Middle East & Africa Gaming Controller Market Forecast to 2027 - COVID-19 Impact and Regional Analysis By Product (Gamepad, Joystick, Trackball, Throttle Quadrant, and Light Gun), Compatibility (PC & Mobiles and Console), Connectivity (Wireless and Wired), Distribution (Online and Offline), and End-User (Personal and Commercial)
Market Introduction
The MEA is projected to witness a rapid rise in industrialization coupled with urbanization, which would further drive the growth of the region’s economy. Amid continuous technological developments, various markets, including gaming is witnessing rapid transition. The Gulf countries are economically advanced, while the African countries still have leveled up to their economic conditions. The increasing gaming market in the region will contribute toward the growth of gaming controller market. Egypt, the UAE, Saudi Arabia, and Turkey are the region’s top gaming markets; also, the gamers in the Gulf region have relatively high purchasing power than the gamers in Iraq, Bahrain, Oman, Qatar, Kuwait, UAE, and Saudi Arabia. Saudi Arabia is projected to proliferate at an exponential rate and also to become the largest market. In addition, nearly 50% of population in MEA is younger than 30 years of age, out of which certain percentage of population is inclined towards gaming. In 2017, the UAE and Saudi Arabia held a significant position for smartphone adoption rates. Increasing adoption of smartphones will help in boosting the gaming industry of the country. The console games have been a vital platform in the region prior to increase in mobile phones. Prior to mobile phones, console games were also "the biggest revenue earner" and it still continues to be amongst a leading gaming market. Accelerating gaming industry and emergence of high-tech gaming products are the major factor driving the growth of the MEA gaming controller market.
Moreover, in case of COVID-19, Saudi Arabia, the UAE, Egypt, Morocco, and Kuwait are the main countries facing the economic effects in the MEA region. It is becoming clear with the COVID-19 pandemic spreading through the above-mentioned countries that few can avoid its effects, posing major challenges for all sectors. The outbreak has led to more people staying indoors across the region, thereby, have led to the high adoption of online and video games across the region. At the peak of COVID-19 lockdowns and social distancing in the area, gaming in the Middle East more than doubled between March and April. Twitch registered a total of 65,582 streams during the time span, which enables users to broadcast their gameplay live to fans around the world. This rise in gaming across the region created high demand for gaming controllers. However, owing to the temporary closure of high economic activities the region experienced a shortage of supply of gaming controllers with respect to both manufacturing and supply chain. Thus, the above-mentioned factors are expected to have adverse impact on the gaming controller market owing to the outbreak of the pandemic.
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Market Overview and Dynamics
The MEA gaming controller market is expected to grow from US$ 102.1 million in 2019 to US$ 124.0 million by 2027; it is estimated to grow at a CAGR of 2.8 % from 2020 to 2027. Technological improvements in gaming accessories will drive the MEA gaming controller market. The gaming industry is one of the biggest industries across MEA region. With growing gaming industry, the gaming accessories such as wearable interface controllers, custom-made balance boards, game streaming, and pro controllers are getting advanced. For instance, wearable interface controllers are developed to transmute gamer’s body movements into the action on TV screen. Controller grip is a concave or convex add-on in gaming controller’s button, which improves dexterity, accuracy, and comfort during long hours of play. Increasing demand for these gaming accessories is encouraging manufacturers to develop accessories with glow-in-the-dark features to attract customers by providing aesthetic looks. Thus, evolvement and improvement in gaming accessories is fueling the scope of the gaming industry, thereby driving the MEA gaming controller market growth.
Key Market Segments
In terms of product, the gamepad segment accounted for the largest share of the MEA gaming controller market in 2019. In terms of compatibility, the PC & mobile segment held a larger market share of the MEA gaming controller market in 2019. Further, in terms of connectivity, the wired segment held a larger market share of the MEA gaming controller market in 2019. Similarly, in terms of distribution, the offline segment held a larger market share of the MEA gaming controller market in 2019. Furthermore, the personal segment held a larger share of the MEA gaming controller market based on end-user in 2019.
Major Sources and Companies Listed
A few major primary and secondary sources referred to for preparing this report on the MEA gaming controller market are company websites, annual reports, financial reports, national government documents, and statistical database, among others. Major companies listed in the report are Guillemot Corporation S.A., Logitech, Mad Catz Global Limited, Microsoft Corporation, Nitendo, Razer Inc.
Reasons to buy report
- To understand the MEA gaming controller market landscape and identify market segments that are most likely to guarantee a strong return
- Stay ahead of the race by comprehending the ever-changing competitive landscape for MEA gaming controller market
- Efficiently plan M&A and partnership deals in MEA gaming controller market by identifying market segments with the most promising probable sales
- Helps to take knowledgeable business decisions from perceptive and comprehensive analysis of market performance of various segment form MEA gaming controller market
- Obtain market revenue forecast for market by various segments from 2020-2027 in MEA region.
MEA Gaming Controller Market Segmentation
MEA Gaming Controller Market - By Product
- Gamepad
- Joystick
- Trackball
- Throttle Quadrant
- Light Gun
MEA Gaming Controller Market - By Compatibility
- PC & Mobiles
- Console
MEA Gaming Controller Market - By Connectivity
- Wireless
- Wired
MEA Gaming Controller Market - By Distribution
- Online
- Offline
MEA Gaming Controller Market - By End-User
- Personal
- Commercial
MEA Gaming Controller Market - By Country
- UAE
- Saudi Arabia
- South Africa
- Rest of MEA
MEA Gaming Controller Market - Company Profiles
- Guillemot Corporation S.A.
- Logitech
- Mad Catz Global Limited
- Microsoft Corporation
- Nitendo
- Razer Inc.
1. Introduction
1.1 Study Scope
1.2 The Insight Partners Research Report Guidance
1.3 Market Segmentation
1.3.1 MEA Gaming Controller Market – By Product
1.3.2 MEA Gaming Controller Market – by Compatibility
1.3.3 MEA Gaming Controller Market – by Connectivity
1.3.4 MEA Gaming Controller Market – by Distribution
1.3.5 MEA Gaming Controller Market – by End-User
1.3.6 MEA Gaming Controller Market - By Country
2. Key Takeaways
3. Research Methodology
3.1 Coverage
3.2 Secondary Research
3.3 Primary Research
4. MEA Gaming Controller Market Landscape
4.1 Market Overview
4.2 MEA PEST Analysis
4.3 Ecosystem Analysis
4.4 Expert Opinion
5. MEA Gaming Controller Market– Key Industry Dynamics
5.1 Market Drivers
5.1.1 Rapid growth of gaming industry
5.1.2 Technological improvements in gaming accessories
5.2 Market Restraint
5.2.1 Use of mobile phones as a console
5.3 Market Opportunity
5.3.1 Availability of advanced gaming controllers
5.4 Future Trend
5.4.1 Emergence of high-tech gaming products
5.5 Impact Analysis of Drivers and Restraints
6. Gaming Controller Market – MEA Analysis
6.1 MEA Gaming Controller Market Overview
6.1.1 MEA: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
7. MEA Gaming Controller Market Analysis – By Product
7.1 Overview
7.2 MEA Gaming Controller Market, by Product (2019 and 2027)
7.3 Gamepad
7.3.1 Overview
7.3.2 Gamepad: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
7.4 Joystick
7.4.1 Overview
7.4.2 Joystick: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
7.5 Trackball
7.5.1 Overview
7.5.2 Trackball: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
7.6 Throttle Quadrant
7.6.1 Overview
7.6.2 Throttle Quadrant: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
7.7 Light Gun
7.7.1 Overview
7.7.2 Light Gun: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
8. MEA Gaming Controller Market Analysis – By Compatibility
8.1 Overview
8.2 MEA Gaming Controller Market, by Compatibility (2019 and 2027)
8.3 PC & Mobiles
8.3.1 Overview
8.3.2 PC & Mobiles: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
8.4 Console
8.4.1 Overview
8.4.2 Console: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
9. MEA Gaming Controller Market Analysis – By Connectivity
9.1 Overview
9.2 MEA Gaming Controller Market, by Connectivity (2019 and 2027)
9.3 Wireless
9.3.1 Overview
9.3.2 Wireless: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
9.4 Wired
9.4.1 Overview
9.4.2 Wired: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
10. MEA Gaming Controller Market Analysis – By Distribution
10.1 Overview
10.2 MEA Gaming Controller Market, by Distribution (2019 and 2027)
10.3 Online
10.3.1 Overview
10.3.2 Online: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
10.4 Offline
10.4.1 Overview
10.4.2 Offline: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
11. MEA Gaming Controller Market Analysis – By End-User
11.1 Overview
11.2 MEA Gaming Controller Market, by End-User (2019 and 2027)
11.3 Personal
11.3.1 Overview
11.3.2 Personal: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
11.4 Commercial
11.4.1 Overview
11.4.2 Commercial: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
12. MEA Gaming Controller Market – Country Analysis
12.1 Overview
12.1.1 MEA: Gaming controller Market, by Country
12.1.1.1 South Africa: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
12.1.1.1.1 South Africa: Gaming Controller Market, by Product
12.1.1.1.2 South Africa: Gaming Controller Market, by Compatibility
12.1.1.1.3 South Africa: Gaming Controller Market, by Connectivity
12.1.1.1.4 South Africa: Gaming Controller Market, by Distribution
12.1.1.1.5 South Africa: Gaming Controller Market, by End-User
12.1.1.2 Saudi Arabia: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
12.1.1.2.1 Saudi Arabia: Gaming Controller Market, by Product
12.1.1.2.2 Saudi Arabia: Gaming Controller Market, by Compatibility
12.1.1.2.3 Saudi Arabia: Gaming Controller Market, by Connectivity
12.1.1.2.4 Saudi Arabia: Gaming Controller Market, by Distribution
12.1.1.2.5 Saudi Arabia: Gaming Controller Market, by End-User
12.1.1.3 UAE: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
12.1.1.3.1 UAE: Gaming Controller Market, by Product
12.1.1.3.2 UAE: Gaming Controller Market, by Compatibility
12.1.1.3.3 UAE: Gaming Controller Market, by Connectivity
12.1.1.3.4 UAE: Gaming Controller Market, by Distribution
12.1.1.3.5 UAE: Gaming Controller Market, by End-User
12.1.1.4 Rest of MEA: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
12.1.1.4.1 Rest of MEA: Gaming Controller Market, by Product
12.1.1.4.2 Rest of MEA: Gaming Controller Market, by Compatibility
12.1.1.4.3 Rest of MEA: Gaming Controller Market, by Connectivity
12.1.1.4.4 Rest of MEA: Gaming Controller Market, by Distribution
12.1.1.4.5 Rest of MEA: Gaming Controller Market, by End-User
13. Impact of COVID-19 Pandemic on MEA Gaming Controller Market
13.1 MEA: Impact Assessment of COVID-19 Pandemic
14. Industry Landscape
14.1 Overview
14.2 Market Initiative
14.3 New Product Development
14.4 Merger and Acquisition
15. Company Profiles
15.1 Guillemot Corporation S.A.
15.1.1 Key Facts
15.1.2 Business Description
15.1.3 Products and Services
15.1.4 Financial Overview
15.1.5 SWOT Analysis
15.1.6 Key Developments
15.2 Logitech
15.2.1 Key Facts
15.2.2 Business Description
15.2.3 Products and Services
15.2.4 Financial Overview
15.2.5 SWOT Analysis
15.2.6 Key Developments
15.3 Microsoft Corporation
15.3.1 Key Facts
15.3.2 Business Description
15.3.3 Products and Services
15.3.4 Financial Overview
15.3.5 SWOT Analysis
15.4 Nitendo
15.4.1 Key Facts
15.4.2 Business Description
15.4.3 Products and Services
15.4.4 Financial Overview
15.4.5 SWOT Analysis
15.5 Mad Catz Global Limited
15.5.1 Key Facts
15.5.2 Business Description
15.5.3 Products and Services
15.5.4 Financial Overview
15.5.5 SWOT Analysis
15.6 Razer Inc.
15.6.1 Key Facts
15.6.2 Business Description
15.6.3 Products and Services
15.6.4 Financial Overview
15.6.5 SWOT Analysis
15.6.6 Key Developments
16. Appendix
16.1 About the Insight Partners
16.2 Word Index
LIST OF TABLES
Table 1. MEA Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Table 2. South Africa: Gaming Controller Market, by Product – Revenue and Forecast to 2027 (US$ Million)
Table 3. South Africa: Gaming Controller Market, by Compatibility –Revenue and Forecast to 2027 (US$ Million)
Table 4. South Africa: Gaming Controller Market, by Connectivity –Revenue and Forecast to 2027 (US$ Million)
Table 5. South Africa: Gaming Controller Market, by Distribution –Revenue and Forecast to 2027 (US$ Million)
Table 6. South Africa: Gaming Controller Market, by End-User –Revenue and Forecast to 2027 (US$ Million)
Table 7. Saudi Arabia: Gaming Controller Market, by Product –Revenue and Forecast to 2027 (US$ Million)
Table 8. Saudi Arabia: Gaming Controller Market, by Compatibility –Revenue and Forecast to 2027 (US$ Million)
Table 9. Saudi Arabia: Gaming Controller Market, by Connectivity –Revenue and Forecast to 2027 (US$ Million)
Table 10. Saudi Arabia: Gaming Controller Market, by Distribution –Revenue and Forecast to 2027 (US$ Million)
Table 11. Saudi Arabia: Gaming Controller Market, by End-User –Revenue and Forecast to 2027 (US$ Million)
Table 12. UAE: Gaming Controller Market, by Product –Revenue and Forecast to 2027 (US$ Million)
Table 13. UAE: Gaming Controller Market, by Compatibility –Revenue and Forecast to 2027 (US$ Million)
Table 14. UAE: Gaming Controller Market, by Connectivity –Revenue and Forecast to 2027 (US$ Million)
Table 15. UAE: Gaming Controller Market, by Distribution –Revenue and Forecast to 2027 (US$ Million)
Table 16. UAE: Gaming Controller Market, by End-User –Revenue and Forecast to 2027 (US$ Million)
Table 17. Rest of MEA: Gaming Controller Market, by Product –Revenue and Forecast to 2027 (US$ Million)
Table 18. Rest of MEA: Gaming Controller Market, by Compatibility –Revenue and Forecast to 2027 (US$ Million)
Table 19. Rest of MEA: Gaming Controller Market, by Connectivity –Revenue and Forecast to 2027 (US$ Million)
Table 20. Rest of MEA: Gaming Controller Market, by Distribution –Revenue and Forecast to 2027 (US$ Million)
Table 21. Rest of MEA: Gaming Controller Market, by End-User –Revenue and Forecast to 2027 (US$ Million)
Table 22. List of Abbreviation
LIST OF FIGURES
Figure 1. MEA Gaming Controller Market Segmentation
Figure 2. MEA Gaming Controller Market Segmentation – By Country
Figure 3. MEA Gaming Controller Market Overview
Figure 4. Gamepad Segment Held the Largest Market Share Based on Product
Figure 5. PC & Mobiles Segment Held the Largest Market Share Based on Compatibility
Figure 6. Wired Segment Held the Largest Market Share Based on Connectivity
Figure 7. Offline Segment Held the Largest Market Share Based on Distribution
Figure 8. Personal Segment Held the Largest Market Share Based on End-User
Figure 9. UAE Segment Held the Largest Market Share Based on Country
Figure 10. UAE to Show Great Traction During Forecast Period
Figure 11. MEA PEST Analysis
Figure 12. Expert Opinion
Figure 13. MEA Gaming Controller Market: Impact Analysis of Drivers and Restraints
Figure 14. MEA Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Figure 15. MEA Gaming Controller Market Revenue Share, by Product (2019 and 2027)
Figure 16. MEA Gamepad: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Figure 17. MEA Joystick: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Figure 18. MEA Trackball: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Figure 19. MEA Throttle Quadrant: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Figure 20. MEA Light Gun: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Figure 21. MEA Gaming Controller Market Revenue Share, by Compatibility (2019 and 2027)
Figure 22. MEA PC & Mobiles: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Figure 23. MEA Console: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Figure 24. MEA Gaming Controller Market Revenue Share, by Connectivity (2019 and 2027)
Figure 25. MEA Wireless: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Figure 26. MEA Wired: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Figure 27. MEA Gaming Controller Market Revenue Share, by Distribution (2019 and 2027)
Figure 28. MEA Online: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Figure 29. MEA Offline: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Figure 30. MEA Gaming Controller Market Revenue Share, by End-User (2019 and 2027)
Figure 31. MEA Personal: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Figure 32. MEA Commercial: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Figure 33. MEA: Gaming controller Market, by Key Country – Revenue (2019) (USD Million)
Figure 34. MEA: Gaming controller Market Revenue Share, by Country (2019 and 2027)
Figure 35. South Africa: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Figure 36. Saudi Arabia: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Figure 37. UAE: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Figure 38. Rest of MEA: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)
Figure 39. Impact of COVID-19 Pandemic in MEA Country Markets
- Guillemot Corporation S.A.
- Logitech
- Mad Catz Global Limited
- Microsoft Corporation
- Nitendo
- Razer Inc.
- Save and reduce time carrying out entry-level research by identifying the growth, size, leading players and segments in the MEA gaming controller market.
- Highlights key business priorities in order to assist companies to realign their business strategies
- The key findings and recommendations highlight crucial progressive industry trends in the MEA gaming controller market, thereby allowing players across the value chain to develop effective long-term strategies
- Develop/modify business expansion plans by using substantial growth offering developed and emerging markets
- Scrutinize in-depth MEA market trends and outlook coupled with the factors driving the gaming controller market, as well as those hindering it
- Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to client products, segmentation, pricing and distribution