Report : Middle East & Africa Gaming Controller Market Forecast to 2027 - COVID-19 Impact and Regional Analysis By Product (Gamepad, Joystick, Trackball, Throttle Quadrant, and Light Gun), Compatibility (PC & Mobiles and Console), Connectivity (Wireless and Wired), Distribution (Online and Offline), and End-User (Personal and Commercial)

Personal Segment to Dominate MEA Gaming Controller Market During 2019–2027

According to a new market research study on “MEA Gaming Controller Market to 2027 – COVID-19 Impact and Regional Analysis and Forecast by Product, Compatibility, Connectivity, Distribution, and End-User,” is expected to reach US$ 124.0 million by 2027 from US$ 102.1 million in 2019. The market is estimated to grow at a CAGR of 2.8% from 2020 to 2027. The report provides trends prevailing in the MEA gaming controller market along with the drivers and restraints pertaining to the market growth.Accelerating gaming industry and emergence of high-tech gaming products are the major factor driving the growth of the MEA gaming controller market. However, presence of mobile phones as a console hinder the growth of MEA gaming controller market.

In case of COVID-19, Saudi Arabia, the UAE, Egypt, Morocco, and Kuwait are the main countries facing the economic effects in the MEA region. It is becoming clear with the COVID-19 pandemic spreading through the above-mentioned countries that few can avoid its effects, posing major challenges for all sectors. The outbreak has led to more people staying indoors across the region, thereby, have led to the high adoption of online and video games across the region. At the peak of COVID-19 lockdowns and social distancing in the area, gaming in the Middle East more than doubled between March and April. Twitch registered a total of 65,582 streams during the time span, which enables users to broadcast their gameplay live to fans around the world. This rise in gaming across the region created high demand for gaming controllers. However, owing to the temporary closure of high economic activities the region experienced a shortage of supply of gaming controllers with respect to both manufacturing and supply chain. Thus, the above-mentioned factors are expected to have adverse impact on the gaming controller market owing to the outbreak of the pandemic.

The MEA gaming controller market has been analyzed on the basis of product, compatibility, connectivity, distribution, end-user, and country. Based on product, market is segmented into the gamepad, joystick, trackball, throttle quadrant, and light gun. The gamepad segment dominated the market in 2019 and joystick segment is expected to be fastest growing during forecast period. Based on compatibility, market is segmented into the PC & mobiles and console. The PC & mobiles segment dominated the market in 2019 and console segment is expected to be fastest growing during forecast period. Further, based on connectivity, market is segmented into the wireless and wired. The wired segment dominated the market in 2019 and wireless segment is expected to be fastest growing during forecast period. Based on distribution, market is segmented into the online and offline. The offline segment dominated the market in 2019 and online segment is expected to be fastest growing during forecast period. Based on end-user, market is segmented into the personal and commercial. The personal segment dominated the market in 2019 and commercial segment is expected to be fastest growing during forecast period

Guillemot Corporation S.A., Logitech, Mad Catz Global Limited, Microsoft Corporation, Nitendo, Razer Inc. are among the leading companies in the MEA gaming controller market. The companies are focused on adopting organic growth strategies such as product launches and expansions to sustain their position in the dynamic market. For instance, in 2018, Logitech acquired Blue Microphones Holding Corporation, which is an audio manufacturer that designs and produces microphones, headphones, recording tools, and accessories for audio professionals, musicians and consumers for US$ 134.8 million

The report segments the MEA Gaming Controller Market as follows:

MEA Gaming Controller Market – By Product

  • Gamepad
  • Joystick
  • Trackball
  • Throttle Quadrant
  • Light Gun

MEA Gaming Controller Market – By Compatibility

  • PC & Mobiles
  • Console

MEA Gaming Controller Market – By Connectivity

  • Wireless
  • Wired

MEA Gaming Controller Market – By Distribution

  • Online   
  • Offline

MEA Gaming Controller Market – By End-User

  • Personal
  • Commercial

MEA Gaming Controller Market – By Country

  • UAE
  • Saudi Arabia              
  • South Africa
  • Rest of MEA    
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