Market, by Application

9.1.1.3          Italy: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

9.1.1.3.1          Italy: Volumetric Video Market, by Volumetric Capture

9.1.1.3.1.1        Italy: Volumetric Video Market, by Hardware

9.1.1.3.2          Italy: Volumetric Video Market, by Application

9.1.1.4          UK: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

9.1.1.4.1          UK: Volumetric Video Market, by Volumetric Capture

9.1.1.4.1.1        UK: Volumetric Video Market, by Hardware

9.1.1.4.2          UK: Volumetric Video Market, by Application

9.1.1.5          Russia: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

9.1.1.5.1          Russia: Volumetric Video Market, by Volumetric Capture

9.1.1.5.1.1        Russia: Volumetric Video Market, by Hardware

9.1.1.5.2          Russia: Volumetric Video Market, by Application

9.1.1.6          Rest of Europe: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

9.1.1.6.1          Rest of Europe: Volumetric Video Market, by Volumetric Capture

9.1.1.6.1.1        Rest of Europe: Volumetric Video Market, by Hardware

9.1.1.6.2          Rest of Europe: Volumetric Video Market, by Application

10.        Europe Volumetric Video Market - Covid-19 Impact Analysis

10.1      Europe: Impact Assessment of Covid-19 Pandemic

11.        Industry Landscape

11.1      Overview

11.2      Market Initiative

11.3      New Product Development

12.        Company Profiles

12.1      4Dviews

12.1.1     Key Facts

12.1.2     Business Description

12.1.3     Products and Services

12.1.4     Financial Overview

12.1.5     SWOT Analysis

12.2      Microsoft Corporation

12.2.1     Key Facts

12.2.2     Business Description

12.2.3     Products and Services

12.2.4     Financial Overview

12.2.5     SWOT Analysis

12.2.6     Key Developments

12.3      Sense of Space

12.3.1     Key Facts

12.3.2     Business Description

12.3.3     Products and Services

12.3.4     Financial Overview

12.3.5     SWOT Analysis

12.3.6     Key Developments

12.4      DGene Inc

12.4.1     Key Facts

12.4.2     Business Description

12.4.3     Products and Services

12.4.4     Financial Overview

12.4.5     SWOT Analysis

12.4.6     Key Developments

12.5      Dimension

12.5.1     Key Facts

12.5.2     Business Description

12.5.3     Products and Services

12.5.4     Financial Overview

12.5.5     SWOT Analysis

12.5.6     Key Developments

12.6      Canon Inc.

12.6.1     Key Facts

12.6.2     Business Description

12.6.3     Products and Services

12.6.4     Financial Overview

12.6.5     SWOT Analysis

12.6.6     Key Developments

12.7      Sony Corporation

12.7.1     Key Facts

12.7.2     Business Description

12.7.3     Products and Services

12.7.4     Financial Overview

12.7.5     SWOT Analysis

12.7.6     Key Developments

12.8      Imverse SA

12.8.1     Key Facts

12.8.2     Business Description

12.8.3     Products and Services

12.8.4     Financial Overview

12.8.5     SWOT Analysis

12.8.6     Key Developments

12.9      HoloCap

12.9.1     Key Facts

12.9.2     Business Description

12.9.3     Products and Services

12.9.4     Financial Overview

12.9.5     SWOT Analysis

12.9.6     Key Developments

12.10   Volucap

12.10.1  Key Facts

12.10.2  Business Description

12.10.3  Products and Services

12.10.4  Financial Overview

12.10.5  SWOT Analysis

12.10.6  Key Developments

12.11   EF EVE

12.11.1  Key Facts

12.11.2  Business Description

12.11.3  Products and Services

12.11.4  Financial Overview

12.11.5  SWOT Analysis

12.11.6  Key Developments

13.        About The Insight Partners

13.1      Word Index

LIST OF TABLES

Table 1.             Europe Volumetric Video Market – Revenue, and Forecast to 2028 (US$ Million)

Table 2.             Europe Volumetric Video market, by Country – Revenue and Forecast to 2028 (USD Million)

Table 3.             Germany: Volumetric Video Market, by Volumetric Capture – Revenue and Forecast to 2028 (US$ Million)

Table 4.             Germany: Volumetric Video Market, by Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 5.             Germany: Volumetric Video Market, by Application – Revenue and Forecast to 2028 (US$ Million)

Table 6.             France: Volumetric Video Market, by Volumetric Capture – Revenue and Forecast to 2028 (US$ Million)

Table 7.             France: Volumetric Video Market, by Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 8.             France: Volumetric Video Market, by Application – Revenue and Forecast to 2028 (US$ Million)

Table 9.             Italy: Volumetric Video Market, by Volumetric Capture – Revenue and Forecast to 2028 (US$ Million)

Table 10.          Italy: Volumetric Video Market, by Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 11.          Italy: Volumetric Video Market, by Application – Revenue and Forecast to 2028 (US$ Million)

Table 12.          UK: Volumetric Video Market, by Volumetric Capture – Revenue and Forecast to 2028 (US$ Million)

Table 13.          UK: Volumetric Video Market, by Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 14.          UK: Volumetric Video Market, by Application – Revenue and Forecast to 2028 (US$ Million)

Table 15.          Russia: Volumetric Video Market, by Volumetric Capture – Revenue and Forecast to 2028 (US$ Million)

Table 16.          Russia: Volumetric Video Market, by Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 17.          Russia: Volumetric Video Market, by Application – Revenue and Forecast to 2028 (US$ Million)

Table 18.          Rest of Europe: Volumetric Video Market, by Volumetric Capture – Revenue and Forecast to 2028 (US$ Million)

Table 19.          Rest of Europe: Volumetric Video Market, by Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 20.          Rest of Europe: Volumetric Video Market, by Application – Revenue and Forecast to 2028 (US$ Million)

Table 21.          List of Abbreviation

LIST OF FIGURES

Figure 1.           Europe Volumetric Video Market Segmentation

Figure 2.           Europe Volumetric Video Market Segmentation – By Country

Figure 3.           Europe Volumetric Video Market Overview

Figure 4.           Europe Volumetric Video Market, By Country

Figure 5.           Europe Volumetric Video Market, By Volumetric Capture

Figure 6.           Europe Volumetric Video Market, By Application

Figure 7.           Europe: PEST Analysis

Figure 8.           Europe Volumetric Video Market Impact Analysis of Drivers and Restraints

Figure 9.           Europe: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 10.        Europe Volumetric Video Market Breakdown, by Volumetric Capture (2020 and 2028)

Figure 11.        Europe Hardware: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 12.        Europe Camera Units: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 13.        Europe Processing Units: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 14.        Europe Networking Units: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 15.        Europe Software: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 16.        Europe Services: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 17.        Europe Volumetric Video Market Breakdown, by Application (2020 and 2028)

Figure 18.        Europe Sports Events and Entertainment: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 19.        Europe Medical: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 20.        Europe Signage and Advertisements: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 21.        Europe E-Commerce: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 22.        Europe Video Games and Esports: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 23.        Europe Training: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 24.        Europe Education: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 25.        Europe Tourism: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 26.        Europe Video Streaming and Alternate Realities: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 27.        Europe Others: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 28.        Europe: Volumetric Video Market, by Key Country – Revenue (2020) (US$ Million)

Figure 29.        Europe: Volumetric Video Market Revenue Share, by Key Country (2019 and 2027)

Figure 30.        Germany: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 31.        France: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 32.        Italy: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 33.        UK: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 34.        Russia: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 35.        Rest of Europe: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 36.        Impact of Covid-19 Pandemic in Europe Country Markets

  1. 4Dviews
  2. Canon Inc.
  3. DGene Inc
  4. Dimension
  5. EF EVE
  6. HoloCap
  7. Imverse SA
  8. Microsoft Corporation
  9. Sense of Space
  10. Sony Corporation
  11. Volucap
  • Save and reduce time carrying out entry-level research by identifying the growth, size, leading players and segments in the Europe volumetric video market
  • Highlights key business priorities in order to assist companies to realign their business strategies
  • The key findings and recommendations highlight crucial progressive industry trends in the Europe volumetric video market, thereby allowing players across the value chain to develop effective long-term strategies
  • Develop/modify business expansion plans by using substantial growth offering developed and emerging markets
  • Scrutinize in-depth Europe market trends and outlook coupled with the factors driving the volumetric video market, as well as those hindering it
  • Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to client products, segmentation, pricing and distribution
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