Report : Europe Gaming Controller Market Forecast to 2027 - COVID-19 Impact and Regional Analysis By Product (Gamepad, Joystick, Trackball, Throttle Quadrant, and Light Gun), Compatibility (PC & Mobiles and Console), Connectivity (Wireless and Wired), Distribution (Online and Offline), and End-User (Personal and Commercial)

PC & Mobiles Segment to Dominate Europe Gaming Controller Market During 2019–2027

According to a new market research study on “Europe Gaming Controller Market to 2027 – COVID-19 Impact and Regional Analysis and Forecast by Product, Compatibility, Connectivity, Distribution, and End-User,” is expected to reach US$ 633.6 million by 2027 from US$ 331.9 million in 2019. The market is estimated to grow at a CAGR of 8.9% from 2020 to 2027. The report provides trends prevailing in the Europe gaming controller market along with the drivers and restraints pertaining to the market growth. The technical developments in gaming accessories and rising gaming industry are the major factor driving the growth of the Europe gaming controller market. However, utilization of mobile phones as a console hinder the growth of Europe gaming controller market.

In case of COVID-19, Europe is highly affected, specially the UK. Due the sudden outbreak of the corona virus and lockdown across almost major countries in the Europe, the region has observed a rise in the TV viewing and adoption of video games among the population. Internet gaming has seen record numbers of players during the pandemic as a common activity to fight physical distance for society with the regional population at home and unable to function, a strategy advocated by the World Health Organization that has helped raise profits for many companies in the gaming industry. Since March 23, 2020, the number of gamers who say they are playing more video games now because of the COVID-19 pandemic has increased across the region. The rise was largest, in France (41 percent), followed by the U.K. (28 percent) and Germany, respectively (23 percent). This created demand for the gaming controllers across the market. However, owing to the strict temporary closure of manufacturing and supply chain activities by the local governments, the distribution of the gaming accessories was highly impacted thereby, negatively impacting the overall gaming controller market in the region.

The Europe gaming controller market has been analyzed on the basis of product, compatibility, connectivity, distribution, end-user, and country. Based on product, market is segmented into the gamepad, joystick, trackball, throttle quadrant, and light gun. The gamepad segment dominated the market in 2019 and joystick segment is expected to be fastest growing during forecast period. Based on compatibility, market is segmented into the PC & mobiles and console. The PC & mobiles segment dominated the market in 2019 and console segment is expected to be fastest growing during forecast period. Further, based on connectivity, market is segmented into the wireless and wired. The wired segment dominated the market in 2019 and wireless segment is expected to be fastest growing during forecast period. Based on distribution, market is segmented into the online and offline. The offline segment dominated the market in 2019 and online segment is expected to be fastest growing during forecast period. Based on end-user, market is segmented into the personal and commercial. The personal segment dominated the market in 2019 and commercial segment is expected to be fastest growing during forecast period.

Guillemot Corporation S.A., HORI USA, Logitech, Mad Catz Global Limited, Microsoft Corporation, Nitendo, Nvidia Corporation, Razer Inc., and Sony Corporation are among the leading companies in the Europe gaming controller market. The companies are focused on adopting organic growth strategies such as product launches and expansions to sustain their position in the dynamic market. For instance, in 2020, Sony Corporation launched DualSense wireless controller for PlayStation 5. It consists of additional features than the previous Dual Shock 4 wireless controller and would deliver a new immersion feeling to players.               

The report segments the Europe Gaming Controller Market as follows:

Europe Gaming Controller Market – By Product

  • Gamepad
  • Joystick
  • Trackball
  • Throttle Quadrant
  • Light Gun

Europe Gaming Controller Market – By Compatibility

  • PC & Mobiles
  • Console

Europe Gaming Controller Market – By Connectivity

  • Wireless
  • Wired

Europe Gaming Controller Market – By Distribution

  • Online
  • Offline

Europe Gaming Controller Market – By End-User

  • Personal
  • Commercial

Europe Gaming Controller Market – By Country

  • Germany
  • UK
  • France
  • Italy
  • Russia
  • Rest of Europe    
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