North America Gaming Controller Market Forecast to 2027 - COVID-19 Impact and Regional Analysis By Product (Gamepad, Joystick, Trackball, Throttle Quadrant, and Light Gun), Compatibility (PC & Mobiles and Console), Connectivity (Wireless and Wired), Distribution (Online and Offline), and End-User (Personal and Commercial)
Market Introduction
Continuous technological advancements with the investments by tech giants in R&D activities have created a stir in the competitive market across the North America region. Therefore, gaming controllers are anticipated to have a broader range of applications among commercial and personal users. The video game controllers such as consoles are going through constant transition over the years. From blocky and basic nature of controllers to new and futuristic look of PlayStation 5’s upcoming DualSense controller, the gaming controller is experiencing technological changes. With changing era of consoles, advent of cloud gaming is a sign of evolution in future games. For instance, GameSir X2 supports various popular cloud gaming platforms such as Google's stadia, Microsoft's xCloud, and Vortex. Similarly, Razer, a global lifestyle brand for gamers has stated about availability of Razer Kishi Universal Gaming Controller for iPhone. The new controller exhibits feature of clickable analog thumb sticks, an 8-way D-pad, and range of face & multi-function buttons. Moreover, Nintendo of America is planning to sell single joy-con switch controllers in the region. Therefore, key steps by companies with respect to gaming controllers is projected to fuel the North America gaming controller market growth.
Moreover, in case of COVID-19, North America is highly affected specially the US. Favorable government policies to boost innovation and reinforce infrastructure capabilities, North America have the highest acceptance and development rate of emerging technologies. Any impact on industries is therefore projected to have a negative influence on the region's economic development. For much of the U.S. population, with stay-at-home orders in place, people are searching for ways to pass the time. Many have switched to video games, which in March saw an unprecedented 75 percent increase in use, according to Verizon. Additionally, United States also recorded the highest rise in adoption of video games during the pandemic, with an estimated increase in gamers by 46% across the country. Companies are pushing towards free-to-play models, while in games played over the cloud, tech giants are making progress. This has influenced the rise in demand for gaming controllers such as gamepads, joysticks, and racing wheels amongst others. However, the demand for the same couldn’t be catered by the country due to the temporary shutdown of transportation facilities across the region. Thus, owing to the above-mentioned factors gaming controller market is said to be negatively affected owing to the outbreak of the corona virus across the region.
Get more information on this report :
Market Overview and Dynamics
The North America gaming controller market is expected to grow from US$ 430.1 million in 2019 to US$ 645.8 million by 2027; it is estimated to grow at a CAGR of 5.7 % from 2020 to 2027. Usage of smartphone gaming controllers is expected to accelerate the North America gaming controller market. Pertaining to the fact that gaming has started on mobile phones decades back, with the technological advancements, the scope of mobile gaming is witnessing a tremendous rise. Moreover, advancement in smartphones and commercialization of notable mobile games such as Fortnite, PUBG, and many more, is positively impacting the North America gaming controller market and also boosting the scope of mobile compatible version of gaming. In addition, companies such as Amkette has introduced Evo gamepad Pro 3 suitable for Android smartphones. Asphalt 8/9, PUBG, Minecraft are among the other games making gamers experience better on smartphones. Microware wireless Bluetooth 3.0 game controller gamepad joystick has been presented for Android, PCs, and tablets. Availability of such advanced controllers in the North America market is anticipated to influence the manufacturers and developers of gaming controllers to introduce new innovative products to attract more gamers, which will drive the North America gaming controller market during forecast period.
Key Market Segments
In terms of product, the gamepad segment accounted for the largest share of the North America gaming controller market in 2019. In terms of compatibility, the PC & mobile segment held a larger market share of the North America gaming controller market in 2019. Further, in terms of connectivity, the wired segment held a larger market share of the North America gaming controller market in 2019. Similarly, in terms of distribution, the offline segment held a larger market share of the North America gaming controller market in 2019. Furthermore, the personal segment held a larger share of the North America gaming controller market based on end-user in 2019.
Major Sources and Companies Listed
A few major primary and secondary sources referred to for preparing this report on the North America gaming controller market are company websites, annual reports, financial reports, national government documents, and statistical database, among others. Major companies listed in the report are Guillemot Corporation S.A.; HORI USA; Logitech; Mad Catz Global Limited; Microsoft Corporation; Nitendo; NVIDIA CORPORATION; Razer Inc.; Scuf Gaming International, LLC; Sony Corporation.
Reasons to buy report
- To understand the North America gaming controller market landscape and identify market segments that are most likely to guarantee a strong return
- Stay ahead of the race by comprehending the ever-changing competitive landscape for North America gaming controller market
- Efficiently plan M&A and partnership deals in North America gaming controller market by identifying market segments with the most promising probable sales
- Helps to take knowledgeable business decisions from perceptive and comprehensive analysis of market performance of various segment form North America gaming controller market
- Obtain market revenue forecast for market by various segments from 2020-2027 in North America region.
North America Gaming Controller Market Segmentation
North America Gaming Controller Market - By Product
- Gamepad
- Joystick
- Trackball
- Throttle Quadrant
- Light Gun
North America Gaming Controller Market - By Compatibility
- PC & Mobiles
- Console
North America Gaming Controller Market - By Connectivity
- Wireless
- Wired
North America Gaming Controller Market - By Distribution
- Online
- Offline
North America Gaming Controller Market - By End-User
- Personal
- Commercial
North America Gaming Controller Market - By Country
- US
- Canada
- Mexico
North America Gaming Controller Market - Company Profiles
- Guillemot Corporation S.A.
- HORI USA
- Logitech
- Mad Catz Global Limited
- Microsoft Corporation
- Nitendo
- NVIDIA CORPORATION
- Razer Inc.
- Scuf Gaming International, LLC
- Sony Corporation
1. Introduction
1.1 Study Scope
1.2 The Insight Partners Research Report Guidance
1.3 Market Segmentation
1.3.1 North America Gaming Controller Market – By Product
1.3.2 North America Gaming Controller Market – by Compatibility
1.3.3 North America Gaming Controller Market – by Connectivity
1.3.4 North America Gaming Controller Market – by Distribution
1.3.5 North America Gaming Controller Market – by End-User
1.3.6 North America Gaming Controller Market - By Country
2. Key Takeaways
3. Research Methodology
3.1 Coverage
3.2 Secondary Research
3.3 Primary Research
4. North America Gaming Controller Market Landscape
4.1 Market Overview
4.2 North America PEST Analysis
4.3 Ecosystem Analysis
4.4 Expert Opinion
5. North America Gaming Controller Market– Key Industry Dynamics
5.1 Market Drivers
5.1.1 Escalating gaming industry
5.1.2 Advancement in gaming accessories
5.2 Market Restraint
5.2.1 Application of mobile phones as a console
5.3 Market Opportunity
5.3.1 Usage of smartphone gaming controllers
5.4 Future Trend
5.4.1 Rise of advanced gaming products
5.5 Impact Analysis of Drivers and Restraints
6. Gaming Controller Market – North America Analysis
6.1 North America Gaming Controller Market Overview
6.1.1 North America: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
7. North America Gaming Controller Market Analysis – By Product
7.1 Overview
7.2 North America Gaming Controller Market, by Product (2019 and 2027)
7.3 Gamepad
7.3.1 Overview
7.3.2 Gamepad: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
7.4 Joystick
7.4.1 Overview
7.4.2 Joystick: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
7.5 Trackball
7.5.1 Overview
7.5.2 Trackball: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
7.6 Throttle Quadrant
7.6.1 Overview
7.6.2 Throttle Quadrant: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
7.7 Light Gun
7.7.1 Overview
7.7.2 Light Gun: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
8. North America Gaming Controller Market Analysis – By Compatibility
8.1 Overview
8.2 North America Gaming Controller Market, by Compatibility (2019 and 2027)
8.3 PC & Mobiles
8.3.1 Overview
8.3.2 PC & Mobiles: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
8.4 Console
8.4.1 Overview
8.4.2 Console: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
9. North America Gaming Controller Market Analysis – By Connectivity
9.1 Overview
9.2 North America Gaming Controller Market, by Connectivity (2019 and 2027)
9.3 Wireless
9.3.1 Overview
9.3.2 Wireless: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
9.4 Wired
9.4.1 Overview
9.4.2 Wired: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
10. North America Gaming Controller Market Analysis – By Distribution
10.1 Overview
10.2 North America Gaming Controller Market, by Distribution (2019 and 2027)
10.3 Online
10.3.1 Overview
10.3.2 Online: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
10.4 Offline
10.4.1 Overview
10.4.2 Offline: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
11. North America Gaming Controller Market Analysis – By End-User
11.1 Overview
11.2 North America Gaming Controller Market, by End-User (2019 and 2027)
11.3 Personal
11.3.1 Overview
11.3.2 Personal: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
11.4 Commercial
11.4.1 Overview
11.4.2 Commercial: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
12. North America Gaming Controller Market – Country Analysis
12.1 Overview
12.1.1 North America: Gaming Controller Market, by Country
12.1.1.1 US: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
12.1.1.1.1 US: Gaming Controller Market, by Product
12.1.1.1.2 US: Gaming Controller Market, by Compatibility
12.1.1.1.3 US: Gaming Controller Market, by Connectivity
12.1.1.1.4 US: Gaming Controller Market, by Distribution
12.1.1.1.5 US: Gaming Controller Market, by End-User
12.1.1.2 Canada: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
12.1.1.2.1 Canada: Gaming Controller Market, by Product
12.1.1.2.2 Canada: Gaming Controller Market, by Compatibility
12.1.1.2.3 Canada: Gaming Controller Market, by Connectivity
12.1.1.2.4 Canada: Gaming Controller Market, by Distribution
12.1.1.2.5 Canada: Gaming Controller Market, by End-User
12.1.1.3 Mexico: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
12.1.1.3.1 Mexico: Gaming Controller Market, by Product
12.1.1.3.2 Mexico: Gaming Controller Market, by Compatibility
12.1.1.3.3 Mexico: Gaming Controller Market, by Connectivity
12.1.1.3.4 Mexico: Gaming Controller Market, by Distribution
12.1.1.3.5 Mexico: Gaming Controller Market, by End-User
13. Impact of COVID-19 Pandemic on North America Gaming Controller Market
13.1 North America: Impact Assessment of COVID-19 Pandemic
14. Industry Landscape
14.1 Overview
14.2 Market Initiative
14.3 New Product Development
14.4 Merger and Acquisition
15. Company Profiles
15.1 Scuf Gaming International, LLC
15.1.1 Key Facts
15.1.2 Business Description
15.1.3 Products and Services
15.1.4 Financial Overview
15.1.5 SWOT Analysis
15.1.6 Key Developments
15.2 Sony Corporation
15.2.1 Key Facts
15.2.2 Business Description
15.2.3 Products and Services
15.2.4 Financial Overview
15.2.5 SWOT Analysis
15.2.6 Key Developments
15.3 Guillemot Corporation S.A.
15.3.1 Key Facts
15.3.2 Business Description
15.3.3 Products and Services
15.3.4 Financial Overview
15.3.5 SWOT Analysis
15.3.6 Key Developments
15.4 HORI USA
15.4.1 Key Facts
15.4.2 Business Description
15.4.3 Products and Services
15.4.4 Financial Overview
15.4.5 SWOT Analysis
15.4.6 Key Developments
15.5 Logitech
15.5.1 Key Facts
15.5.2 Business Description
15.5.3 Products and Services
15.5.4 Financial Overview
15.5.5 SWOT Analysis
15.5.6 Key Developments
15.6 NVIDIA CORPORATION
15.6.1 Key Facts
15.6.2 Business Description
15.6.3 Products and Services
15.6.4 Financial Overview
15.6.5 SWOT Analysis
15.7 Microsoft Corporation
15.7.1 Key Facts
15.7.2 Business Description
15.7.3 Products and Services
15.7.4 Financial Overview
15.7.5 SWOT Analysis
15.8 Nitendo
15.8.1 Key Facts
15.8.2 Business Description
15.8.3 Products and Services
15.8.4 Financial Overview
15.8.5 SWOT Analysis
15.9 Mad Catz Global Limited
15.9.1 Key Facts
15.9.2 Business Description
15.9.3 Products and Services
15.9.4 Financial Overview
15.9.5 SWOT Analysis
15.10 Razer Inc.
15.10.1 Key Facts
15.10.2 Business Description
15.10.3 Products and Services
15.10.4 Financial Overview
15.10.5 SWOT Analysis
15.10.6 Key Developments
16. Appendix
16.1 About The Insight Partners
16.2 Word Index
LIST OF TABLES
Table 1. North America Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Table 2. US: Gaming Controller Market, by Product –Revenue and Forecast to 2027 (US$ Million)
Table 3. US: Gaming Controller Market, by Compatibility –Revenue and Forecast to 2027 (US$ Million)
Table 4. US: Gaming Controller Market, by Connectivity –Revenue and Forecast to 2027 (US$ Million)
Table 5. US: Gaming Controller Market, by Distribution –Revenue and Forecast to 2027 (US$ Million)
Table 6. US: Gaming Controller Market, by End-User –Revenue and Forecast to 2027 (US$ Million)
Table 7. Canada: Gaming Controller Market, by Product –Revenue and Forecast to 2027 (US$ Million)
Table 8. Canada: Gaming Controller Market, by Compatibility –Revenue and Forecast to 2027 (US$ Million)
Table 9. Canada: Gaming Controller Market, by Connectivity –Revenue and Forecast to 2027 (US$ Million)
Table 10. Canada: Gaming Controller Market, by Distribution –Revenue and Forecast to 2027 (US$ Million)
Table 11. Canada: Gaming Controller Market, by End-User –Revenue and Forecast to 2027 (US$ Million)
Table 12. Mexico: Gaming Controller Market, by Product –Revenue and Forecast to 2027 (US$ Million)
Table 13. Mexico: Gaming controller Market, by Compatibility –Revenue and Forecast to 2027 (US$ Million)
Table 14. Mexico: Gaming Controller Market, by Connectivity –Revenue and Forecast to 2027 (US$ Million)
Table 15. Mexico: Gaming Controller Market, by Distribution –Revenue and Forecast to 2027 (US$ Million)
Table 16. Mexico: Gaming Controller Market, by End-User –Revenue and Forecast to 2027 (US$ Million)
Table 17. List of Abbreviation
LIST OF FIGURES
Figure 1. North America Gaming Controller Market Segmentation
Figure 2. North America Gaming Controller Market Segmentation – By Country
Figure 3. North America Gaming Controller Market Overview
Figure 4. Gamepad Segment Held the Largest Market Share Based on Product
Figure 5. PC & Mobiles Segment Held the Largest Market Share Based on Compatibility
Figure 6. Wired Segment Held the Largest Market Share Based on Connectivity
Figure 7. Offline Segment Held the Largest Market Share Based on Distribution
Figure 8. Personal Segment Held the Largest Market Share Based on End-User
Figure 9. US Segment Held the Largest Market Share Based on Country
Figure 10. Mexico to Show Great Traction During Forecast Period
Figure 11. North America PEST Analysis
Figure 12. Expert Opinion
Figure 13. North America Gaming Controller Market: Impact Analysis of Drivers and Restraints
Figure 14. North America Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Figure 15. North America Gaming Controller Market Revenue Share, by Product (2019 and 2027)
Figure 16. North America Gamepad: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Figure 17. North America Joystick: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Figure 18. North America Trackball: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Figure 19. North America Throttle Quadrant: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Figure 20. North America Light Gun: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Figure 21. North America Gaming Controller Market Revenue Share, by Compatibility (2019 and 2027)
Figure 22. North America PC & Mobiles: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Figure 23. North America Console: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Figure 24. North America Gaming Controller Market Revenue Share, by Connectivity (2019 and 2027)
Figure 25. North America Wireless: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Figure 26. North America Wired: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Figure 27. North America Gaming Controller Market Revenue Share, by Distribution (2019 and 2027)
Figure 28. North America Online: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Figure 29. North America Offline: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Figure 30. North America Gaming Controller Market Revenue Share, by End-User (2019 and 2027)
Figure 31. North America Personal: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Figure 32. North America Commercial: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Figure 33. North America: Gaming Controller Market, by Key Country – Revenue (2019) (USD Million)
Figure 34. North America: Gaming Controller Market Revenue Share, by Country (2019 and 2027)
Figure 35. US: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Figure 36. Canada: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Figure 37. Mexico: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Figure 38. Impact of COVID-19 Pandemic in North American Country Markets
- Guillemot Corporation S.A.
- HORI USA
- Logitech
- Mad Catz Global Limited
- Microsoft Corporation
- Nitendo
- NVIDIA CORPORATION
- Razer Inc.
- Scuf Gaming International, LLC
- Sony Corporation
- Save and reduce time carrying out entry-level research by identifying the growth, size, leading players and segments in the North America gaming controller market.
- Highlights key business priorities in order to assist companies to realign their business strategies
- The key findings and recommendations highlight crucial progressive industry trends in the North America gaming controller market, thereby allowing players across the value chain to develop effective long-term strategies
- Develop/modify business expansion plans by using substantial growth offering developed and emerging markets
- Scrutinize in-depth North America market trends and outlook coupled with the factors driving the gaming controller market, as well as those hindering it
- Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to client products, segmentation, pricing and distribution