Europe Gaming Controller Market Forecast to 2027 - COVID-19 Impact and Regional Analysis By Product (Gamepad, Joystick, Trackball, Throttle Quadrant, and Light Gun), Compatibility (PC & Mobiles and Console), Connectivity (Wireless and Wired), Distribution (Online and Offline), and End-User (Personal and Commercial)

TIPRE00020961 | Pages: 137 | Electronics and Semiconductor | Apr 2021 | Type: Regional | Status: Published

Market Introduction

In the current scenario, the gaming industry is amid crucial and innovative sectors considered in tech. The growing industry across Europe is heating up which is impacting demand for more consoles. From the era of dawn of arcades, to upsurge of home consoles; gaming industry has witnessed and will continue to rise. For instance, Microsoft’s Xbox, Nintendo, and Sony’s PlayStation are successfully attracting towards drawing attention of gamers. Moreover, PC gaming has unlocked opportunities for gamers seeking for additional dexterity and ease-of-use during playing games. In addition, the console developers like Sony Microsoft are introducing cloud-based subscription services although they keep on creating and rolling-out new consoles. In Europe, Germany, the UK, France, Italy, and Spain are the prominent markets having high gaming revenues. Germany is a highly valuable video game market of the Western Europe followed by the UK and France. With over 90% adoption of smartphones in the region, more than 30% of the European population plays online games on their smartphones. In addition, there are around 2000 gaming firms in the UK engaged in the business of developing games for escalating gaming market. The high penetration of smartphones in the region is projected to fuel the significance of controllers such as gamepad compatible for smartphones which will drive the Europe gaming controller market.

Moreover, in case of COVID-19, Europe is highly affected specially the UK. Due the sudden outbreak of the corona virus and lockdown across almost major countries in the Europe, the region has observed a rise in the TV viewing and adoption of video games among the population. Internet gaming has seen record numbers of players during the pandemic as a common activity to fight physical distance for society with the regional population at home and unable to function, a strategy advocated by the World Health Organization that has helped raise profits for many companies in the gaming industry. Since March 23, 2020, the number of gamers who say they are playing more video games now because of the COVID-19 pandemic has increased across the region. The rise was largest, in France (41 percent), followed by the U.K. (28 percent) and Germany, respectively (23 percent). This created demand for the gaming controllers across the market. However, owing to the strict temporary closure of manufacturing and supply chain activities by the local governments, the distribution of the gaming accessories was highly impacted thereby, negatively impacting the overall gaming controller market in the region.


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Market Overview and Dynamics

The Europe gaming controller market is expected to grow from US$ 331.9 million in 2019 to US$ 633.6 million by 2027; it is estimated to grow at a CAGR of 8.9% from 2020 to 2027.  Growth of advanced gaming products is expected to fuel the Europe gaming controller market growth. The trend of virtual reality and voice control is becoming popular among advanced games. For instance, Starship Commander, is an upcoming virtual reality game on SteamVR and Oculus that uses gamer’s voice. Similarly, Untethered by Numinous Games runs on Daydream virtual-reality platform by Google, adding visuals with voice and hand controller. In context to developments in gaming market, gaming consoles are coming back integrated with advanced features. With 2 in 5 gamers and 1 in 4 internet users, many gamers use gaming consoles. In the support of growing consoles, emergence of new console generation in the gaming industry is another factor which would play a significant role in boosting the adoption of different controllers. In 2019, eighth-generation games consoles: PlayStation 4 by Sony and Xbox One by Microsoft have been rolled-out in the Europe market that has performed exceptionally well for their developers. Thus, the introduction of virtual reality, voice-controlled devices, and advanced gaming consoles in the Europe gaming controller market is expected to boost the scope of gaming controller in the coming years for Europe region. 

Key Market Segments

In terms of product, the gamepad segment accounted for the largest share of the Europe gaming controller market in 2019. In terms of compatibility, the PC & mobile segment held a larger market share of the Europe gaming controller market in 2019. Further, in terms of connectivity, the wired segment held a larger market share of the Europe gaming controller market in 2019. Similarly, in terms of distribution, the offline segment held a larger market share of the Europe gaming controller market in 2019. Furthermore, the personal segment held a larger share of the Europe gaming controller market based on end-user in 2019.   

Major Sources and Companies Listed

A few major primary and secondary sources referred to for preparing this report on the Europe gaming controller market are company websites, annual reports, financial reports, national government documents, and statistical database, among others. Major companies listed in the report are Guillemot Corporation S.A., HORI USA, Logitech, Mad Catz Global Limited, Microsoft Corporation, Nitendo, Nvidia Corporation, Razer Inc., Sony Corporation.

Reasons to buy report

  • To understand the Europe gaming controller market landscape and identify market segments that are most likely to guarantee a strong return
  • Stay ahead of the race by comprehending the ever-changing competitive landscape for Europe gaming controller market
  • Efficiently plan M&A and partnership deals in Europe gaming controller market by identifying market segments with the most promising probable sales
  • Helps to take knowledgeable business decisions from perceptive and comprehensive analysis of market performance of various segment form Europe gaming controller market
  • Obtain market revenue forecast for market by various segments from 2020-2027 in Europe region.

 

Europe Gaming Controller Market Segmentation

Europe Gaming Controller Market - By Product

  • Gamepad
  • Joystick
  • Trackball
  • Throttle Quadrant
  • Light Gun

Europe Gaming Controller Market - By Compatibility

  • PC & Mobiles
  • Console 

Europe Gaming Controller Market - By Connectivity

  • Wireless
  • Wired

Europe Gaming Controller Market - By Distribution

  • Online
  • Offline

Europe Gaming Controller Market - By End-User

  • Personal
  • Commercial

Europe Gaming Controller Market - By Country

  • Germany
  • UK
  • France
  • Italy
  • Russia
  • Rest of Europe    

Europe Gaming Controller Market - Company Profiles

  • Guillemot Corporation S.A.
  • HORI USA
  • Logitech
  • Mad Catz Global Limited
  • Microsoft Corporation
  • Nitendo
  • NVIDIA CORPORATION                   
  • Razer Inc.
  • Sony Corporation 

1.           Introduction

1.1         Study Scope

1.2         The Insight Partners Research Report Guidance

1.3         Market Segmentation

1.3.1        Europe Gaming Controller Market – By Product

1.3.2        Europe Gaming Controller Market – by Compatibility

1.3.3        Europe Gaming Controller Market – by Connectivity

1.3.4        Europe Gaming Controller Market – by Distribution

1.3.5        Europe Gaming Controller Market – by End-User

1.3.6        Europe Gaming Controller Market - By Country

2.           Key Takeaways

3.           Research Methodology

3.1         Coverage

3.2         Secondary Research

3.3         Primary Research

4.           Europe Gaming Controller Market Landscape

4.1         Market Overview

4.2         Europe PEST Analysis

4.3         Ecosystem Analysis

4.4         Expert Opinion

5.           Europe Gaming Controller Market– Key Industry Dynamics

5.1         Market Drivers

5.1.1        Rising gaming industry

5.1.2        Technical developments in gaming accessories

5.2         Market Restraint

5.2.1        Utilization of mobile phones as a console

5.3         Market Opportunity

5.3.1        Escalation in the use of smartphone gaming controllers

5.4         Future Trend

5.4.1        Growth of advanced gaming products

5.5         Impact Analysis of Drivers and Restraints

6.           Gaming Controller Market – Europe Analysis

6.1         Europe Gaming Controller Market Overview

6.1.1        Europe: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

7.           Europe Gaming Controller Market Analysis – By Product

7.1         Overview

7.2         Europe Gaming Controller Market, by Product (2019 and 2027)

7.3         Gamepad

7.3.1        Overview

7.3.2        Gamepad: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

7.4         Joystick

7.4.1        Overview

7.4.2        Joystick: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

7.5         Trackball

7.5.1        Overview

7.5.2        Trackball: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

7.6         Throttle Quadrant

7.6.1        Overview

7.6.2        Throttle Quadrant: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

7.7         Light Gun

7.7.1        Overview

7.7.2        Light Gun: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

8.           Europe Gaming Controller Market Analysis – By Compatibility

8.1         Overview

8.2         Europe Gaming Controller Market, by Compatibility (2019 and 2027)

8.3         PC & Mobiles

8.3.1        Overview

8.3.2        PC & Mobiles: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

8.4         Console

8.4.1        Overview

8.4.2        Console: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

9.           Europe Gaming Controller Market Analysis – By Connectivity

9.1         Overview

9.2         Europe Gaming Controller Market, by Connectivity (2019 and 2027)

9.3         Wireless

9.3.1        Overview

9.3.2        Wireless: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

9.4         Wired

9.4.1        Overview

9.4.2        Wired: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

10.        Europe Gaming Controller Market Analysis – By Distribution

10.1      Overview

10.2      Europe Gaming Controller Market, by Distribution (2019 and 2027)

10.3      Online

10.3.1     Overview

10.3.2     Online: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

10.4      Offline

10.4.1     Overview

10.4.2     Offline: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

11.        Europe Gaming Controller Market Analysis – By End-User

11.1      Overview

11.2      Europe Gaming Controller Market, by End-User (2019 and 2027)

11.3      Personal

11.3.1     Overview

11.3.2     Personal: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

11.4      Commercial

11.4.1     Overview

11.4.2     Commercial: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

12.        Europe Gaming Controller Market – Country Analysis

12.1      Overview

12.1.1     Europe: Gaming controller Market, by Country

12.1.1.1       Germany: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

12.1.1.1.1       Germany: Gaming controller Market, by Product

12.1.1.1.2       Germany: Gaming Controller Market, by Compatibility

12.1.1.1.3       Germany: Gaming Controller Market, by Connectivity

12.1.1.1.4       Germany: Gaming Controller Market, by Distribution

12.1.1.1.5       Germany: Gaming Controller Market, by End-User

12.1.1.2       France: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

12.1.1.2.1       France: Gaming Controller Market, by Product

12.1.1.2.2       France: Gaming Controller Market, by Compatibility

12.1.1.2.3       France: Gaming Controller Market, by Connectivity

12.1.1.2.4       France: Gaming Controller Market, by Distribution

12.1.1.2.5       France: Gaming Controller Market, by End-User

12.1.1.3       Italy: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

12.1.1.3.1       Italy: Gaming Controller Market, by Product

12.1.1.3.2       Italy: Gaming Controller Market, by Compatibility

12.1.1.3.3       Italy: Gaming Controller Market, by Connectivity

12.1.1.3.4       Italy: Gaming Controller Market, by Distribution

12.1.1.3.5       Italy: Gaming controller Market, by End-User

12.1.1.4       UK: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

12.1.1.4.1       UK: Gaming Controller Market, by Product

12.1.1.4.2       UK: Gaming Controller Market, by Compatibility

12.1.1.4.3       UK: Gaming Controller Market, by Connectivity

12.1.1.4.4       UK: Gaming Controller Market, by Distribution

12.1.1.4.5       UK: Gaming Controller Market, by End-User

12.1.1.5       Russia: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

12.1.1.5.1       Russia: Gaming Controller Market, by Product

12.1.1.5.2       Russia: Gaming Controller Market, by Compatibility

12.1.1.5.3       Russia: Gaming Controller Market, by Connectivity

12.1.1.5.4       Russia: Gaming Controller Market, by Distribution

12.1.1.5.5       Russia: Gaming Controller Market, by End-User

12.1.1.6       Rest of Europe: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

12.1.1.6.1       Rest of Europe: Gaming Controller Market, by Product

12.1.1.6.2       Rest of Europe: Gaming Controller Market, by Compatibility

12.1.1.6.3       Rest of Europe: Gaming Controller Market, by Connectivity

12.1.1.6.4       Rest of Europe: Gaming Controller Market, by Distribution

12.1.1.6.5       Rest of Europe: Gaming Controller Market, by End-User

13.        Impact of COVID-19 Pandemic on Europe Gaming Controller Market

13.1      Europe: Impact Assessment of COVID-19 Pandemic

14.        Industry Landscape

14.1      Overview

14.2      Market Initiative

14.3      New Product Development

14.4      Merger and Acquisition

15.        Company Profiles

15.1      Sony Corporation

15.1.1     Key Facts

15.1.2     Business Description

15.1.3     Products and Services

15.1.4     Financial Overview

15.1.5     SWOT Analysis

15.1.6     Key Developments

15.2      Guillemot Corporation S.A.

15.2.1     Key Facts

15.2.2     Business Description

15.2.3     Products and Services

15.2.4     Financial Overview

15.2.5     SWOT Analysis

15.2.6     Key Developments

15.3      HORI USA

15.3.1     Key Facts

15.3.2     Business Description

15.3.3     Products and Services

15.3.4     Financial Overview

15.3.5     SWOT Analysis

15.3.6     Key Developments

15.4      Logitech

15.4.1     Key Facts

15.4.2     Business Description

15.4.3     Products and Services

15.4.4     Financial Overview

15.4.5     SWOT Analysis

15.4.6     Key Developments

15.5      NVIDIA CORPORATION

15.5.1     Key Facts

15.5.2     Business Description

15.5.3     Products and Services

15.5.4     Financial Overview

15.5.5     SWOT Analysis

15.6      Microsoft Corporation

15.6.1     Key Facts

15.6.2     Business Description

15.6.3     Products and Services

15.6.4     Financial Overview

15.6.5     SWOT Analysis

15.7      Nitendo

15.7.1     Key Facts

15.7.2     Business Description

15.7.3     Products and Services

15.7.4     Financial Overview

15.7.5     SWOT Analysis

15.8      Mad Catz Global Limited

15.8.1     Key Facts

15.8.2     Business Description

15.8.3     Products and Services

15.8.4     Financial Overview

15.8.5     SWOT Analysis

15.9      Razer Inc.

15.9.1     Key Facts

15.9.2     Business Description

15.9.3     Products and Services

15.9.4     Financial Overview

15.9.5     SWOT Analysis

15.9.6     Key Developments

16.        Appendix

16.1      About The Insight Partners

16.2      Word Index

LIST OF TABLES

Table 1.             Europe Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

Table 2.             Germany: Gaming controller Market, by Product –Revenue and Forecast to 2027 (US$ Million)

Table 3.             Germany: Gaming Controller Market, by Compatibility –Revenue and Forecast to 2027 (US$ Million)

Table 4.             Germany: Gaming Controller Market, by Connectivity –Revenue and Forecast to 2027 (US$ Million)

Table 5.             Germany: Gaming Controller Market, by Distribution –Revenue and Forecast to 2027 (US$ Million)

Table 6.             Germany: Gaming Controller Market, by End-User –Revenue and Forecast to 2027 (US$ Million)

Table 7.             France: Gaming Controller Market, by Product –Revenue and Forecast to 2027 (US$ Million)

Table 8.             France: Gaming Controller Market, by Compatibility –Revenue and Forecast to 2027 (US$ Million)

Table 9.             France: Gaming Controller Market, by Connectivity –Revenue and Forecast to 2027 (US$ Million)

Table 10.          France: Gaming Controller Market, by Distribution –Revenue and Forecast to 2027 (US$ Million)

Table 11.          France: Gaming Controller Market, by End-User –Revenue and Forecast to 2027 (US$ Million)

Table 12.          Italy: Gaming Controller Market, by Product –Revenue and Forecast to 2027 (US$ Million)

Table 13.          Italy: Gaming Controller Market, by Compatibility –Revenue and Forecast to 2027 (US$ Million)

Table 14.          Italy: Gaming Controller Market, by Connectivity –Revenue and Forecast to 2027 (US$ Million)

Table 15.          Italy: Gaming Controller Market, by Distribution –Revenue and Forecast to 2027 (US$ Million)

Table 16.          Italy: Gaming controller Market, by End-User –Revenue and Forecast to 2027 (US$ Million)

Table 17.          UK: Gaming Controller Market, by Product –Revenue and Forecast to 2027 (US$ Million)

Table 18.          UK: Gaming Controller Market, by Compatibility –Revenue and Forecast to 2027 (US$ Million)

Table 19.          UK: Gaming Controller Market, by Connectivity –Revenue and Forecast to 2027 (US$ Million)

Table 20.          UK: Gaming Controller Market, by Distribution –Revenue and Forecast to 2027 (US$ Million)

Table 21.          UK: Gaming Controller Market, by End-User –Revenue and Forecast to 2027 (US$ Million)

Table 22.          Russia: Gaming Controller Market, by Product –Revenue and Forecast to 2027 (US$ Million)

Table 23.          Russia: Gaming Controller Market, by Compatibility –Revenue and Forecast to 2027 (US$ Million)

Table 24.          Russia: Gaming Controller Market, by Connectivity –Revenue and Forecast to 2027 (US$ Million)

Table 25.          Russia: Gaming Controller Market, by Distribution –Revenue and Forecast to 2027 (US$ Million)

Table 26.          Russia: Gaming Controller Market, by End-User –Revenue and Forecast to 2027 (US$ Million)

Table 27.          Rest of Europe: Gaming Controller Market, by Product –Revenue and Forecast to 2027 (US$ Million)

Table 28.          Rest of Europe: Gaming Controller Market, by Compatibility –Revenue and Forecast to 2027 (US$ Million)

Table 29.          Rest of Europe: Gaming Controller Market, by Connectivity –Revenue and Forecast to 2027 (US$ Million)

Table 30.          Rest of Europe: Gaming Controller Market, by Distribution –Revenue and Forecast to 2027 (US$ Million)

Table 31.          Rest of Europe: Gaming Controller Market, by End-User –Revenue and Forecast to 2027 (US$ Million)

Table 32.          List of Abbreviation

LIST OF FIGURES

Figure 1.           Europe Gaming Controller Market Segmentation

Figure 2.           Europe Gaming Controller Market Segmentation – By Country

Figure 3.           Europe Gaming Controller Market Overview

Figure 4.           Gamepad Segment Held the Largest Market Share Based on Product

Figure 5.           PC & Mobiles Segment Held the Largest Market Share Based on Compatibility

Figure 6.           Wired Segment Held the Largest Market Share Based on Connectivity

Figure 7.           Offline Segment Held the Largest Market Share Based on Distribution

Figure 8.           Personal Segment Held the Largest Market Share Based on End-User

Figure 9.           Germany Segment Held the Largest Market Share Based on Country

Figure 10.        UK to Show Great Traction During Forecast Period

Figure 11.        Europe PEST Analysis

Figure 12.        Expert Opinion

Figure 13.        Europe Gaming Controller Market: Impact Analysis of Drivers and Restraints

Figure 14.        Europe Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

Figure 15.        Europe Gaming Controller Market Revenue Share, by Product (2019 and 2027)

Figure 16.        Europe Gamepad: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

Figure 17.        Europe Joystick: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

Figure 18.        Europe Trackball: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

Figure 19.        Europe Throttle Quadrant: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

Figure 20.        Europe Light Gun: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

Figure 21.        Europe Gaming Controller Market Revenue Share, by Compatibility (2019 and 2027)

Figure 22.        Europe PC & Mobiles: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

Figure 23.        Europe Console: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

Figure 24.        Europe Gaming Controller Market Revenue Share, by Connectivity (2019 and 2027)

Figure 25.        Europe Wireless: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

Figure 26.        Europe Wired: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

Figure 27.        Europe Gaming Controller Market Revenue Share, by Distribution (2019 and 2027)

Figure 28.        Europe Online: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

Figure 29.        Europe Offline: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

Figure 30.        Europe Gaming Controller Market Revenue Share, by End-User (2019 and 2027)

Figure 31.        Europe Personal: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

Figure 32.        Europe Commercial: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

Figure 33.        Europe: Gaming controller Market, by Key Country – Revenue (2019) (USD Million)

Figure 34.        Europe: Gaming controller Market Revenue Share, by Country (2019 and 2027)

Figure 35.        Germany: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

Figure 36.        France: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

Figure 37.        Italy: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

Figure 38.        UK: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

Figure 39.        Russia: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

Figure 40.        Rest of Europe: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

Figure 41.        Impact of COVID-19 Pandemic in Europe Country Markets

 

  1. Guillemot Corporation S.A.
  2. HORI USA
  3. Logitech
  4. Mad Catz Global Limited
  5. Microsoft Corporation
  6. Nitendo
  7. NVIDIA CORPORATION
  8. Razer Inc.
  9. Sony Corporation
  • Save and reduce time carrying out entry-level research by identifying the growth, size, leading players and segments in the Europe gaming controller market.
  • Highlights key business priorities in order to assist companies to realign their business strategies
  • The key findings and recommendations highlight crucial progressive industry trends in the Europe gaming controller market, thereby allowing players across the value chain to develop effective long-term strategies
  • Develop/modify business expansion plans by using substantial growth offering developed and emerging markets
  • Scrutinize in-depth Europe market trends and outlook coupled with the factors driving the gaming controller market, as well as those hindering it
  • Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to client products, segmentation, pricing and distribution     
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