Europe Augmented Reality and Virtual Reality Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Technology (Augmented Reality and Virtual Reality), Component (Semiconductor Components, Sensors, and Others), and End-user Industry (Entertainment, Educational, Industrial, Medical, Real Estate & Architecture, Retail, Aerospace & Defense, and Others)

BMIRE00024985 | Pages: 121 | Technology, Media and Telecommunications | Jun 2022 | Type: Regional | Status: Published

The augmented reality and virtual reality market in Europe is expected to grow from US$ 8,593.82 million in 2021 to US$ 78,675.46 million by 2028; it is estimated to register a CAGR of 37.2% from 2021 to 2028.

In the last few decades, the learning analytics landscape has dramatically expanded, especially for higher education. When students engage in gaming events, they learn faster. Gaming features assist in creating a fun and productive learning experience for students. Gamification is common in e-learning platforms for K-12 level students. Further, the education sector faced tremendous transformation in learning after incorporating virtual reality (VR) and augmented reality (AR). VR provides a built reality, and AR provides an image with an improved view. Thus, a surge in integrating virtual reality, augmented reality, and gamification technologies into educational technique sand applications will offer better academic results and create demand for virtual reality and augmented reality platforms.

Europe Augmented Reality and Virtual Reality Market Revenue and Forecast to 2028 (US$ Million)

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Europe Augmented Reality and Virtual Reality Market Segmentation 
The Europe augmented reality and virtual reality market is segmented into technology, component, end-user industry, andcountry. Based on technology, the Europe augmented reality and virtual reality market is bifurcated into augmented reality and virtual reality. In 2020, theaugmented reality segment held the largest share of the Europe augmented reality and virtual reality market. Based on components, the market issegmented into sensors, semiconductor components, and others. In 2020, thesemiconductor components segment held the largest share of the Europe augmentedreality and virtual reality market. Based on end-user industry, the market issegmented into entertainment, educational, industrial, medical, real estate &architecture, retail, aerospace & defense, and others. In 2020, theentertainment segment held the largest share of the Europe augmented realityand virtual reality market. Similarly, based on country, the Europe augmentedreality and virtual reality market is segmented into Germany, the UK, France,Italy, Russia, and the Rest of Europe. The UK held a substantial share of themarket in 2020. Blippar Group Limited, EON Reality, Google LLC, Kanda ApS, andVuzix Corporation are among the leading companies in the Europe augmentedreality and virtual reality market.

1.           Introduction

1.1         Scope of the Study

1.2         The Insight Partners Research ReportGuidance

1.3         Market Segmentation

1.3.1        Europe Augmented Reality and Virtual Reality Market – By Technology

1.3.2        Europe Augmented Reality and Virtual Reality Market – By Component

1.3.3        Europe Augmented Reality and Virtual Reality Market – By End-userIndustry

1.3.4        Europe Augmented Reality and Virtual Reality Market – By Country

2.           Key Takeaways

3.           Research Methodology

3.1         Coverage

3.2         Secondary Research

3.3         Primary Research

4.           Europe Augmented Reality and Virtual Reality Market Landscape

4.1         Market Overview

4.2         PEST Analysis

4.2.1        Europe – PEST Analysis

4.3         Ecosystem Analysis

4.4         Expert Opinion

5.           Europe Augmented Reality and Virtual Reality Market – Key MarketDynamics

5.1         Market Drivers

5.1.1        Rising Use ofVirtual Reality to Offer Better Customer Experience in Online Retail

5.1.2        Immersive Learning Experience withVR, AR, and Gamification

5.2         Market Restraints

5.2.1        Security and Privacy Issues

5.3         Market Opportunities

5.3.1        Investments in AR and VR Technologies

5.4         Future Trends

5.4.1        Transformation of Travel Sector with AR & VR

5.5         Impact Analysis of Drivers andRestraints

6.           Augmented Reality and Virtual Reality Market – Europe MarketAnalysis

6.1         Europe Augmented Reality and VirtualReality Market Overview

6.2         Europe Augmented Reality and VirtualReality Market Forecast and Analysis

7.           Europe Augmented Reality and Virtual Reality Market– By Technology

7.1         Overview

7.2         Europe Augmented Reality and VirtualReality, by Technology (2020 and 2028)

7.3         Augmented Reality

7.3.1        Overview

7.3.2        Augmented Reality: Europe Augmented Reality and Virtual RealityMarket – Revenue and Forecast to 2028 (US$ Million)

7.4         Virtual Reality

7.4.1        Overview

7.4.2        Virtual Reality: Europe Augmented Reality and Virtual Reality Market– Revenue and Forecast to 2028 (US$ Million)

8.           Europe Augmented Reality and Virtual Reality Market – By Component

8.1         Overview

8.2         Europe Augmented Reality and VirtualReality, by Component (2020 and 2028)

8.3         Semiconductor Components

8.3.1        Overview

8.3.2        Semiconductor Components: Europe Augmented Reality and VirtualReality Market – Revenue and Forecast to 2028 (US$ Million)

8.4         Sensors

8.4.1        Overview

8.4.2        Sensors: Europe Augmented Reality and Virtual Reality Market –Revenue and Forecast to 2028 (US$ Million)

8.5         Others

8.5.1        Overview

8.5.2        Others: Europe Augmented Reality and Virtual Reality Market –Revenue and Forecast to 2028 (US$ Million)

9.           Europe Augmented Reality and Virtual Reality Market – By End-userIndustry

9.1         Overview

9.2         Europe Augmented Reality and VirtualReality, by End-user Industry (2020 and 2028)

9.3         Entertainment

9.3.1        Overview

9.3.2        Entertainment: Europe Augmented Reality and Virtual Reality Market –Revenue and Forecast to 2028 (US$ Million)

9.4         Educational

9.4.1        Overview

9.4.2        Educational: Europe Augmented Reality and Virtual Reality Market –Revenue and Forecast to 2028 (US$ Million)

9.5         Industrial

9.5.1        Overview

9.5.2        Industrial: Europe Augmented Reality and Virtual Reality Market –Revenue and Forecast to 2028 (US$ Million)

9.6         Medical

9.6.1        Overview

9.6.2        Medical: Europe Augmented Reality and Virtual Reality Market –Revenue and Forecast to 2028 (US$ Million)

9.7         Real Estate and Architecture

9.7.1        Overview

9.7.2        Real Estate and Architecture: Europe Augmented Reality and VirtualReality Market – Revenue and Forecast to 2028 (US$ Million)

9.8         Retail

9.8.1        Overview

9.8.2        Retail: Europe Augmented Reality and Virtual Reality Market –Revenue and Forecast to 2028 (US$ Million)

9.9         Aerospace and Defense

9.9.1        Overview

9.9.2        Aerospace and Defense: Europe Augmented Reality and Virtual RealityMarket – Revenue and Forecast to 2028 (US$ Million)

9.10      Others

9.10.1     Overview

9.10.2     Others: Europe Augmented Reality and Virtual Reality Market –Revenue and Forecast to 2028 (US$ Million)

10.        Europe Augmented Reality and Virtual Reality Market – CountryAnalysis

10.1      Overview

10.1.1     Europe Augmented Reality and Virtual Reality Market Breakdown, byCountry

10.1.1.1       Germany Augmented Reality and Virtual Reality Market, Revenue andForecast to 2028

10.1.1.1.1       Germany Augmented Reality and Virtual Reality Market Breakdown, ByTechnology

10.1.1.1.2       Germany Augmented Reality and Virtual Reality Market Breakdown, ByComponent

10.1.1.1.3       Germany Augmented Reality and Virtual Reality Market Breakdown, ByEnd-user Industry

10.1.1.2       France Augmented Reality and Virtual Reality Market, Revenue andForecast to 2028

10.1.1.2.1       France Augmented Reality and Virtual Reality Market Breakdown, ByTechnology

10.1.1.2.2       France Augmented Reality and Virtual Reality Market Breakdown, ByComponent

10.1.1.2.3       France Augmented Reality and Virtual Reality Market Breakdown, ByEnd-user Industry

10.1.1.3       Italy Augmented Reality and Virtual Reality Market, Revenue andForecast to 2028

10.1.1.3.1       Italy Augmented Reality and Virtual Reality Market Breakdown, ByTechnology

10.1.1.3.2       Italy Augmented Reality and Virtual Reality Market Breakdown, ByComponent

10.1.1.3.3       Italy Augmented Reality and Virtual Reality Market Breakdown, ByEnd-user Industry

10.1.1.4       UK Augmented Reality and Virtual Reality Market, Revenue andForecast to 2028

10.1.1.4.1       UK Augmented Reality and Virtual Reality Market Breakdown, ByTechnology

10.1.1.4.2       UK Augmented Reality and Virtual Reality Market Breakdown, ByComponent

10.1.1.4.3       UK Augmented Reality and Virtual Reality Market Breakdown, ByEnd-user Industry

10.1.1.5       Russia Augmented Reality and Virtual Reality Market, Revenue andForecast to 2028

10.1.1.5.1       Russia Augmented Reality and Virtual Reality Market Breakdown, ByTechnology

10.1.1.5.2       Russia Augmented Reality and Virtual Reality Market Breakdown, ByComponent

10.1.1.5.3       Russia Augmented Reality and Virtual Reality Market Breakdown, ByEnd-user Industry

10.1.1.6       Rest of Europe Augmented Reality and Virtual Reality Market, Revenueand Forecast to 2028

10.1.1.6.1       Rest of Europe Augmented Reality and Virtual Reality MarketBreakdown, By Technology

10.1.1.6.2       Rest of Europe Augmented Reality and Virtual Reality MarketBreakdown, By Component

10.1.1.6.3       Rest of Europe Augmented Reality and Virtual Reality MarketBreakdown, By End-user Industry

11.        Europe Augmented Reality and Virtual Reality Market - IndustryLandscape

11.1      Overview

11.2      Market Initiative

11.3      New Development

12.        Company Profiles

12.1      Google LLC

12.1.1     Key Facts

12.1.2     Business Description

12.1.3     Products and Services

12.1.4     Financial Overview

12.1.5     SWOT Analysis

12.1.6     Key Developments

12.2      EON Reality.

12.2.1     Key Facts

12.2.2     Business Description

12.2.3     Products and Services

12.2.4     Financial Overview

12.2.5     SWOT Analysis

12.2.6     Key Developments

12.3      Vuzix Corporation

12.3.1     Key Facts

12.3.2     Business Description

12.3.3     Products and Services

12.3.4     Financial Overview

12.3.5     SWOT Analysis

12.3.6     Key Developments

12.4      Blippar Group Limited (Layar B V)

12.4.1     Key Facts

12.4.2     Business Description

12.4.3     Products and Services

12.4.4     Financial Overview

12.4.5     SWOT Analysis

12.4.6     Key Developments

12.5      Kanda ApS

12.5.1     Key Facts

12.5.2     Business Description

12.5.3     Products and Services

12.5.4     Financial Overview

12.5.5     SWOT Analysis

12.5.6     Key Developments

13.        Appendix

13.1      About The Insight Partners

13.2      Glossary

 

 

LIST OF TABLES

Table 1.             Europe Augmented Reality andVirtual Reality Market, Revenue and Forecast, 2019–2028 (US$ Mn)

Table 2.             Europe Augmented Reality and VirtualReality Market, Revenue and Forecast to 2028 – By Country (US$ million)

Table 3.             Germany Augmented Reality andVirtual Reality Market, Revenue and Forecast to 2028 – By Technology (US$million)

Table 4.             Germany Augmented Reality andVirtual Reality Market, Revenue and Forecast to 2028 – By Components (US$million)

Table 5.             Germany Augmented Reality andVirtual Reality Market, Revenue and Forecast to 2028 – By End-user Industry(US$ million)

Table 6.             France Augmented Reality andVirtual Reality Market, Revenue and Forecast to 2028 – By Technology (US$million)

Table 7.             France Augmented Reality andVirtual Reality Market, Revenue and Forecast to 2028 – By Components (US$million)

Table 8.             France Augmented Reality andVirtual Reality Market, Revenue and Forecast to 2028 – By End-user Industry(US$ million)

Table 9.             Italy Augmented Reality andVirtual Reality Market, Revenue and Forecast to 2028 – By Technology (US$million)

Table 10.          Italy Augmented Reality and VirtualReality Market, Revenue and Forecast to 2028 – By Components (US$ million)

Table 11.          Italy Augmented Reality and VirtualReality Market, Revenue and Forecast to 2028 – By End-user Industry (US$million)

Table 12.          UK Augmented Reality and VirtualReality Market, Revenue and Forecast to 2028 – By Technology (US$ million)

Table 13.          UK Augmented Reality and VirtualReality Market, Revenue and Forecast to 2028 – By Components (US$ million)

Table 14.          UK Augmented Reality and VirtualReality Market, Revenue and Forecast to 2028 – By End-user Industry (US$million)

Table 15.          Russia Augmented Reality andVirtual Reality Market, Revenue and Forecast to 2028 – By Technology (US$million)

Table 16.          Russia Augmented Reality andVirtual Reality Market, Revenue and Forecast to 2028 – By Components (US$million)

Table 17.          Russia Augmented Reality andVirtual Reality Market, Revenue and Forecast to 2028 – By End-user Industry(US$ million)

Table 18.          Rest of Europe Augmented Realityand Virtual Reality Market, Revenue and Forecast to 2028 – By Technology (US$million)

Table 19.          Rest of Europe Augmented Realityand Virtual Reality Market, Revenue and Forecast to 2028 – By Components (US$million)

Table 20.          Rest of Europe Augmented Realityand Virtual Reality Market, Revenue and Forecast to 2028 – By End-user Industry(US$ million)

Table 21.          Glossary of Terms, Europe AugmentedReality and Virtual Reality Market

 

 

LIST OF FIGURES

Figure 1.           Europe Augmented Reality andVirtual Reality Market Segmentation

Figure 2.           Europe Augmented Reality andVirtual Reality Market Segmentation - Country

Figure 3.           Europe Augmented Reality andVirtual Reality Market Overview

Figure 4.           Europe Augmented Reality andVirtual Reality Market, By Technology

Figure 5.           Europe Augmented Reality andVirtual Reality Market, By Component

Figure 6.           Europe Augmented Reality andVirtual Reality Market, By End-user Industry

Figure 7.           Europe Augmented Reality andVirtual Reality Market, By Country

Figure 8.           Europe – PEST Analysis

Figure 9.           Europe Augmented Reality andVirtual Reality Market Ecosystem Analysis

Figure 10.        Expert Opinion

Figure 11.        Europe AugmentedReality and Virtual Reality Market: Impact Analysis of Drivers and Restraints

Figure 12.        Europe AugmentedReality and Virtual Reality Market, Forecast and Analysis (US$ Mn)

Figure 13.        Europe AugmentedReality and Virtual Reality Market Revenue Share, by Technology (2020 and 2028)

Figure 14.        AugmentedReality: Europe Augmented Reality and Virtual Reality Market – Revenue andForecast to 2028 (US$ Million)

Figure 15.        Virtual Reality:Europe Augmented Reality and Virtual Reality Market – Revenue and Forecast to2028 (US$ Million)

Figure 16.        Europe AugmentedReality and Virtual Reality Market Revenue Share, by Component (2020 and 2028)

Figure 17.        SemiconductorComponents: Europe Augmented Reality and Virtual Reality Market – Revenue andForecast to 2028 (US$ Million)

Figure 18.        Sensors: EuropeAugmented Reality and Virtual Reality Market – Revenue and Forecast to 2028(US$ Million)

Figure 19.        Others: EuropeAugmented Reality and Virtual Reality Market – Revenue and Forecast to 2028(US$ Million)

Figure 20.        Europe AugmentedReality and Virtual Reality Market Revenue Share, by End-user Industry (2020and 2028)

Figure 21.        Entertainment:Europe Augmented Reality and Virtual Reality Market – Revenue and Forecast to2028 (US$ Million)

Figure 22.        Educational:Europe Augmented Reality and Virtual Reality Market – Revenue and Forecast to2028 (US$ Million)

Figure 23.        Industrial:Europe Augmented Reality and Virtual Reality Market – Revenue and Forecast to2028 (US$ Million)

Figure 24.        Medical: EuropeAugmented Reality and Virtual Reality Market – Revenue and Forecast to 2028(US$ Million)

Figure 25.        Real Estate andArchitecture: Europe Augmented Reality and Virtual Reality Market – Revenue andForecast to 2028 (US$ Million)

Figure 26.        Retail: EuropeAugmented Reality and Virtual Reality Market – Revenue and Forecast to 2028(US$ Million)

Figure 27.        Aerospace andDefense: Europe Augmented Reality and Virtual Reality Market – Revenue andForecast to 2028 (US$ Million)

Figure 28.        Others: EuropeAugmented Reality and Virtual Reality Market – Revenue and Forecast to 2028(US$ Million)

Figure 29.        Europe AugmentedReality and Virtual Reality Market, by key Country Revenue (2020) (US$ million)

Figure 30.        Europe AugmentedReality and Virtual Reality Market Breakdown, by Country, 2020 & 2028(%)

Figure 31.        GermanyAugmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 (US$million)

Figure 32.        France AugmentedReality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)

Figure 33.        Italy AugmentedReality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)

Figure 34.        UK AugmentedReality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)

Figure 35.        Russia AugmentedReality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)

 

Figure 36.        Rest of EuropeAugmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 (US$million)

  1. Blippar Group Limited
  2. EON Reality
  3. Google LLC
  4. Kanda ApS
  5.  Vuzix Corporation
  • Save and reduce time carrying out entry-level research by identifying the growth, size, leading players and segments in the Europe Augmented Reality and Virtual Reality Market.
  • Highlights key business priorities in order to assist companies to realign their business strategies
  • The key findings and recommendations highlight crucial progressive industry trends in the Europe Augmented Reality and Virtual Reality Market, thereby allowing players across the value chain to develop effective long-term strategies
  • Develop/modify business expansion plans by using substantial growth offering developed and emerging markets
  • Scrutinize in-depth Europe market trends and outlook coupled with the factors driving the Augmented Reality and Virtual Reality Market, as well as those hindering it
  • Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to client products, segmentation, pricing and distribution
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