Previsioni di mercato dell\'audio 3D per l\'Asia Pacifico fino al 2030 - Analisi regionale - per componenti (hardware, software, servizi) e settori di utilizzo finale (elettronica di consumo, automobilistico, media e intrattenimento, giochi e altri)

BMIRE00029754 | Pages: 86 | Electronics and Semiconductor | Mar 2024 | Type: Regional | Status: Published
Il mercato dell’audio 3D nell’Asia del Pacifico è stato valutato a 1.851,00 milioni di dollari nel 2022 e si prevede che raggiungerà 6.287,53 milioni di dollari entro il 2030; si stima che crescerà a un CAGR del 16,5% dal 2022 al 2030.

La proliferazione dell\'industria dei giochi alimenta il mercato dell\'audio 3D nell\'Asia del Pacifico.

Con i continui sviluppi nel settore dei giochi, persone di diverse le fasce di età stanno progressivamente adottando la cultura del gioco nella loro routine quotidiana. Sebbene molte persone giochino ai videogiochi nel tempo libero, una percentuale crescente della popolazione ha iniziato a considerarlo un\'opzione di carriera redditizia. È più probabile che i giocatori che creano e condividono contenuti, come video di gioco e streaming, investano in apparecchiature audio 3D per migliorare la qualità dei propri contenuti, promuovendo indirettamente la tecnologia audio 3D. Poiché il numero degli utenti Internet è in aumento, vi è un aumento delle attività di streaming. Ad esempio, secondo le statistiche del mondo di Internet, nel 2023, la percentuale di utenti Internet rappresentava il 77,1% nell’APAC.

Inoltre, i sistemi audio 3D nel settore dei giochi vengono utilizzati per creare un\'esperienza realistica per i consumatori. In questo modo gli utenti sono in grado di determinare la distanza da cui viene generato il suono. Nel settore dei giochi, la tecnologia audio 3D è integrata con applicazioni di realtà aumentata (AR) e realtà virtuale (VR), che stanno promuovendo l’adozione di sistemi audio 3D. Man mano che i giochi si espandono su altre piattaforme, tra cui console, PC e dispositivi mobili, aumenta anche la richiesta di esperienze audio 3D coerenti e di alta qualità. Pertanto, la proliferazione dell’industria dei giochi guida il mercato dell’audio 3D nell’Asia del Pacifico.

Panoramica del mercato audio 3D nell\'Asia del Pacifico

Un sistema audio audio 3D è un sistema acustico utilizzato per fornire agli utenti il suono in uno spazio tridimensionale. L\'effetto audio 3D è un modello di diversi effetti sonori costruiti da gruppi di altoparlanti 3D, altoparlanti stereo, cuffie e altoparlanti surround. Questi sistemi sono installati in una vasta gamma di applicazioni, come dispositivi mobili, console di gioco, sistemi audio basati su AR/VR, sistemi home theater, ecc. Inoltre, settori come quello automobilistico, dell\'elettronica di consumo, dei media e dell\'intrattenimento stanno implementando Sistemi audio 3D per offrire ai propri utenti un\'esperienza audio 3D migliorata e visualizzazione in tempo reale.

I continui sviluppi nel settore dei media e dell\'intrattenimento e l\'introduzione delle moderne tecnologie AV alimentano la crescita del mercato audio 3D nell\'Asia del Pacifico. I produttori di audio 3D si stanno concentrando sull\'incorporazione della tecnologia di mixaggio del suono nell\'hardware per offrire musica (suono) migliorata agli ascoltatori in uno spazio 3D. Inoltre, la proliferazione dell’industria dei giochi sta stimolando il mercato dell’audio 3D nell’Asia del Pacifico. Inoltre, la crescente inclinazione verso lo streaming di musica 3D online offre un’opportunità redditizia agli operatori del mercato audio 3D dell’Asia Pacifico.

Entrate e previsioni del mercato audio 3D nell\'Asia Pacifico fino al 2030 (milioni di dollari)

Segmentazione del mercato audio 3D nell\'Asia Pacifico

Il mercato audio 3D nell\'Asia Pacifico è segmentato in componenti, industrie di utilizzo finale e paese.

In base ai componenti, il mercato dell\'audio 3D nell\'Asia del Pacifico è segmentato in hardware, software e servizi. Il segmento hardware ha detenuto la quota maggiore nel 2022.

In base ai settori di utilizzo finale, il mercato dell\'audio 3D dell\'Asia Pacifico è segmentato in elettronica di consumo, automobilistico, media e intrattenimento, giochi e altri. Il segmento dei media e dell\'intrattenimento ha detenuto la quota maggiore nel 2022.

In base al paese, il mercato dell\'audio 3D dell\'Asia Pacifico è segmentato in Australia, Cina, India, Giappone, Corea del Sud e resto dell\'Asia Pacifico. La Cina ha dominato il mercato audio 3D dell\'Asia Pacifico nel 2022.

Barco NV, Dolby Laboratories Inc, Auro Technologies, XPERI HOLDING CORPORATION, Waves Audio Ltd. e Sennheiser Electronic GmbH & Co. KG sono alcune delle aziende leader operante nel mercato audio 3D dell\'Asia Pacifico.

Table of Content

 

1. Introduction

1.1 The Insight Partners Research Report Guidance

1.2 Market Segmentation

2. Executive Summary

2.1 Key Insights

2.2 Market Attractiveness

3. Research Methodology

3.1 Coverage

3.2 Secondary Research

3.3 Primary Research

4. Asia Pacific 3D Audio Market Landscape

4.1 Overview

4.2 Ecosystem Analysis

4.2.1 Component Providers:

4.2.2 3D Audio System Manufacturers:

4.2.3 End Users:

4.2.4 List of Vendors in the Value Chain:

5. Asia Pacific 3D Audio Market - Key Industry Dynamics

5.1 Drivers

5.1.1 Rise in use of HRTF in Media & Entertainment Sector

5.1.2 Proliferation of Gaming Industry

5.2 Restraints:

5.2.1 Connectivity Issues and High Overall Costs

5.3 Opportunities:

5.3.1 Growing Adoption of Online 3D Music Streaming

5.3.2 Increasing Importance of Spatial Audio

5.4 Future Trends:

5.4.1 Use of 3D Audio in Podcasts

5.5 Impact of Drivers and Restraints:

6. 3D Audio Market -Asia Pacific Market Analysis

6.1 Asia Pacific 3D Audio Market Revenue (US$ Million), 2022 - 2030

6.2 Asia Pacific 3D Audio Market Forecast and Analysis

7. Asia Pacific 3D Audio Market Analysis - Component

7.1 Hardware

7.1.1 Overview

7.1.2 Hardware Market Revenue and Forecasts To 2030 (US$ Million)

7.1.3 Loudspeakers

7.1.3.1 Overview

7.1.4 Loudspeakers Market Revenue and Forecasts To 2030 (US$ Million)

7.1.5 Headphones

7.1.5.1 Overview

7.1.6 Headphones Market Revenue and Forecasts To 2030 (US$ Million)

7.1.7 Microphones

7.1.7.1 Overview

7.1.8 Microphones Market Revenue and Forecasts To 2030 (US$ Million)

7.1.9 Others

7.1.9.1 Overview

7.1.10 others Market Revenue and Forecasts To 2030 (US$ Million)

7.2 Software

7.2.1 Overview

7.2.2 Software Market Revenue and Forecasts To 2030 (US$ Million)

7.3 Services

7.3.1 Overview

7.3.2 Services Market Revenue and Forecasts To 2030 (US$ Million)

8. Asia Pacific 3D Audio Market Analysis - End-Use Industries

8.1 Consumer Electronics

8.1.1 Overview

8.1.2 Consumer Electronics Market Revenue and Forecasts To 2030 (US$ Million)

8.2 Automotive

8.2.1 Overview

8.2.2 Automotive Market Revenue and Forecasts To 2030 (US$ Million)

8.3 Media and Entertainment

8.3.1 Overview

8.3.2 Media and Entertainment Market Revenue and Forecasts To 2030 (US$ Million)

8.4 Gaming

8.4.1 Overview

8.4.2 Gaming Market Revenue and Forecasts To 2030 (US$ Million)

8.5 Others

8.5.1 Overview

8.5.2 Others Market Revenue and Forecasts To 2030 (US$ Million)

9. Asia Pacific 3D Audio Market -Country Analysis

9.1 Asia Pacific 3D Audio Market

9.1.1 Overview

9.1.2 Asia Pacific 3D Audio Market Breakdown, by Country

9.1.3 3D audio market Breakdown by Countries

9.1.3.1 Australia 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)

9.1.3.1.1 Australia 3D Audio Market Breakdown by Component

9.1.3.1.2 Australia 3D Audio Market Breakdown by End-Use Industries

9.1.3.2 China 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)

9.1.3.2.1 China 3D Audio Market Breakdown by Component

9.1.3.2.2 China 3D Audio Market Breakdown by End-Use Industries

9.1.3.3 India 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)

9.1.3.3.1 India 3D Audio Market Breakdown by Component

9.1.3.3.2 India 3D Audio Market Breakdown by End-Use Industries

9.1.3.4 Japan 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)

9.1.3.4.1 Japan 3D Audio Market Breakdown by Component

9.1.3.4.2 Japan 3D Audio Market Breakdown by End-Use Industries

9.1.3.5 South Korea 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)

9.1.3.5.1 South Korea 3D Audio Market Breakdown by Component

9.1.3.5.2 South Korea 3D Audio Market Breakdown by End-Use Industries

9.1.3.6 Rest of Asia Pacific 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)

9.1.3.6.1 Rest of Asia Pacific 3D Audio Market Breakdown by Component

9.1.3.6.2 Rest of Asia Pacific 3D Audio Market Breakdown by End-Use Industries

10. Industry Landscape

10.1 Overview

10.2 Market Initiative

11. Company Profiles

11.1 Barco NV

11.1.1 Key Facts

11.1.2 Business Description

11.1.3 Products and Services

11.1.4 Financial Overview

11.1.5 SWOT Analysis

11.1.6 Key Developments

11.2 Dolby Laboratories Inc

11.2.1 Key Facts

11.2.2 Business Description

11.2.3 Products and Services

11.2.4 Financial Overview

11.2.5 SWOT Analysis

11.2.6 Key Developments

11.3 Auro Technologies

11.3.1 Key Facts

11.3.2 Business Description

11.3.3 Products and Services

11.3.4 Financial Overview

11.3.5 SWOT Analysis

11.3.6 Key Developments

11.4 Sennheiser electronic GmbH & Co. KG

11.4.1 Key Facts

11.4.2 Business Description

11.4.3 Products and Services

11.4.4 Financial Overview

11.4.5 SWOT Analysis

11.4.6 Key Developments

11.5 XPERI HOLDING CORPORATION

11.5.1 Key Facts

11.5.2 Business Description

11.5.3 Products and Services

11.5.4 Financial Overview

11.5.5 SWOT Analysis

11.5.6 Key Developments

11.6 Waves Audio Ltd.

11.6.1 Key Facts

11.6.2 Business Description

11.6.3 Products and Services

11.6.4 Financial Overview

11.6.5 SWOT Analysis

11.6.6 Key Developments

12. Appendix

12.1 Word Index

 

 

List of Tables

Table 1. Asia Pacific 3D Audio Market Segmentation

Table 2. Asia Pacific 3D Audio Market Revenue and Forecasts To 2030 (US$ Million)

Table 3. Asia Pacific 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - Component

Table 4. Asia Pacific 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - Hardware

Table 5. Asia Pacific 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - End-Use Industries

Table 1. Asia Pacific 3D Audio Market, by Country - Revenue and Forecast to 2030 (USD Million)

Table 2. Australia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component

Table 3. Australia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware

Table 4. Australia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries

Table 5. China 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component

Table 6. China 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware

Table 7. China 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries

Table 8. India 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component

Table 9. India 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware

Table 10. India 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries

Table 11. Japan 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component

Table 12. Japan 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware

Table 13. Japan 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries

Table 14. South Korea 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component

Table 15. South Korea 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware

Table 16. South Korea 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries

Table 17. Rest of Asia Pacific 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component

Table 18. Rest of Asia Pacific 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware

Table 19. Rest of Asia Pacific 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries

Table 20. List of Abbreviation

List of Figures

Figure 1. Asia Pacific 3D Audio Market Segmentation, By Country

Figure 2. Ecosystem: Asia Pacific 3D Audio Market

Figure 3. Asia Pacific 3D Audio Market - Key Industry Dynamics

Figure 4. Impact Analysis of Drivers and Restraints

Figure 5. Asia Pacific 3D Audio Market Revenue (US$ Million), 2022 & 2030

Figure 6. Asia Pacific 3D Audio Market Share (%) - Component, 2022 and 2030

Figure 7. Hardware Market Revenue and Forecasts To 2030 (US$ Million)

Figure 8. Loudspeakers Market Revenue and Forecasts To 2030 (US$ Million)

Figure 9. Headphones Market Revenue and Forecasts To 2030 (US$ Million)

Figure 10. Microphones Market Revenue and Forecasts To 2030 (US$ Million)

Figure 11. Others Market Revenue and Forecasts To 2030 (US$ Million)

Figure 12. Software Market Revenue and Forecasts To 2030 (US$ Million)

Figure 13. Services Market Revenue and Forecasts To 2030 (US$ Million)

Figure 14. Asia Pacific 3D Audio Market Share (%) - End-Use Industries, 2022 and 2030

Figure 15. Consumer Electronics Market Revenue and Forecasts To 2030 (US$ Million)

Figure 16. Automotive Market Revenue and Forecasts To 2030 (US$ Million)

Figure 17. Media and Entertainment Market Revenue and Forecasts To 2030 (US$ Million)

Figure 18. Gaming Market Revenue and Forecasts To 2030 (US$ Million)

Figure 19. Others Market Revenue and Forecasts To 2030 (US$ Million)

Figure 1. Asia Pacific 3D Audio Market, by Key Country - Revenue (2022) (US$ Million)

Figure 2. Asia Pacific 3D Audio Market Breakdown by Key Countries, 2022 And 2030 (%)

Figure 3. Australia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)

Figure 4. China 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)

Figure 5. India 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)

Figure 6. Japan 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)

Figure 7. South Korea 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)

Figure 8. Rest of Asia Pacific 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)

1. Barco NV
2. Dolby Laboratories Inc
3. Auro Technologies
4. XPERI HOLDING CORPORATION
5. Waves Audio Ltd.
6. Sennheiser electronic GmbH & Co. KG

  • Save and reduce time carrying out entry-level research by identifying the growth, size, leading players, and segments in the Asia Pacific 3D Audio market.
  • Highlights key business priorities in order to assist companies to realign their business strategies
  • The key findings and recommendations highlight crucial progressive industry trends in the Asia Pacific 3D Audio market, thereby allowing players across the value chain to develop effective long-term strategies
  • Develop/modify business expansion plans by using substantial growth offering developed and emerging markets
  • Scrutinize in-depth Asia Pacific market trends and outlook coupled with the factors driving the Asia Pacific 3D Audio market, as well as those hindering it
  • Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to client products, segmentation, pricing, and distribution
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