Previsioni di mercato dei giochi di realtà virtuale in Europa fino al 2030 - Analisi regionale - per età (da 18 a 34 anni, oltre i 35 anni, da 13 a 17 anni e fino a 12 anni), tipo di giocatore (giocatore singolo e multigiocatore) e utenti finali (individui e professionisti)

BMIRE00030753 | Pages: 87 | Technology, Media and Telecommunications | Sep 2024 | Type: Regional | Status: Published
Il mercato europeo dei giochi di puzzle in realtà virtuale è stato valutato a 88,21 milioni di dollari nel 2022 e si prevede che raggiungerà i 155,30 milioni di dollari entro il 2030; si stima che registrerà un CAGR del 7,3% dal 2022 al 2030.

La crescente popolarità dei giochi di puzzle guida il mercato europeo dei giochi di puzzle in realtà virtuale

I giochi di puzzle piacciono a persone di tutte le età. Dai tradizionali puzzle alle moderne esperienze di realtà virtuale, questi giochi hanno catturato la mente delle persone e offerto ore di intrattenimento. Uno dei motivi principali per cui i giochi di puzzle sono così popolari sono le sfide che offrono. Le persone hanno un\'intrinseca voglia di risolvere problemi e superare le sfide. I giochi di puzzle forniscono un ambiente organizzato in cui i giocatori possono mettere in pratica le proprie capacità di problem solving e intellettuali. I giochi di puzzle possono aiutare un individuo a sviluppare i propri poteri cognitivi e l\'agilità mentale. Migliorano il pensiero critico, la risoluzione dei problemi e le capacità decisionali dei giocatori.

Inoltre, i progressi tecnologici hanno rivoluzionato il mondo dei giochi di puzzle. La realtà virtuale ha aperto nuove dimensioni e possibilità per esperienze di gioco immersive. I giochi di puzzle traggono vantaggio da una maggiore immersione e realismo grazie alla realtà virtuale. Offre ai giocatori la possibilità di interagire con i puzzle in tre dimensioni e di impegnarsi in modi precedentemente immaginati. Questa maggiore sensazione di presenza e partecipazione migliora l\'esperienza di gioco complessiva e rende i puzzle accattivanti. Pertanto, la crescente popolarità dei giochi di puzzle tra gli individui spinge la crescita del mercato dei giochi di puzzle di realtà virtuale.

Panoramica del mercato dei giochi di puzzle di realtà virtuale in Europa

Il mercato dei giochi di puzzle di realtà virtuale in Europa è segmentato in Germania, Francia, Italia, Regno Unito, Russia e resto d\'Europa. L\'Europa è un hub competitivo e forte per la realtà virtuale; il suo vantaggio competitivo è costituito da una lunga tradizione nella ricerca sulla realtà virtuale, nonché da creatività e diversità culturale. Gli ecosistemi di realtà virtuale europei sono sostenuti da aziende di realtà virtuale che creano applicazioni, contenuti e tecnologie e sono supportati da hub di ricerca altamente specializzati, come ParisTech (FR) e la Technical University of Munich (DE). L\'Europa è anche un centro di ricerca e sviluppo per software VR e applicazioni specializzate.

Il gaming ha consolidato saldamente il suo posto nella cultura europea, con un enorme 53% della popolazione che si diverte con i videogiochi nel 2022. Il numero di giocatori ha raggiunto i 126,5 milioni, sottolineando ulteriormente l\'ampio appeal del settore. Secondo l\'International Trade Administration (ITA), il mercato dei giochi in Germania è in costante crescita. Nel 2022, il volume di mercato ha totalizzato 11,09 miliardi di dollari USA, con un aumento dell\'1% rispetto al 2021. I principali fattori di crescita sono i servizi online e gli acquisti in-game, che sono aumentati rispettivamente del 20% e dell\'1%. Pertanto, l\'enorme enfasi sul gaming e sulla tecnologia VR creerà un\'opportunità redditizia per lo sviluppo di giochi di puzzle VR in Europa. Inoltre, nella regione sono presenti diversi sviluppatori di giochi di puzzle VR. Ad esempio, Ravensburger fornisce puzzle. Inoltre, vari giocatori in tutta Europa stanno sviluppando platform di puzzle VR. A gennaio 2023, Vertigo Games ha lanciato l\'avventura rompicapo-platform VR PathCraft, disponibile a livello globale su Meta Quest 2. Pertanto, la presenza di attori del mercato in Europa spinge la crescita del mercato dei giochi rompicapo in realtà virtuale nella regione.

Fatturato e previsioni del mercato dei giochi rompicapo in realtà virtuale in Europa fino al 2030 (milioni di $ USA)

Segmentazione del mercato dei giochi rompicapo in realtà virtuale in Europa

Il mercato dei giochi rompicapo in realtà virtuale in Europa è suddiviso in base a età, tipo di giocatore, utenti finali e paese.

In base all\'età, il mercato dei giochi rompicapo in realtà virtuale in Europa è suddiviso in 18-34 anni, oltre 35 anni, 13-17 anni e fino a 12 anni. Il segmento 18-34 anni ha detenuto la quota di mercato maggiore nel 2022.

In termini di tipo di giocatore, il mercato dei giochi rompicapo in realtà virtuale in Europa è suddiviso in giocatore singolo e multigiocatore. Il segmento single player ha detenuto una quota di mercato maggiore nel 2022.

In base agli utenti finali, il mercato europeo dei giochi di puzzle in realtà virtuale è segmentato in individui e professionisti. Il segmento degli individui ha detenuto una quota di mercato maggiore nel 2022.

Per paese, il mercato europeo dei giochi di puzzle in realtà virtuale è segmentato in Germania, Regno Unito, Francia, Italia, Russia e resto d\'Europa. La Germania ha dominato la quota di mercato europea dei giochi di puzzle in realtà virtuale nel 2022.

HTC Corp, Taito Corp, Ubisoft Entertainment SA e Vertigo Studios BV sono tra le aziende leader che operano nel mercato europeo dei giochi di puzzle in realtà virtuale.

TABLE OF CONTENTS

 

1. Introduction

1.1 The Insight Partners Research Report Guidance

1.2 Market Segmentation

2. Executive Summary

2.1 Key Insights

2.2 Market Attractiveness

3. Research Methodology

3.1 Coverage

3.2 Secondary Research

3.3 Primary Research

3.3.1 Hypothesis Formulation:

3.3.2 Developing Base Number:

3.3.3 Data Triangulation:

3.3.4 Country Level Data:

3.4 Key Sources and Factors Considered During the Market Analysis

3.4.1 Key Secondary Sources:

3.4.2 Key Factors Considered:

4. Europe Virtual Reality Puzzle Games Market Landscape

4.1 Overview

4.2 Ecosystem Analysis

4.2.1 List of Vendors in the Value Chain

4.3 Premium Insights

4.3.1 Analysis of Advancement in VR Tech in Gaming

4.3.2 Analysis of Boardgame Experience and Multiplayer Experience in VR Gaming

4.3.2.1 Boardgame Experience in VR Gaming

4.3.2.2 Multiplayer Experience in VR Gaming

4.3.2.2.1 Key Pain Points In Multiplayer Gaming Experience:

5. Europe Virtual Reality Puzzle Games Market - Key Market Dynamics

5.1 Market Drivers

5.1.1 Unique Game Play Mechanism and Immersive Experience

5.1.2 Increased Popularity of Puzzle Games

5.1.3 Rising Disposable Income of Consumers

5.2 Market Restraints

5.2.1 VR Risks for Kids and Teens

5.2.2 Availability of Shooter, Action, and Adventure Games

5.3 Market Opportunities

5.3.1 Growing Importance of VR Puzzles for Educational Purposes

5.3.2 Launch of 5G Technology.

5.4 Future Trends

5.4.1 Mobile and Cloud VR Puzzle Gaming

5.4.2 Metaverse in VR Puzzle Gaming

5.5 Impact of Drivers and Restraints:

6. Virtual Reality Puzzle Games Market - Europe Analysis

6.1 Europe Virtual Reality Puzzle Games Market Revenue (US$ Million), 2020-2030

6.2 Europe Virtual Reality Puzzle Games Market Forecast Analysis

7. Europe Virtual Reality Puzzle Games Market Analysis - by Age

7.1 18 to 34 Years

7.1.1 Overview

7.1.2 18 to 34 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

7.2 Above 35 Years

7.2.1 Overview

7.2.2 Above 35 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

7.3 13 to 17 Years

7.3.1 Overview

7.3.2 13 to 17 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

7.4 Upto 12 Years

7.4.1 Overview

7.4.2 Upto 12 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

8. Europe Virtual Reality Puzzle Games Market Analysis - by Player Type

8.1 Single Player

8.1.1 Overview

8.1.2 Single Player: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

8.2 Multi Player

8.2.1 Overview

8.2.2 Multi Player: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

9. Europe Virtual Reality Puzzle Games Market Analysis - by End Users

9.1 Individuals

9.1.1 Overview

9.1.2 Individuals: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

9.2 Professionals

9.2.1 Overview

9.2.2 Professionals: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

10. Europe Virtual Reality Puzzle Games Market - Country Analysis

10.1 Europe Virtual Reality Puzzle Games Market

10.1.1 Europe Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Country

10.1.1.1 Europe Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Country

10.1.1.2 Germany: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

10.1.1.2.1 Germany: Europe Virtual Reality Puzzle Games Market Breakdown, by Age

10.1.1.2.2 Germany: Europe Virtual Reality Puzzle Games Market Breakdown, by Player Type

10.1.1.2.3 Germany: Europe Virtual Reality Puzzle Games Market Breakdown, by End Users

10.1.1.3 United Kingdom: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

10.1.1.3.1 United Kingdom: Europe Virtual Reality Puzzle Games Market Breakdown, by Age

10.1.1.3.2 United Kingdom: Europe Virtual Reality Puzzle Games Market Breakdown, by Player Type

10.1.1.3.3 United Kingdom: Europe Virtual Reality Puzzle Games Market Breakdown, by End Users

10.1.1.4 France: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

10.1.1.4.1 France: Europe Virtual Reality Puzzle Games Market Breakdown, by Age

10.1.1.4.2 France: Europe Virtual Reality Puzzle Games Market Breakdown, by Player Type

10.1.1.4.3 France: Europe Virtual Reality Puzzle Games Market Breakdown, by End Users

10.1.1.5 Italy: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

10.1.1.5.1 Italy: Europe Virtual Reality Puzzle Games Market Breakdown, by Age

10.1.1.5.2 Italy: Europe Virtual Reality Puzzle Games Market Breakdown, by Player Type

10.1.1.5.3 Italy: Europe Virtual Reality Puzzle Games Market Breakdown, by End Users

10.1.1.6 Russia: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

10.1.1.6.1 Russia: Europe Virtual Reality Puzzle Games Market Breakdown, by Age

10.1.1.6.2 Russia: Europe Virtual Reality Puzzle Games Market Breakdown, by Player Type

10.1.1.6.3 Russia: Europe Virtual Reality Puzzle Games Market Breakdown, by End Users

10.1.1.7 Rest of Europe: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

10.1.1.7.1 Rest of Europe: Europe Virtual Reality Puzzle Games Market Breakdown, by Age

10.1.1.7.2 Rest of Europe: Europe Virtual Reality Puzzle Games Market Breakdown, by Player Type

10.1.1.7.3 Rest of Europe: Europe Virtual Reality Puzzle Games Market Breakdown, by End Users

11. Competitive Landscape

11.1 Heat Map Analysis by Key Players

11.2 Company Positioning & Concentration

11.3 Company Share Analysis of VR Gaming Market

11.4 Sales Range of The Number of VR headsets (2023)

12. Industry Landscape

12.1 Overview

12.2 Market Initiative

12.3 Product Development

12.4 Mergers & Acquisitions

13. Company Profiles

13.1 Ubisoft Entertainment SA

13.1.1 Key Facts

13.1.2 Business Description

13.1.3 Products and Services

13.1.4 Financial Overview

13.1.5 SWOT Analysis

13.1.6 Key Developments

13.2 Taito Corp

13.2.1 Key Facts

13.2.2 Business Description

13.2.3 Products and Services

13.2.4 Financial Overview

13.2.5 SWOT Analysis

13.2.6 Key Developments

13.3 Vertigo Studios BV

13.3.1 Key Facts

13.3.2 Business Description

13.3.3 Products and Services

13.3.4 Financial Overview

13.3.5 SWOT Analysis

13.3.6 Key Developments

13.4 HTC Corp

13.4.1 Key Facts

13.4.2 Business Description

13.4.3 Products and Services

13.4.4 Financial Overview

13.4.5 SWOT Analysis

13.4.6 Key Developments

14. Appendix

14.1 Word Index

14.2 About The Insight Partners

 

LIST OF TABLES

Table 1. Europe Virtual Reality Puzzle Games Market Segmentation

Table 2. List of Vendors

Table 3. Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

Table 4. Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Age

Table 5. Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Player Type

Table 6. Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by End Users

Table 7. Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Country

Table 8. Germany: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age

Table 9. Germany: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type

Table 10. Germany: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users

Table 11. United Kingdom: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age

Table 12. United Kingdom: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type

Table 13. United Kingdom: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users

Table 14. France: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age

Table 15. France: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type

Table 16. France: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users

Table 17. Italy: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age

Table 18. Italy: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type

Table 19. Italy: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users

Table 20. Russia: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age

Table 21. Russia: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type

Table 22. Russia: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users

Table 23. Rest of Europe: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age

Table 24. Rest of Europe: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type

Table 25. Rest of Europe: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users

Table 26. Company Positioning & Concentration

Table 27. List of Abbreviation

 

 

LIST OF FIGURES

Figure 1. Europe Virtual Reality Puzzle Games Market Segmentation, by Country

Figure 2. Europe Virtual Reality Puzzle Games Market - Key Market Dynamics

Figure 3. Impact Analysis of Drivers and Restraints

Figure 4. Europe Virtual Reality Puzzle Games Market Revenue (US$ Million), 2020-2030

Figure 5. Europe Virtual Reality Puzzle Games Market Share (%) - by Age (2022 and 2030)

Figure 6. 18 to 34 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

Figure 7. Above 35 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

Figure 8. 13 to 17 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

Figure 9. Upto 12 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

Figure 10. Europe Virtual Reality Puzzle Games Market Share (%) - by Player Type (2022 and 2030)

Figure 11. Single Player: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

Figure 12. Multi Player: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

Figure 13. Europe Virtual Reality Puzzle Games Market Share (%) - by End Users (2022 and 2030)

Figure 14. Individuals: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

Figure 15. Professionals: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

Figure 16. Europe Virtual Reality Puzzle Games Market, by Key Country - Revenue (2022) (US$ Million)

Figure 17. Europe Virtual Reality Puzzle Games Market Breakdown, by Key Countries, 2022 and 2030 (%)

Figure 18. Germany: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)

Figure 19. United Kingdom: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)

Figure 20. France: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)

Figure 21. Italy: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)

Figure 22. Russia: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)

Figure 23. Rest of Europe: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)

Figure 24. Heat Map Analysis by Key Players

  1. HTC Corp
  2. Taito Corp
  3. Ubisoft Entertainment SA
  4. Vertigo Studios BV
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